View Full Version : Disabling the O (run) button
Residents of Evil
02-07-2005, 03:43 PM
Just wondering has anyone ever been able to do this? I've read other posts and tried many different things that never worked...
WilliamKirk
02-08-2005, 01:11 AM
I've tried all that anyone online could think of except using a constant vehicle (which would complicate many other things). The problem is that you can only detect if a buttom is being pressed, not held. Gl
WarDragon
02-08-2005, 06:02 PM
That's the only way you can take the O button off
The Final Rune
02-11-2005, 04:34 PM
This is of course anouther option. You could program an override for the circle button where it performs any constant script (i.e. show text box, display VFX, jump, pull up a CMS, etc.) but to complete the process the constant script you run will have to require a second button to cancel its action. This would not completely prevent running with circle, but you could make pressing it annoying to the player as a deterrent.
WilliamKirk
02-11-2005, 11:31 PM
Damn! I'd thought of that just yesterday too!
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