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    Minigames

    I have been wondering if you can create minigames on RPGM3.

    Can you?


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Minigames

    Sure.

    PERVERSION's minigame suggestions
    http://www.pavilionboards.com/forum/...24&postcount=5

    11EVIL CHIPMUNK's minigame suggestion
    http://www.pavilionboards.com/forum/...95&postcount=1

    GRIMSGOTGUNS’ minigame suggestion
    http://www.pavilionboards.com/forum/...57&postcount=1

    AMINVELOSCASIN’s minigame suggestions
    http://www.pavilionboards.com/forum/...0&postcount=22

    CNOTE’s minigame suggestion
    http://www.pavilionboards.com/forum/...2&postcount=31

    KENNYKEN’s minigame suggestion
    http://www.pavilionboards.com/forum/...2&postcount=38

    XOBIE’s minigame suggestion
    http://www.pavilionboards.com/forum/...3&postcount=34

    my minigame suggestion
    http://www.pavilionboards.com/forum/...00&postcount=5
    Last edited by Pagerron; 11-05-2007, 10:24 PM.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #3
      Re: Minigames

      Pagerron uses the functions of the Pavilion correctly. Meaning, he (probably) went to the search feature, narrowed the search down to the RPGM3 workshop forum, typed "minigames" into the "search engine," and got all those responses.




      Sometimes, it's a good idea to follow suit and use the search feature before making a thread that there are probably 5-10 topics about already.

      Comment


        #4
        Re: Minigames

        Hey Pagerron, great! You should be a moderator.
        Game in progress: "Cards of Destiny"!
        How many of you have tried Game Maker, for PC?

        Comment


          #5
          Re: Minigames

          oops. sorry. But how do you makea minigame? and where can I find out?


          "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
          -Walt Disney

          Comment


            #6
            Re: Minigames

            That really depends on what type of minigame you want to make. If you want some ideas, download my game A Series Aside, which has about 15 mingames/puzzles of all different kinds, go into the edit screen, see what I did, and if you have any questions, feel free to ask.

            Also, if you have any specific ideas of what you want to happen in your minigame, you can ask here as well, and someone might have an answer. There are SO many different types of minigames you can make, that just asking, "How do you make one?" is not really gonna get an answer from anyone.

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              #7
              Re: Minigames

              I want to make:

              1) a card game

              2) a puzzle game

              3) a monster battle arena game

              4) a treasure hunt game

              5) an expansion to the card game


              "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
              -Walt Disney

              Comment


                #8
                Re: Minigames

                Treasure Hunt Game:

                Well, there are several ways to go about something like this of course. Here's a suggestion. Create a town/or field (a town would save space) and give it a night/fog feel. Place lots of decorative trees and rocks with no buildings (or buildings if you like). Place one treasure event somewhere in the "town."

                Have an invisible touch event at the starting place of the mini game telling the player to go straight North, for example. Then after going straight north for a bit, create an invisible touch event that tells the player to go northeast just past the third tree. Then after going northeast just past the third tree, have another invisible touch event that sends the player in another direction. And so on, until the player is finally directed towards the treasure.

                You'll need to have one auto event that turns every event (except the one at the starting point) off and then turns itself off. Also, in the event codes for the different direction giving events, turn the display of the following invisible touch event ON and then turn the display of the event currently in use OFF.

                Hope you get some other suggestions.

                Perversion's "A Series Aside" has a couple of interesting minigames that may prove to be helpful too.
                Last edited by Pagerron; 11-08-2007, 03:22 PM.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                Comment


                  #9
                  Re: Minigames

                  I've made a few different card-based minigames. One is a matching game (you draw a card, and it's either bronze, silver, or gold, and then you draw another one in hopes of it being matching), one is a gambling game along similar lines (you randomly draw a card, and your opponent does the same, and whoever has the higher value-bronze, silver, or gold-is the winner), and one is a "card battler" (you have cards that block, deal one damage, or deal two damage. The object is to "hit" your opponent for three points of damage before he does the same to you). Honestly, each of these games is a bit too complex to explain fully here, plus, I don't have the game loaded in front of me. Like I said earlier, my advice to you is to download the game, go into the edit screen, look at the basics of how things are laid out (the MULTIPLE variables will probably become confusing), and then if you have any specific questions, I'll try to answer them to the best of my ability.

                  Just know, in order to do any type of card game, you MUST have a functioning "pseudo-random number generator" working, and you'll have MANY val cond branches, some of which will be nested inside of each other. And if you do not have a firm grasp on variables by this point, you might want to learn some more about them before undertaking any minigames, because to make a good one, they are pretty much a must.


                  I hope that helps.

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