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    Events after Death

    Anyone have a trick or something up their sleeve as to how when the main character dies during a random battle(but not the familiar/partner) it scripts to not end the game but return to town? perhaps an invisible event when you go to the next floor?
    Last edited by JPS; 10-21-2007, 07:24 PM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

    #2
    Re: Events after Death

    I don't know if thats possible. It's easy to do with an event battle, but random is a different thing entirerally. If you die during a random fight it doesn't bring to the field or dungeon before playing the game over story teller and even if you did the event to do it would have to be auto. You can't add modes or anything in battle so nothing could trigger it. And keeping it on auto would just loop.

    The only way I can think of would be an event, but I can see that's not what you want. So I don't know what to tell ya.

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      #3
      Re: Events after Death

      Well you have a familiar with you, so your familiar takes the role as active player, I just dont want you to be able to progress to the next level of the tower with the main character dead, an event will work just fine if you can think of a way to accomplish this

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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        #4
        Re: Events after Death

        maybe you could focus on an event that triggers before you hit the tower that sees if the char is dead or not and revives him with some commentary? why not some type of healing event that restores you and the familiar?

        Thank you Ωbright for the sig fix!
        Card Three is released! You can find it here!

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          #5
          Re: Events after Death

          Sorry. I thought through almost everything that there is, and I came up with nothing. I came pretty close, though.

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            #6
            Re: Events after Death

            The way azure dreams plays is you enter the tower with a familiar(or two), you always start out at level one but your familiar keeps his level, as you progress through the tower, if you die you automatically get sent back to the town and have to start the tower back from level 1.

            The character is always alive when he enters the tower, and the only way he can leave is by a Wind Crystal, he cant just walk out the door, and if he dies, he regains conciousness in town

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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              #7
              Re: Events after Death

              ahhh i see a problem now. your mixing two systems which is why it isnt working. the game your trying to make works best with custom battles or at least activated by battle events, while your trying to do the system with random battles. if you cant make the random battles work then why dont you use custom battle events instead to get the control your looking for? part of the strategy of azure dreams was seeing a monster and picking the best time to engage it or avoiding it. seams a random battle system will nullify that important aspect.

              Thank you Ωbright for the sig fix!
              Card Three is released! You can find it here!

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                #8
                Re: Events after Death

                Yeah but I cant create a turn based game like AD with RM3, and actually Ive played the game quite a bit and random battles work alright for it.

                I want to place an event in front of the door that leads upstairs that checks to see if the main character is dead or not, but I dont know how to go about doing that

                Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                  #9
                  Re: Events after Death

                  i can think of a dozen ways to do this with rpg maker 1 but not one using 3. try to think outside of the box, something that gets sort of what you want and work around that.

                  Thank you Ωbright for the sig fix!
                  Card Three is released! You can find it here!

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                    #10
                    Re: Events after Death

                    What I've been thinking about is using an auto event with the "With Treasure" and "Without Treasure". Once again, became very close.

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                      #11
                      Re: Events after Death

                      You know how the characters has their own item screen for each character?

                      If the main character has a treasure item and he dies, does the game still register that character as having that treasure item active even though he cannot use it?

                      What Im saying is does a treasure item have a in-game non-modifiable active/inactive property that goes inactive once it cannot be used(by dead possessor)?

                      I dont think it does but I never tried

                      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                        #12
                        Re: Events after Death

                        First I do the splits over an egg; then I do a somersault into an open watermelon.

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                          #13
                          Re: Events after Death

                          Isnt that considered spam?

                          Cluttering up my topics


                          Last edited by JPS; 10-21-2007, 09:01 PM.

                          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

                          Comment


                            #14
                            Re: Events after Death

                            I don't think what you are trying to do is possible...
                            Game in progress: "Cards of Destiny"!
                            How many of you have tried Game Maker, for PC?

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                              #15
                              Re: Events after Death

                              I don't really know of a way either. If you can figure it out please let me know. This is one of those things that's going to eat at me until I know the answer.

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