PDA

View Full Version : Legend of Eta-Naru


Residents of Evil
02-07-2005, 02:26 PM
Hi everyone I'm Roe or Residents of Evil...Whatever :|
Right now I'm working on a game called Eta-Naru. I have an action CBS Made and it will be a little bit of Zelda but mostly my own kind of game.
So far I've made my beginning, the first dungeon and boss and even a little MGS (metal gear solid) part afterwards. It will have 6 dungeons and a final dungeon, many puzzles and also many extras.
So...What does everyone think?

RPGD
02-07-2005, 02:48 PM
If you could submit a demo of the game, opinions should flood if it's entertaining enough (No matter how it ranks in our eyes, you'll certainly still get at least a few). What you have is ample for a demo. That is, should your battle system be complete enough to maintain itself throughout.

Residents of Evil
02-07-2005, 03:40 PM
Yeah, I'm planning on putting up a demo as soon as I can get a SharkPort. Do you know where they have one fairly cheap?

RPGD
02-07-2005, 03:52 PM
Your best bet it to look for a Max Drive. It's a USB Flash Drive that allows you to transfer saves between the PS2 and the PC, and vice versa, more easily than the X-Port/SharkPort. It works like any other flash drive. Just dump and load. Nowadays they're bundled with AR Max EVO.

Either one dosen't make much of a difference otherwise, as we have an X-Port/Max Drive save converter. So, don't worry about the format.

Residents of Evil
02-07-2005, 03:57 PM
Alright thank you for your help :)

WilliamKirk
02-07-2005, 09:01 PM
That sounds tight. There are several topics made by Nash and taizongames at http://doansdomain.proboards27.com/ that may help you in working out the technicalities of a real-time-battle-system, and you can ask them for help to of course. I've heard very bad things about data corruption with SharkPorts so definitely go X-Port or Max Drive.