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    Yep i need some help...

    Okay so i have a problem on RPGM3 and i do not know what to do...

    I need to know if it is possible to set something off until another event takes place and if so how to do it?

    I will give an example.

    Say that you have a boss battle planned in the middle of a town and all you have to do it walk into an invisible event block to make this happen...
    But first you want to bypass that area because there is an important storyteller event that is needed to happen before the fight...
    Is it possible to set an event so it doesn't go off until you trigger another distant event?

    Thank you in advance... This is driving me insane...
    "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

    #2
    Re: Yep i need some help...

    Simply give the invisible event two modes. The first one should have nothing on it. The second should have the boss battle. Make it so after the storyteller happens, the 2nd mode on the invisible event triggers. Pretty easy, eh?

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      #3
      Re: Yep i need some help...

      OMG i cannot believe i did not think about that, i was feeling like i had to work around it and that would have sucked...
      Thanx a lot ... i would give you a dollar if i knew you personally

      But anyway I need some more help from somebody...

      How in god's name do i make the switches work in the dungeons...???
      I want the switches to activate locked doors... how do i do it???
      Last edited by The Toecutter; 10-19-2007, 12:27 AM.
      "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

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        #4
        Re: Yep i need some help...

        I don't think you can. What I did in one game I made to accomplish that feat was to have the floor switch trigger a locked treasure chest, and inside, there was a key to the locked door. That's as close as you're gonna get.


        Also, das, it would probably be a bad idea to place an invisible event for a boss battle in the middle of a town. Reason being, there's no way for the boss battle to trigger when you need it to. Meaning, a player has to touch the event to trigger it. If you just place it somewhere in town, there is no guarantee that anyone would touch it when you want them to. It's either better to:
        1)Make the boss battle part of an event, so you can control WHEN it happens, or
        2)If you really feel like using an invisible event, you'll need to most likely put it in a "bottleneck" where the player is forced to touch it, but in the storyteller or whatever before the battle, instruct the player to walk to where the bottleneck is.

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          #5
          Re: Yep i need some help...

          If you don't feel like chaging the event you could always make it somone you have to talk to and just call the already made event.

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            #6
            Re: Yep i need some help...

            lol thanx perversion but that was only an example, i never placed a boss battle in the middle of a town... don't worry haha
            That was simply an easy explanation of my problem...
            The real one is more along the lines of "entering a certain place" before "talking to a certain person"
            But i think i can do it now

            And i fixed the switch problem as well

            Thanx everybody
            "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

            Comment


              #7
              Re: Yep i need some help...

              If you want to economize space, you could set the requirement for the activation of the boss event to be 'if variable = X', or 'with treasure'. In the event that needs to happen before the boss, you can either change the variable or give players the treasure needed to activate the boss event.

              Comment


                #8
                Re: Yep i need some help...

                Ya that makes a lot of sense... The "with treasure" idea will help with one of my side quests, I still do not understand variables at all... are they just a way to make things different or are variables actually a sort of object?
                "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

                Comment


                  #9
                  Re: Yep i need some help...

                  Variables are simply numeric values which are used to 'communicate' between events. Variables are nothing without events to change them (add or subtract from their values), and events which react to those changes via value-conditional branches.

                  This is a good resource to understand variables:
                  Pagerron's variables guide

                  Comment


                    #10
                    Re: Yep i need some help...

                    AHHHHHHH!!!!
                    sorry i am so stupid...but...

                    So how in god's name would i make it to where somebody didn't say/do a certain thing until i had a certain item?

                    I am trying to do it with variables by making the fact that i obtained the item a variable increase, which in turn gives me the exact amount i need to make what i need to happen ... happen, But it doesn't work!!!!!




                    And i also need to know how to make the towns elevations lower... they are up on crazy dumb hills right now and they look down right weird... thanks
                    Last edited by lil_das; 10-19-2007, 07:26 AM.
                    "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

                    Comment


                      #11
                      Re: Yep i need some help...

                      If the item is a treasure item, use Condition> With Treasure Item, so the event will only happen if the character has the item.

                      For elevation, in layout I think you use the L2 and R2 buttons to raise and lower objects.

                      Comment


                        #12
                        Re: Yep i need some help...

                        Originally posted by lil_das View Post
                        So how in god's name would i make it to where somebody didn't say/do a certain thing until i had a certain item?

                        I am trying to do it with variables by making the fact that i obtained the item a variable increase, which in turn gives me the exact amount i need to make what i need to happen ... happen, But it doesn't work!!!!!
                        Getting the item is secondary in the mechanics of that event...you just happen to get the item at the same time that you increase the variable. THAT is what you need for the second event. 'With treasure' requirements only work for regular events, not NPC's. However, you can place an auto event in the same place as the NPC which waits for a treasure, and then either increases a variable (if you got the treasure from a regular chest or enemy drop), or switches the NPC's mode.

                        Comment


                          #13
                          Re: Yep i need some help...

                          So there is no other way to make a certain thing happen with a npc other than using an invisible event?
                          "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

                          Comment


                            #14
                            Re: Yep i need some help...

                            You wouldn't use an invisible event with an NPC. Like Obright tried to explain, all you would need to do is receive a treasure item, either from an event or from another NPC, and in the code for that event, along with the code for receiving the treasure item, you would also use the code for increasing the variable by one. Don't ask me where this code is located right now...I've been up for two days with only two hours of sleep, so I'm getting forgetful, and the manual is not in front of me, and I'm too lazy to go downstairs to try to find it.

                            Anyway, use the code and either modify ANY variable (for example, Shared Variable 1) to 1, or use the code to add one to ANY variable (for example, Shared Variable 1). Then, for the NPC you want to check for the treasure item, use a val cond branch using the same variable you used above (in the example, Shared Variable 1) with the branches equal to zero and one. For the Variable=zero branch, say something like, "You don't have the item yet. Come back when you have the item." In the Variable=1 branch (remember, you made the variable equal one in the previous step at the same time as receiving the treasure item), make it say something like, "You found the item. Here's your reward. A tasty and satisfying grain of rice," or whatever, and then use any other code you want to from that point on in the code (for example, Lose Treasure Item if you want the party to no longer have it, or Gain Item or Increase Ability or Gain Skill or whatever). Hope that helps, and if someone else reads this and wants to tell lil das where to find that code, it would be helpful.


                            Also, I think I must have typed this same exact post (except this time, I chose a grain of rice) at least 6-8 times since I've joined the Pav. I need to paste this post in its entirety to Word or something, and then just repost it every time this question comes up. Apparently, the Variable explanation thread never helps anyone, even though they all say that it does, because inevitably, they always have the identical question right after someone posts the link to that thread.


                            *sigh*

                            Mine is not to question why; mine is but to serve.
                            Last edited by Perversion; 10-20-2007, 12:06 AM.

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                              #15
                              Re: Yep i need some help...

                              Sorry but my computer is messed up and will not acquire microsoft word for some reason... so the link didn't work

                              I am sure that you have answered this question a lot and i apologize,

                              but the more people who learn, the more people who teach

                              Thanx a lot by the way that really helped
                              I didn't have the 'variable = zero' code on lol
                              "Dans le veritable amour c'est l'ame, qui enveloppe le corps"

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