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    More questions..

    Is it possible to have a building/object "appear" at a specific time on the field map using condition "time matches.."? (I tried, and it wont appear for me.)

    Also, is it possible to have a bell gong sound effect activate whenever I enter a town/or at specified time, without my game looping?

    #2
    Re: More questions..

    As far as I know, there's no way to turn a building's display on or off.

    As for your second question, you can have an event with 2 modes. Set the first mode to activate when it's a certain time. In the event codes of that mode, add an Effect>Sound Effect event code for the chime, and a Control>Change mode code to switch the event to mode 2. This mode waits for morning, when it switches back to mode 1...which waits for the right time to chime again.

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      #3
      Re: More questions..

      For my first question, I used an invisible auto event that set a pillar of light(another event) to appear at a specified time. I think that's what I did(tried a while ago). But it didn't work. Is there any way to do this?
      Last edited by Seraph; 10-06-2007, 01:17 PM.

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        #4
        Re: More questions..

        Yes it's possible. At the start of your game make sure you set the piller of light to display off. Then for your auto event that turns it on make it a Time=specified value. Set it to morning or whatever other time you want it on. Set it so the light turns on, then turn the auto event off. It might sound alittle confusing, but I just tried it as I typed this and it worked.

        Event 1 is at the start of the game.
        Auto. Specified value=0
        01. Dispaly off- Light
        02. Increase shared var. 1 by 1

        This will make sure it doesn't loop.

        Event 2 is the auto event ment to turn the light on.
        Auto. Time Specified value= Morning
        01. Display on- Light
        o2. Display off- This event
        Again you display off it so it doesn't loop. You can us Var. to, but then you'll have to have two triggers. One with the time of day and the other with whatever Var. you want.

        The Light doesn't need anything in it. It just has to be an event so you can turn t on and off. And you can mix these in with basicly any event. I hope that helps and if you have something more specific related to this just say something. That's what we're here for
        Last edited by Lausen; 10-06-2007, 01:59 PM.

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          #5
          Re: More questions..

          Thanx Lausen, I'll try this out.

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