View Full Version : Holy-Chaos: Prophecies Unleashed!
Lausen
09-30-2007, 03:04 AM
This is a sequel to my first game Holy-Chaos, but because this one will be done first I’ll make that a prequel.
Unlike most of the new RPG3 projects that focus on fancy variable tricks and mini games Prophecies puts the focus back on what RPG’s are all about, the story. Not that the other stuff is bad or anything, but it seems like the new thing is to twist the systems capabilities. While instead HC-P is all about redefining the basics.
The game has a fairly linear plot, but is filled with deep side quests. Some so deep they could almost have their own game. Each one goes beyond the basic get an item and give it to a guy. They all heavily reflect the plot of the game. Because the story is so deep it expands two slots.
Every map except one is detailed down to the last touch. (The one was a preset map I edited so it doesn’t count.) Everything is as realistic as possible. They also reflect the fact that they had gone through disasters.
Every story needs well developed characters and HC-P has them. I have thought out why each character would act they way they do. Whether it’s something that happened in the past or if they are under someone else’s orders. Even the NPC’s have their own personalities and reason for saying what they do.
Even though the game is linear it prompts exploration. You never know what lay’s around the corner. It could be a new weapon or a powerful new skill, maybe even a hidden boss. Because the game is split onto two slots it gives me plenty of extra memory for detailing.
You play as Lausen Basberg a young cadet in Nahara’s military. You start out defending your land from the so called outsiders, but it suddenly erupts into a three way struggle to determine the future of the planet. You will encounter many playable character as you play through. There are many, many unexpected twists that happen. Only the youth of the land can discover the truth behind the Neo Cryolite.
Big Rick Cook
09-30-2007, 03:28 AM
I've never seen something so uninteresting described so arrogantly in my life. And you ruined what little you had going for you when you named whatever it is Neo Materia.
Ωbright
09-30-2007, 03:39 AM
Sounds great. Story-driven RPG's with deep character development are always welcome if you can pull them off, and the fact that you're trying to 'get into the heads' of your characters shows that you're on the right track. A variety of characters done this way tends to lead the story in many different ways, because you're seeing it through a lot of different perspectives...it's not just a clinical 'this happened and then this and then this' approach, because you'll be more likely to explore how those events make character A FEEL, as opposed to character B. These differing emotional responses really help build the characters, and make the story more interesting...and players are much more likely to become involved in the story (and stay there) as a result.
In spite of the fact that your game will not be BASED on variable tricks or technical flourishes, try not to do away with them completely...they can really help to make the game interesting overall. Series 1 is a good example of this...it's a game based heavily on story and character-building, but there are still many innovative uses of variables like minigames in it to keep it interesting. If you need help with them just ask. They can be tricky to wrap your head around at times, and be a lot of work, but it's worth it in the end. I don't just mean in a superficial way, but in a basic game mechanics kind of way.
Also...on a personal level...I'm a big fan of well-done maps. If you've spent a long time on your maps to make them beautiful and naturalistic, then kudos to you. The maps are the setting of your game, and the better they are, the better your game will be as a result.
One more thing...I feel like a hypocrite saying this because the sentimental side of me likes using things from games that I've enjoyed...but you might want to avoid using the concept of 'materia' in your game...it's just too much of a central concept of FF7...I'm just sayin'. Maybe you could call it 'neo-matrix', 'neo-matter', or 'neo-...ANYTHING else? :P I'm not saying that your using that term would make me not give your game a try or anything, but you might catch hell for it.
Anyway, good luck with your game...I look forward to trying it out!
Big Rick Cook
09-30-2007, 03:45 AM
He DID catch hell for it.
Another military RPG?
ARRRRGH!!!!
Rodak
09-30-2007, 06:35 AM
Everything is as realistic as possible.
Keep your realism OUT of MY Fantasy!!:shakefist
Lausen
09-30-2007, 12:27 PM
I knew there was hell to pay when I used "Materia" :lol and that's ok because I never intended on that being the final name. It's just a place holder for now. It's just really hard to come up with a good name for it.
When I said realistic I only ment the maps for the most part. Unless stones that can blow up towns and lift ships is realistic? (And yes both of them happen in the game.)
Aren't all RPG's military in some way? I can't think of any that don't have any military involvement. It could be really small, but their there... I think.
Rodak
09-30-2007, 04:39 PM
When I said realistic I only ment the maps for the most part. Unless stones that can blow up towns and lift ships is realistic? (And yes both of them happen in the game.)
You're new and probably didn't realize I was joking!
It's an argument I make all the time.
Personally, I don't care what kind of game people want to make or whether they call things by names some folks don't like - if they enjoy it and are having fun, that's all that counts!
I do prefer silly and far fetched stuff to a believable story, but that's just me.
My nose is too bighttp://i16.photobucket.com/albums/b41/Rodak/peace.gif
Lausen
10-01-2007, 12:13 AM
The history of the world. The world was a very peaceful place ruled by technology and knoledge. Many knigdoms lived in harmany among each other. Then one nation started to use the technologies to create weapons.
The guardians of the world or keepers of peace. Charged with the duty of keeping the balance of power stepped in. They are known as the Mirage Clan. A war broke out, but seeminly out of nowhere a series of nateral disasters fell apon the planet. The storms destroyed everything in their path. All technology was lost. Those who survived were forced to scavage just to live.
Remarkably one Town stood strong. The town of Nahara was untouched. The town became overrun with refuges. The leaders were forced to seal their town from the victoms, because they only depletet their precious supplies. So they built a great wall around their boarders.
Over time the leaders realized they could control the whole world with their superior technology. It has been over 400 years since the disasters hit, but nothing has seemed to change. Every time the outsiders gain technology Nahara's military is their to knock them back down.
Because of this the outsiders have become very bitter. They feel the disasters was punishment from the gods for letting things get out of hand. Religon rules the outside world.
Their are three main groups in the story. One is Nahara who wish to create a monopoly and have been seccessful for many years. The other is a group of Knights called the Free Knights. They wish to break the barrier between Nahara and the outsiders. They want the world to return to it's former glory. Last is the Blood Ark knights. They hate Nahara and want to crush them. They wish to create an empire ruled by the sword.
Oh and if you have any suggestions on what to name the stones instead of "Materia" that would be awsome.:)
Red Dragon
10-01-2007, 02:39 AM
Baubles?
Rodak
10-01-2007, 04:51 AM
Call them Noses.
Or Cows.
You could just call them stones too, ya know.
Or Pebbles of Power.
Rocks of Ages?
And I like Naharica for a name instead of Nahara, given their behavior. It seems appropriate!
Jamos
10-01-2007, 05:05 AM
Neomat. There you go. Sounds better, and took 10 seconds to come up with it.
Lausen
10-02-2007, 08:23 PM
The problem is that in the game their is Neo Materia and also just Materia. Calling something that is suposed to be strong mat:droplet. Any way what do you think of Cryolite and Neo Cryolite?
I was thinking because they are powers sealed in the stones it's kind of like Cryogenics. I want a logical name for them and I think this will work. Tell me if you think it's ok or not.
Pagerron
10-02-2007, 08:35 PM
I think Cryolite sounds pretty cool myself.
Dusk Raven
10-02-2007, 10:05 PM
It sounds really cool. Although, instead of Neo, what if you had another prefix, or added a prefix to the "normal" Cryolite (Neo and Aeo Cryolite)? It depends on what the relationship is between them.
Lausen
10-02-2007, 10:24 PM
Like when I said "Normal" I ment it would just be Cryolite. It wouldn't be "Normal Cryolite" in the game.
The Cryolite are gems and such that give the character's their skills. In the story they are what gives the outsiders a fighting chance. Most of them are elemental based, and can be found through chests, main plot side quests just laying on the ground etc...
The Neo Cryolite are special for they contain summons. (Basiclly really strong attacks.) The thing is only one character can bring the power out of the Neo ones. Thats the chosen one in the prophecy. The Neo Cryolite have a much bigger part of the plot then just the summons they contain, but I'll leave keep that secret for now.
Either way the Mirage Clan put their power's into the stones before the disasters. The reason I thought of Cryo because the power lays in dorment inside the stones waiting for someone to aweaken them for what ever reason. Kind of like Cryogenics.
They go a lot deeper then just that so if you want to know more tell me, but it could be a spoiler. And I'm on a bit of a break, because I just got a Max Drive and am playing "Shadow of the Towers." It's giving me some insperation so I'm waiting to finish it then I'll hit HC-P hard.
Jamos
10-03-2007, 02:35 AM
Calling something that is suposed to be strong mat:droplet. Any way what do you think of Cryolite and Neo Cryolite?
Well technically that would make it a new mat because Neo means "new." :p
Cryolite is much better than using silly ol' materia. I like the name.
Rodak
10-03-2007, 06:26 AM
Instead of gems, they could be suppositories.
That way using combinations can take tolls on dexterity, and other stats.
Hey... don't laugh.
I actually did that in one of my games!!
...
Oh... OK, ... laugh.
Lausen
10-03-2007, 06:12 PM
ARGH.... I JUST LOST ALL OF MY DATA!!!:cry I copyed my HC 1 file onto my other mem card that has HC-P, but they were both file 1 and I lost it all! That was over 50% usage and many many hours gone. I feel like killing somebody!:explosion
Pagerron
10-03-2007, 06:18 PM
Oh no! That's terrible, man. I feel your pain. Well, at least the story is fresh on your mind so it shouldn't be all that hard to program it back it. (I know it'll take a lot of time.) When I was making a game on RPG Maker 1, something very similar happened to me. I just felt like blowing up my PS1!!
Sorry.
Wow, thats horrible.
Oh well
Ωbright
10-03-2007, 06:53 PM
AAAIIGGHH!!!!............MAPS................GONE??.......:cry
I feel your pain...I really do....you can reprogram everything else, but those maps are gone forever. This has happened to me, also. One thing I CAN say though, is that the maps are almost always better the second time. You think there's no way they will be, but you might be surprised.
Lausen
10-03-2007, 08:18 PM
Maps are the only thing I'm upset about. I have most of the text typed out on my computer for spell check. I know I did the same thing with the first HC and it has turned out better, but the one map was so cool I don't know how I'm going to remake it.
Because that is the hardest part I'm going to work on just redoing my four maps I had done. That way if and when their better I'll have even more motivation. I have 6 hours tonight so that should be enough time to get one back to it's former glory.
Big Rick Cook
10-03-2007, 08:23 PM
I don't know about maps and recreating them, but I've found that when I've lost actual portions of a story that it's really hard to get the voice back for a scene that you had already written. I'm imagining that it's a similar case here, but like Obright said, you might be surprised at what you come up with on rebuilding your maps. Just don't give up because you let your mindset allow you to think you'll never be able to get your maps up to par again.
Lausen
10-06-2007, 04:07 PM
Well it's been a few days since I lost my data and I have finished 2 and a half of my four maps so far. Things are actually coming back good. I should have the third map done today and I'll start on events. I'm hopeing to have a demo done in a few weeks so you guys can see if it's up to par with the other games people have made here.
I hope so. The Pav has some excellent map creators :)
Good luck
Ive learned to not say anything about my game because I'll end up changing one thing that will have an affect on everything else:lol
All I can say is...nothing....:lol youll find out when you play it
The best thing about not saying anything is that no one expects anything from your game, you havent given them ways to get their hopes up, thus when they play the game they have no idea what its about, and if you do the game right, they'll understand it through the storyline.
Though I've given a simple description of my game, all people know is theres 2 countries at war, thats all...nothing else.
And how many military RPG's are there out there? Secret of Mana, Illusion of Gaia, Chrono Trigger, Legend of Dragoon doesnt have militaries, and if you want to get technical, most games who has a "military" envolvement doesnt even have a military, usually its just a group of protestors, like FF7 was
Lausen
10-06-2007, 04:16 PM
That's the truth! I just finished "Ursus Quest Shadow of the Towers" and I have to say he's good with the map editor. The major difference in my maps and other peoples is that other games need everything to be super smooth, but because the land went through hell it reflects that. And because of that theres some cool places to explore.
I know what you're saying JPS, but I think the best part of making a game is seeing peoples reaction. The demo should provide enough feedback to see what I'm doing right and what I'm doing wrong. Thus making a game people will hopefully enjoy. That's what it's all about for me.
Trebsay
10-06-2007, 04:21 PM
That's the truth! I just finished "Ursus Quest Shadow of the Towers" and I have to say he's good with the map editor. The major difference in my maps and other peoples is that other games need everything to be super smooth, but because the land went through hell it reflects that. And because of that theres some cool places to explore.
I know what you're saying JPS, but I think the best part of making a game is seeing peoples reaction. The demo should provide enough feedback to see what I'm doing right and what I'm doing wrong. Thus making a game people will hopefully enjoy. That's what it's all about for me.
Making maps that look destroyed also is not easy.
Yeah, you know how hard it is to make a river on a map look smooth with the land?
http://www.seekunique.com/Merchant2/graphics/00000001/2316YoureInLoveCharlieBrownThumbnail.jpg
Lausen
10-11-2007, 07:08 PM
With luck I will be able to upload my demo this weekend some time. :happy I'm just about done with the story part of it. I just need to do the battles and boxes. I also am thinking about adding a few small side quests to it because the actuall game will be full of them. This will help get an overall feel of what the game will be like.
I was also thinking about maybe waiting another week for it to come out so I can make it two demos in one. I thought about a battle tower type idea that I want to see how it would turn out. I mentioned it in a contest thread (http://www.pavilionboards.com/forum/showthread.php?p=312902&highlight=contests#post312902) a while back. I might make it two different demos or a side quest. Probably different ones because it is experimenting with the battle system. I made it work already, but incorperating a level up system to it is hard. That's why I want to add it with to see what way you like more. If people like the battle tower way it might be worth the extra time to make the whole game that way.
Either way you can be sure the demo is coming... And soon:D
Seraph
10-12-2007, 09:10 PM
I really like the premise of your story. I also like your ideas about acquiring new skills through events rather than through experience.
I look forward to playing this when you're finished.:)
Lausen
10-12-2007, 09:21 PM
Thanks man! The demo draws closer. I've been working on the opening storyteller today. That's really the last event that needs to be done. Just need to do some work on the battles. The way I see it I still have 5 hours tonight. I'm hopeing sunday at the earliest and next weekend at the latest.
Have you got your Max drive yet? I know you were looking for one.
Seraph
10-12-2007, 09:23 PM
Can't afford it at the moment, I will more than likely get it for X-Mas.. I really want to download some of the games here.
lil_das
10-15-2007, 03:18 AM
How much could i pick a max drive up for?, i am so behind in technological junk it is ridiculous
Lausen
10-15-2007, 09:41 AM
How much could i pick a max drive up for?, i am so behind in technological junk it is ridiculous
I got mine for $25.
Ivan Rosenguard
10-15-2007, 05:08 PM
Making maps that look destroyed also is not easy.
I did it. Twice. And each time you get to see the map before it gets blown to smithereens. All my destroyed maps are newly blown to bits (sometimes with some of the action still going on) so I was able to use the nighttime and Fog effects as smoke (if you've ever seen a really big modern war, theres almost 0 visibility thanks to the smoke and the dust) so it helps.
As for making a map look destroyed without reducing visibility? I don't know. The times I tried, it looked pretty bad. That's why I hope Lausen succeeds, I'd like to see how its done.
Lausen
10-16-2007, 12:30 AM
Man you make things difficalt for me.:lol Now I feel it has to be good, but I think your picture of destroyed is a bit different then what is actually in my game. Like in the story they went through many disasters. One map was struck with earthquakes the worst. Including plates in the earth shifting. It has been 400 years so it's not right after the desruction or anything. Another map was hit with flash freezing and I use like a crystal looking valley in it. Each map reflects the kind of disaster that hit.
It's hard to explain so I'll let them speak for thenselfs when it's out. Right now all I have left is the battle tower side quest and a few more playtest and she be ready. End of the week for sure!!! I'm not going to push the realese day back agian. Unless something major comes up.
lil_das
10-16-2007, 01:35 AM
Do you mean that a whole field map was hit with the disasters?
or is it just certain parts of a field map have suffered different disasters?
I didn't even know you could use multiple field maps in one game... if so then how do you do it?!
Lausen
10-16-2007, 09:32 AM
Well some field parts are worse then others.
But yeah you can have more then one map. Right now I have four, but have 7planned. You just need to find a smooth way of connecting them.
Perversion
10-16-2007, 08:28 PM
I had four planned for my first game, and planned on using give or take 25% of available memory for events, NPCs, etc., on each map. After the first map, I was up to 27%, so I was in good shape. After the second map, I think I was almost at 70%. So I ended up only making three maps. And using 4-5% left over at the end to tweak things throughout the whole game (debugging, etc.) is EXTREMELY difficult. I spent probably 2 weeks or more deleting things to make more room, adding things, tweaking those, changing things from earlier in the game, etc.
My game ended up using 99.9% of available memory.
Lausen
10-16-2007, 08:46 PM
Yeah I already know it will have to be two memory slots. Just because I like everything to be detailed. I'm going to work on nothing other then story events until it's complete. (After the demo) Then when I'm done I'm going to split the main story in half. 50% of the story on each mem slot. Then that will leave me with more then enough room for details and side quests.
Don't worry about the game becoming too long. It's just going to be detailed. I hate the memory limit. Oh well.
Demo is just about done. One side quest to finish and then I want to playtest it a few times at least.
lil_das
10-17-2007, 05:25 AM
How do you connect field maps?
Rodak
10-17-2007, 07:03 AM
Then when I'm done I'm going to split the main story in half. 50% of the story on each mem slot. Then that will leave me with more then enough room for details and side quests.
You realize that all stats will reset for part 2, right?
There's no way to bring experience, items, etc. in to part 2!
I had my party get REALLY drunk at the end of part 1 of a game that needed to do this. They started part 2 broke and back at level 1 - with no items - just because it was easier than trying to guess what their levels were and what items they may have had (and definitely getting it wrong!).
Even with no random battles, unless EVERY battle was Mandatory to advance, there was no way to be accurate.
Dusk Raven
10-17-2007, 09:03 AM
How do you connect field maps?
There's no way to connect them directly, as far as I know. I think there are three ways to do this:
1. Set up a warp point that warps you to another field,
2. A dungeon that you enter into in one map and has a secret entrance in another map,
3. Or, if both maps have towns, you you can place launchpads in both towns that lead to each other.
Lausen
10-17-2007, 09:25 AM
You realize that all stats will reset for part 2, right?
There's no way to bring experience, items, etc. in to part 2!
I had my party get REALLY drunk at the end of part 1 of a game that needed to do this. They started part 2 broke and back at level 1 - with no items - just because it was easier than trying to guess what their levels were and what items they may have had (and definitely getting it wrong!).
Even with no random battles, unless EVERY battle was Mandatory to advance, there was no way to be accurate.
Yeah I already know this. I haven't tried it yet, but I think I'll give the player the option of starting with fresh stats or the memory card trick. The end of the first and begining of the second will be the same. So it should work, but it will be extra work for the player to do it.
That's something to worry about when the time comes. Until then I want to focus more on the story. Also if I do the fighting system I've been working on it might go smoothly because there is no levels. Like I said well see. And thanks for the concern.
Ωbright
10-21-2007, 04:19 AM
http://i34.photobucket.com/albums/d106/localgods/full02.jpg
http://i34.photobucket.com/albums/d106/localgods/HC-PU008a.jpghttp://i34.photobucket.com/albums/d106/localgods/HC-PU015a.jpg
http://i34.photobucket.com/albums/d106/localgods/HC-PU003a.jpghttp://i34.photobucket.com/albums/d106/localgods/HC-PU013a.jpg
http://i34.photobucket.com/albums/d106/localgods/full03.jpg
http://i34.photobucket.com/albums/d106/localgods/HC-PU025b.jpghttp://i34.photobucket.com/albums/d106/localgods/HC-PU034a.jpg
http://i34.photobucket.com/albums/d106/localgods/full05b.jpghttp://i34.photobucket.com/albums/d106/localgods/full04.jpg
http://i34.photobucket.com/albums/d106/localgods/full01.jpg
http://i34.photobucket.com/albums/d106/localgods/HC-PU028.jpghttp://i34.photobucket.com/albums/d106/localgods/HC-PU031.jpg
Ωbright
10-21-2007, 05:14 AM
You realize that all stats will reset for part 2, right?
There's no way to bring experience, items, etc. in to part 2!
Sorry to double post in your forum, Lausen, but I just read this, and it's 100% incorrect. You CAN import characters, with all of their stats and items intact into the second part of a 2-part game.
You just have to save the second part OVER the first one. Your character data will remain from the previous data. Even if you save a DIFFERENT game altogether over that slot, your character data (game save data) will still be there. You can't actually RESUME that data though in that case, because you won't have those same characters in the different game, but it will be there.
Lausen
10-21-2007, 11:18 AM
Thanks man those look amazing! Rep is deffinetly coming your way soon!:D
Don't worry about the double post. I've done it a few times myself. And Yeah thought there was a trick to keep your data. It's nice to know for sure now.
Seraph
10-21-2007, 11:40 AM
These screen shots are absolutely amazing!!
The mountains look great with the peaks, and I love how the castle looks on the water.
You definatly put a lot of heart into your work Lausen! These puts all my maps to shame.:(
I am going to download your game as soon as I get a max drive.
Great job man!
Lausen
10-21-2007, 11:55 AM
Thanks, that means a lot to me, but thank Obright for taking such good screen shots.
hitogoroshi
10-21-2007, 12:16 PM
Dude, I gotta say I'm a lot more interested in this demo now. Nice maps. I might have to check this out sometime.
Finish it and I can do a mag review. :p
Lausen
10-21-2007, 12:28 PM
A mag review would sweet! The only problem is I have no idea how long it will take to finish the game. Might have some time to wait, with school getting in the way.
hitogoroshi
10-21-2007, 12:41 PM
Well you can send a demo to the Preview Crew, but I'm not on it. xD
Also the Preview forums are really quiet, so I have no idea how long you'd have to wait for a preview.
Lausen
10-21-2007, 12:54 PM
Something to consider I quess. Do you have to register on the site to do it?
hitogoroshi
10-21-2007, 12:56 PM
Well you can be like I was and have just one post asking for a preview. But yes, you have to register.
11Evil Chipmunk
10-27-2007, 02:03 PM
I am going to download your game as soon as I get a max drive.
Me too! Lausen, your game looks suh-weet!
Lausen
11-11-2007, 12:55 PM
Well it's been about a month since I lost my data and I'm finally back to where I was.:D Things seem to be even better. I guess you guys were right things did come back better the second time around. Now Im anxious to work on it because it will be something new and I'll be able to put my other ideas into motion.
I think this is the first time since I deleted my data that I've really wanted to work on it.
Lausen
11-26-2007, 10:06 PM
Well I got some work done over the weekend and today I created my first completly new thing since I lost my data.Up until now I have done things before and knew what needed to be done, but I made new doungeon and it feels good to not be as limited.
I had a small question about levers. Whenever I lay more then one lever in a dungeon it seems the first one I put in is actually the last one in the list. Like say I have 2 (To keep it simple.) The first lever I put in is considered lever two and the second I put in is lever one. Does this happen to everyone? It's not a big deal, but I'm cerious.
Also I had an idea and was wonder your opinion. I have a small valley the party has to pass to get to a dungeon. I was thinking at the very begining make the screen shake and have demolision sound effects. The party is like WTF. You continue down the valley and you come across like three or four rocks piled up so it seems as though there was a rock slide. I was going to have the center rock an event and the rest decrotive. Then you have to use one of your skills to break through the rock. Anyway I was just wondering if thats a good idea?
I played some of the demo before I got back to work on my game, and the town just overwhelmed me(in a good way), how did you make those ponds and buildings? I sure didnt see anything like that in events or decor.
Also the map layout of the town works out really well:)
Lausen
11-26-2007, 10:15 PM
I played some of the demo before I got back to work on my game, and the town just overwhelmed me(in a good way), how did you make those ponds and buildings? I sure didnt see anything like that in events or decor.
Also the map layout of the town works out really well:)
Thanks!!!:D The ponds are actually part of the town. The buildings however are different decrotives and actual houses put together to make larger buildings.
What town did you use? That this was huge:lol
Lausen
11-26-2007, 10:25 PM
The first part of the town was the City in the Sky and the second part was Good Castle1. What I did was added one of the open lands to the City in the Sky and make it look a bit like the Castle then put an event right before the open land part that warps you to the castle. They transition pretty good and makes it feel big. Which is what I was aiming for.
Its definitely big:lol
Im looking forward to playing more of it when I get the chance:)
Pagerron
11-26-2007, 11:46 PM
I had a small question about levers. Whenever I lay more then one lever in a dungeon it seems the first one I put in is actually the last one in the list. Like say I have 2 (To keep it simple.) The first lever I put in is considered lever two and the second I put in is lever one. Does this happen to everyone? It's not a big deal, but I'm curious.
Well, the game reads the switches (levers) by their actual position in the dungeons, not by the order in which they are placed. Yeah, weird, but true.
Check out this thread:
http://www.pavilionboards.com/forum/showthread.php?t=7552
Also I had an idea and was wonder your opinion. I have a small valley the party has to pass to get to a dungeon. I was thinking at the very begining make the screen shake and have demolision sound effects. The party is like WTF. You continue down the valley and you come across like three or four rocks piled up so it seems as though there was a rock slide. I was going to have the center rock an event and the rest decrotive. Then you have to use one of your skills to break through the rock. Anyway I was just wondering if thats a good idea?
That sounds cool. I love having events on fields. That makes walking around all the more fun. Yeah. You could even have some treasure item, the rock pick or something that is used to break through the rock. Nice!
Lausen
11-26-2007, 11:51 PM
Thanks that thread makes a lot of sense now. I got lucky and all the dungeons I made with switchs worked by just doing it in reverse order. I wonder why they did it that way? Well thanks for the tip.
Lausen
12-06-2007, 09:08 PM
Well I was wondering your opinion on something?
In my game there is a part were you can switch between two different characters in your party. I made it only those two because they are the newest members and play the smaller roles in that section of the story. At that time you have five total. I make it so even though you don't have them in the party they are still with you.(At least it seems this way.)
My idea is I have a battle against a main "bad guy". I thought about making it a two battle thing. Once you beat them the first time make it go back and have some more talking and then the "bad guy" uses a spell and take control of one of your people. I was thinking about making it the out character. What ever one you don't actually have in your party gets taken control of for the battle until the spell weres off.
This might add a bit of stratagy to the battle. Because one is more of a fighter and the other is a mage you would have to adapt.
I was just wondering what you thought about that idea?
Ωbright
12-07-2007, 04:42 AM
I like the idea, because it adds a dimension to the choice you make. What usually happens in games is that the boss controls one of your immediate party members, so then you have to fight with only 3 people instead of 4. That definitely adds an element of strategy, but usually just ****** me off.
Pagerron
12-07-2007, 05:17 PM
I agree with Obright. A little variety never hurt a thing, especially when it comes to RPG Maker games.
------------------------------------------------------------
Yay! I beat the Holy Chaos: Prophecies Unleashed demo just about half an hour ago!! Awesome!
At my save before I successfully beat the demo,
my characters were all at level 5
I had 2844 gold (I'm a bit of a hoarder)
lots of Plasma weapons (love those)
Playtime- just over 5 hours (much more time than I probably should have taken, but because of my love for wandering and stupidity- I forgot about the encounter down item I had found.)
I really love the maps you made Lausen, especially the Galic Mountains.
I really liked the ending. It definitely leaves you wanting more.
If you're reading this thread and haven't yet checked this demo out, you should. It certainly has potential.
Lausen
12-07-2007, 05:39 PM
Thanks man! I'm really glad you like it. I can't wait to see what you write in the review.:happy
I'm just happy you like the end of the demo. I wanted to have it draw you (the player) in more. I have tried to make every "Boss" encounter have really strong diolague. I'm also glad you like the maps. Those have been the most work by far and I'm still changing things up. I plan on making a new one this weekend.
I'm working on that battle as I type. I'm deffinetly pleased with how it's shaping up.
Lausen
12-09-2007, 12:35 AM
Well I finished a map just a little bit ago. I spent like 6 hours on it. It's different then most of my other maps. It has a lot more water witch involves a lot more work. Having to make sure everything is smooth. Overall I deffinetly like how it turned out. It has some cool little places to it.
I also did a pretty cool boss encounter and got done with setting up the second of five Neo Cryolite. I'm at about 66.3% I'm pretty sure I'll be able to get four done before having to switch to a new memory slot. I was hoping I wasn't going to have to, but I can see it's unavoidable. Oh, and I probable won't be able to visit the pav for like a week. My sister is taking the computer.:( I at least hope I'll be able to get some work done in that time.
Pagerron
12-15-2007, 10:36 AM
It's cool to see that you're making some good progress with things Lausen.
The new map seems like it will be a fun one to wander in. I hope you keep plugging away at making your game, and it sounds like you are. Cool!
Lausen
12-22-2007, 12:59 PM
Well I don't have much of an update for you. Things have slowed down a bit. All I have got done this week is a town, dungeon and some small story events. I find that now that the game is getting closer to being done story wise I'm slowing down. I guess it's because I wnat the events to be really good. Thats how it is right now anyways. I'm at one of the most vitial partys of the story and I just don't want to mess it up. At least I still have a small idea in where everything needs to go. I also just started my 2 week winter break so I should be able to get some work done.
Ωbright
12-23-2007, 01:46 PM
Take your time, and continue to do the story right! It's ok, it seems like you're making good progress. 'One whole town (especially the way you make them), one dungeon, and some story events' is nothing to sneeze at.
There's truly nothing wrong with NOT rushing the game to get it out, but rather taking your time to maintain quality. You've got a good thing going, and I think being careful is a wise move.
I promise to give Holy Chaos the attention it deserves very soon! But I know myself...I feel inspired to work on my game like I have been very rarely, and it's best to milk that time for all it's worth! Who knows when it will happen again, so I'm manic to get it finished before I run out of steam again.
Please know that I'm looking forward to it GREATLY, though! From what I've already seen of the demo, it will be great!
Pagerron
12-24-2007, 10:14 AM
Yeah, I think sometimes people crank out a game just to get it out there, but little by little is the best way to go in my opinion too. But don't stop.
Just jot some notes down if something comes to your mind. Keep them together in a folder. Work on a field. Create monster. Make a little side quest diversion. Take a break for a while as ideas stew in your mind and real life goes on. Come back and work on it some more after a day or maybe a week or maybe a couple of months, but don't give up on it. I've been working on mine since November 2005, on and off, sometimes not at all, but I've made a commitment that I will finish it.
Well, Merry CHRISTmas Lausen. Have a great time over your holiday break (and work on your game :) ).
Lausen
12-24-2007, 11:33 AM
Thanks for the suport guys. I will never drop the project. I have worked on it everyday for at least an hour. Just so much other stuff going on right now. I figure in a few days I'll be able to get some more work done. Everything is planned out just the delivery now. Plus my sister got a camera now so I'll hopefully be able to post some screens. I figure that will motivate me more. Well happy holidays.
Lausen
12-26-2007, 01:51 AM
Well I sat down today and got some solid work done. I did a mayjor story event and it came together way better then I was expecting. That's always a good feeling. Plus a few other events and finished a dungeon, but the one event took most of the time. I guess I just needed to force myself to sit down and do it. I'm glad I did.
I also thought of some more ideas that should fit in nicely. I also came up with a list of possible skill names. I don't want then to be too plain so this helps a little. Anyway hopefully I have some more updates before the end of my break. Hopefully some new screen shots too.
Pagerron
12-27-2007, 08:08 PM
Nice to see that things are progressing along Lausen. :)
I look forward to seeing some more updates and screenshots. Cool.
Lausen
12-31-2007, 02:23 PM
Thanks for the support guys!!!
Unfortuetly no screen shots yet. My sister hasn't let me borrow the camera, but soon hopefully. I do have some updates though. I worked for about an hour and a half and made some good progress story wise.
I finished up a pretty important event that included a dream sequence and a few storytellers.
I also had to change up one of my towns a small bit. I also added some decrotives to it.
Last I did a small bit of playtesting.
Today I have to find a way to make it look like an airship is buried in the desert. I have some ideas so it should turn out okay. Well wish me luck on it. I'm sure I'll need it or this one.:)
Lausen
01-01-2008, 07:23 PM
Well I have another update. Got to love winter break!!!
I have a dungeon "Prison" that doesnt have random encounters. You can see the enemy. They are the wooden statue guys. I had only the first floor layed out for the longest time, but I finally got the rest done. There was like 12 more to go. Took a good chunk of space.:( But it was well worth it. I put them in front of cells so you don't have to fight them, but if you want to get the items in the cells, and you're gonna want to you have to fight. My plan is to make a few guards drop keys to the cells and you can find other keys in cells.
The last few hours I've been playtesting. I've come across a good number of typos, but I expected that. I have fixed them and had to change some lines to fit changes I've made in the story.
Now I have an idea for my item that reduces enemy encounters to zero. Right now I have to so you can find it hidden and you can use it as many times as you like. I think I'm going to make it so you can use it onle once and have most enemies in the game drop it on a mid level rate. This will make it so you have to use them more wisly or just battle a few times to get one.
I also never got to working on the airship really. I made a rough draft of how I want it to looking using decrotives instead of events, but some of my friends showed up so I just shut it off. I hope to work on that tonight.
Lausen
01-03-2008, 09:45 PM
500th post and it's an update:)
Well I finished up another two huge story events today. The first one the roof of a dungeon collapses. I got the idea from Obright and he said it was cool that I used it. It turned out really cool and I managed to work around the load times for when things turn on. Over all the event took nearly two full modes between diologue and special effects. It was a great way to top the event off with the plot twist that went in with it.
And the second I finally got the airship event I've been talking about done. I think it turned out pretty cool. I got lucky there isn't a load time when you display off events. I was able to make it kinda look like the ship took off. I used white flashes and a few more effects. It's cool because all the parts I used to make it turned off at the exact same time. I know it's impossible to actually make ships, but because you can raise things on the map it looks like it's floating. It actually is believable.
I hope to get as much more done before monday as possible because thats when my break is up. I fear progress will decline from this past week.
Lausen
01-05-2008, 03:17 AM
Well I just got done working on my game a little and now I'm at 77.7%:) I can only hope it means good luck.
Stormy
01-10-2008, 01:52 AM
This game sounds really great, and I will probably download it ASAP. But that is dependant on two factors, you finishing it and me getting a max drive.
Thankfully I should be able to get one by February.
Ωbright
01-10-2008, 07:45 AM
Well I just got done working on my game a little and now I'm at 77.7%:) I can only hope it means good luck.
Wow, that's over double what it is on the demo! I just loaded it up to resume my data...should I just wait?
Lausen
01-10-2008, 09:20 AM
Wow, that's over double what it is on the demo! I just loaded it up to resume my data...should I just wait?
You'll be waiting for a long time yet. Though I don't want to I think I'll be forced to use two memory slots and if that it the case I'll have some transfering of data to the new one and I'll want to put in a lot of side quests. I won't reallt know for sure until I get there, but I would say you might as well play the demo. I don't suspect being done for at least another 4-5 plus months. That may be stretching it.
I hope you like it!:D
Ωbright
01-10-2008, 10:26 PM
I've been playing Holy Chaos a lot today. I love the maps! I know you know that already, but there you go again. I also like the story, and the smaller story having to do with the honor of the old ways being replaced by the new battle technology, and the individual reactions to that change are nice. I'm just now seeing a few glimpses at some rivalry going on, and that's adding another facet to the characters, and the situation that they are all in.
Good work! I'm having a little trouble which I'll IM you about, but overall I'm liking the game a lot so far.
Lausen
01-10-2008, 10:38 PM
Hey thanks man!!! I'm glad you are liking it. If the problem happens to be spelling I'd love to know. I have crappy spelling, but some people have helped me a bit already.
I plan on starting Tree of Life tomorrow when I don't have any other things to worry about.
Ωbright
01-11-2008, 12:58 AM
Yeah, I'm not going to lie to you...there were many, many spelling errors, and typos. I should have been keeping a running tab for you, and if you want me to I'll play through again and keep track of them, but I think a lot of them you would immediately go 'Oh yeah' if you saw them. I know how it is, when you're playtesting sometimes you're looking for a specific thing, and you don't notice the text so much. And even when you do, your brain plays tricks on you, and fixes errors automatically. You KNOW what it's supposed to say, and your brain does the rest. There was one error in Tree of Life that I swear I saw 50 times, but it wasn't until someone pointed it out to me that I realized that 'won't' was spelled 'son't'.
Lausen
01-11-2008, 09:32 AM
That's my biggest problem by far. I hear it from my friends all the time. I do exactly the same thing. I'll start reading a sentence and read a word or two and know what it says and skip down a line or completely neglect the spelling in general. I'll say I'll go back amd fix it soon... Never gets done. That's why I plan on at least a few weeks at the end of just going through everything.
Lausen
01-12-2008, 04:06 PM
I have a bit of an update. I have finished up another small dungeon and some story events. About 81% now. I hope to pick progress back up, but we'll see.
I made my first two sprites ever the other day for an RP a few of us are working on over at the mag. I just thought I'd show ya.
http://s249.photobucket.com/albums/gg202/Lausen_Photo/th_ARP-Sprite.jpg
http://s249.photobucket.com/albums/gg202/Lausen_Photo/th_rp-group.jpg
Karr Lord of Chaos
01-12-2008, 04:48 PM
neto. i should join that.
Lausen
01-12-2008, 07:36 PM
Well I have three screenshots, but the pics are pretty crappy quality, but I'll show you guys them anyway. Here's the links.
http://i249.photobucket.com/albums/gg202/Lausen_Photo/Screen1.jpg?t=1200180665
http://i249.photobucket.com/albums/gg202/Lausen_Photo/Screen2.jpg?t=1200180862
http://i249.photobucket.com/albums/gg202/Lausen_Photo/Screen3.jpg?t=1200180762
Despite the quality you can get the basic idea.
Pagerron
01-12-2008, 11:39 PM
The first picture of Valhunder Isles is really cool. I really like what you did with those little peaks rising out of the water around that little peninsula. Really nice looking.
hitogoroshi
01-12-2008, 11:51 PM
Wow, you've certainly got your mapmaking stripes. However, remember that nature is not symertrical or orderly. While I love the third one, the first seems a bit tacky. (Even if you have a human driven exp,antion, it still looks pretty silly!)
Still, though, I may have to play this after ToL.
Ωbright
01-13-2008, 01:35 AM
Cool new maps! Are those the Galic mountains I see on the horizon?
Also, I gotta ask...what the HELL is that thing in the center of the horizon in the second picture? I mean I know it's kinda blurry, but it looks like you made a perfect cylinder with a flat top somehow...or did you sink one of the tower models? Anyway, I was just curious.
Lausen
01-13-2008, 02:30 AM
Thanks guys.
Hito, It's supposed to draw your attention on the map because it's a shrine yet nothing is known about it. The light is actually a barrier that you can't get by. The rest of the map is really natural so it sticks out which was my intentions.
Obi, It's not actually the Galic Mountains, but it still is near them so that's why I have mountains. The sphere is actually from the camera. Nothing special about it.
Stormy
01-14-2008, 01:52 AM
Obright isn't talking about the reflection of the camera flash, he means that massive Plateau in the center of the second pic.
I'm fairly certain that is a land formation that was raised up by atleast 100 feet, as I've made something similar in one of my maps.
Lausen
01-14-2008, 09:41 AM
Obright isn't talking about the reflection of the camera flash, he means that massive Plateau in the center of the second pic.
I'm fairly certain that is a land formation that was raised up by atleast 100 feet, as I've made something similar in one of my maps.
Oh, right. It's actuall supossed to be a Volcano. I had to meake it big so I could put a secret door ontop. I have a hidden goodie up there.
Stormy
01-14-2008, 11:36 PM
Sweet. Secret locations with secret goodies are always welcome :)
Lausen
01-22-2008, 11:03 PM
Well I have an update. It's been a while. Over the last few days I got some good work done.
I finished three storytellers
Made a new dungeon
Quite a few events. 1 took two full modes. A lot of special effects:)
Did some playtesting and fixing.
Last is just planning the next few events more clearly. This way I know exactly what must be done.
Also I have thought of a cool way to make the airship interior. I'm limited to using a dungeon, but I plan on haveing elevators and because we are trying to stop it I thought of a cool way of doing this. I'm going to try and make different engine roomsw you have to blow up. We'll see how it turns out.
Now that I think about it the story is coming to the end. Hopefully it will only be another month of working on that and considering how long I've been working on this that isn't much. I'll still have a lot of work to do, but it will go faster. Text is by far the slowest part. Well I keep you posted.
Lausen
01-27-2008, 12:18 PM
Well just a small update.
I created a few small events and one huge one. A very vital part of the story is now complete and I'm happy with the way it turned out. I had to make a few "copy characters" I hate not being able to move the original person.
Today I hope to start working on the Airship dungeon. I'm at 85% exact. Thats straight story so it should be pretty epic. It most likley will be the biggest RPGM3 game to date. I'm still not sure what I'll be doing about side quests. I'll have to see how much space I have after monsters and stuff.
Sariace the Demonslayer
01-28-2008, 11:23 AM
Aw man, that just looks too awesome. It puts my game to shame. poor, poor Awesome Quest.... (Which isn't really that awesome, darnit. It sucks.)
Lausen
01-28-2008, 09:35 PM
Thanks man.:) I've been working on it for awhile now so I'm glad the effort hasn't been wasted.
I'm sure your game can't be that too bad. Just keep plugging away and you'll get the hang of things.
Sariace the Demonslayer
01-29-2008, 06:56 PM
Well, it's not horrid, but balancing character stats and monster stats are a pain in the ass. I'll probably have to revise the script too... Oh well.
Which is why I've begun an unrelated project, and am creating everything by hand, instead of using samples. it should be easier that way, and more of a customized feel. I just need a story and a title, really before I can make incredible amounts of progress.
That aside, yours is a very good game, and I'd play it if I could...
Lord Cohliani
02-03-2008, 12:21 AM
So Lausen hows the game coming along?
Lausen
02-03-2008, 01:06 AM
It's going good. I'm nearly at 90% of the first slot. I finally finished up the Dreadnought and now am working on some dialogue.
Lausen
02-18-2008, 05:26 PM
It's been a while since the last update, but I feel I finally am getting back into the groove.
I'm at 94.4% on the first slot. Over the past few weeks all I did was just some small things here and there, but today I got some stuff done.
I got some work done on a dungeon.
Finished a town that is meant to be like a central place for sidequests. (Still haven't worked on any yet though. I'll have to see about space.)
Finished the entire Dreadnought part of the story. You have to blow up four engines in order to take it down.
I also finished up a few story events and did some playtesting.
There's really not much left as far as story goes. Sometime this week I'll be starting on the second slot. I'll delete the begining stuff and finish the end. Then I'll find the perfect center part for switching slots. Once that's done I will start working on monsters, items, NPC's, and sidequests. It could take anywhere from a month to 6 to finished things up. I'm not going to place a timelimit on myself though, because I feel quality is far more important then just getting it done.
Lord Cohliani
02-18-2008, 06:42 PM
I just thought something up:
Say for example Slot One is story and Slot Two is side-quests/extra content. In order to make a transition between these two slots you could make it so that the finale boss wipes blows up or something and destroys all of the party's equipment as well as injuring them. Then when they wake up at the hospital they are weakened and either returned to level one or are just at a level that you think would be appropriate...
Jamos
02-18-2008, 06:49 PM
That is interesting, Lord Conolaoil, but that would seem too convenient. There is an explosion and everyone just happens to lose everything they have and learned? Most people wouldn't find that believable.
Lausen
02-18-2008, 07:59 PM
Yeah it's an idea I thought about, but I'm at 94.4% and that's just story. No weapons, items none of that stuff so I need the extra slot regardless.
I have thought about a sequal type thing with a much more light mood. Like same world, but with more maps and stuff that way you can see more about the world after the ending events. I thought about it being more of an adventure game where you could get "Marks" from pretty much anyone. This idea is premature though. One step at a time.:happy
Lausen
03-02-2008, 12:52 PM
~Update~
Well over the last few days I got a lot of work done. I mean a lot!
I finished my final map. It’s a variation of the one I entered in the map contest. I also made the final town. That took along time because I had to keep switching to another file I use just for testing stuff. The overall look of the map and town really came together, and you’ll get to see a bit of a different version of it, but basically the same in my second “Field of Dreams” map.
I made sure all the maps were connected the way I wanted and made sure they put you in the exact spot.
I finished up two massively important story events. They both are big parts of the story, one being the “Coup de Grace” of it. At least that’s the way I see it. I put that in the “Field of Dreams” map as well, mainly to have an attracting point.
The final dungeon is complete as well. Instead of going for the classic massive end dungeon, I opted for a rather small one. It’s rather straight forward, and only one floor. I plan on putting no RE’s there. I have a small puzzle, which involves two boss fights to take the place of all the RE's.
I am on the very last story event, the final encounter with Zeroth.:D The funny thing is that I track the main story events with a Variable and the final one is 100. I thought that was kind of ironic. I’m hoping to get his done in a few days.
Also I have already made the switch to the second slot. Overall space if I had to guess would be around 115% now. I’m a bit nervous about that, but will hopefully be able to find a good point in the story to split it by the end of the week.
I also did some play testing, but that kind of goes without saying.
The skeleton is nearly down… but so much more to go.:| A good Week of progress.
If you use two slots and have extra left over, make sure you make everything pretty and add easter eggs, no sense of having empty space :D
I'm expecting good things from the game, so don't let me down Lausen :shakefist
Lausen
03-02-2008, 01:24 PM
I'm really not sure how much I'll have left over because both slots need the same maps. towns, NPC's, etc... I deffinetly will be sure to use up ever amount of space avalible. I have so many things I want to do decrotive wise, but we'll see. I'm just glad the storys layed out.
Thanks for the support. I'll try not to disapoint.
sleepywolf
03-02-2008, 03:53 PM
Congratz on almost being done! I am anxious to play your game! I dunno if I'm going crazy, but your game seems slightly inspired by Final Fantasy 12..Am I rite? Because you seem to be using some of the same things in your game like 'marks' and stuff, even the 'dreadnought' name (I just beat the dreadnought Leviathan level in FF12 yesterday)^^ But anyway, I like reading about people's progress, and you are good at keeping everyone up to date with your game! I was going to tell you an idea that I had about having two slots of memory for one game..
You can tell people to, after beating your first game (or being at the last part), take a screenshot of their stats and equips and stuff (or just have them type it all out)and you can load the second slot of memory on your rpg maker, change the stats to whatever they sent you, and save the file, and send it to that person, so they can continue right where they left off.
Anyway, just an idea I thought I'd share with everyone... Happy designing!
Lausen
03-02-2008, 04:10 PM
Hey, thanks man!:happy It's be an honor if you played it when that time comes, but It's still far from done, just story wise it's near done. Yeah I got some inspiration from 12. The marks I'm still waiting on to see how I am memory wise before I start any of that. As for the Dreadnought goes I just need a name and that's what came to mind.
As for the slot changing there's a way to make it so you don't lose any of your stats or items. I'm sure a lot of people know, but I'll give instructions on how to do it with my game.
Ωbright
03-02-2008, 04:44 PM
As for the slot changing there's a way to make it so you don't lose any of your stats or items. I'm sure a lot of people know, but I'll give instructions on how to do it with my game.
Yup...sorry, I misread that the first time.
Lord Cohliani
03-02-2008, 06:38 PM
Hmmm sounds good to me! I can't wait to play your game! I like the idea of having a first game where you have the story then Game #2 which has a bigger world and all of the bonus stuff...
Lausen
03-07-2008, 12:07 AM
*YES!!!*
I don't remember the last time I've fealt this sense of accomplishment.:jack2 I just finished the very last story event in my game and it turned out way better then I ever could have imagined. I play tested the end and everything game together so well. The only thing missing from the main story is the end credits. I've been working on it for four hours straight and I still have the urge to keep going because I like the way things turned out.
I still have a long ways to go and a few large decisions to make.
More updates to come.
Ωbright
03-07-2008, 12:10 AM
AWESOME!! You have earned that feeling...enjoy it!
Lausen
03-07-2008, 02:14 PM
Update
I've been up since 9am working on my game. I have beed deleting events between the two slots the game takes up. I have finally found a pretty good spot for the switch. It's in the middle of a dungeon, right before a pretty big plot twist of an event.
@ Obright, this event is also where I used your ceiling trick.
After everything both slots are at about 73% each. 146% space on the story. 56% overall and 23% on each slot.
I'm going to playest the slot trick here and then make place holder monsters/items/ and NPC's to see where I am at. This will help me with the Big Decision thread I made.
Lord Cohliani
03-07-2008, 07:23 PM
Have any screens?
BTW: Good luck with everything...
Lausen
03-07-2008, 07:28 PM
Have any screens?
BTW: Good luck with everything...
Just the ones that Obright already took for me. If he takes a pic of a certian part of my contest map, then it would be basically the same as one of my maps/castles in Holy-Chaos.
Thanks for the luck.
Lausen
03-09-2008, 04:17 AM
The last two day's I have put a lot of time in. I just finished a complete play through with the slot switch. There was a good amount of debugging along the way, but it's completly playable now. At least storywise. There is nothing out of place between the switch. I have a good page of notes of other things I need to fix, but that will have to wait until tomorrow. Progress is coming much faster then expected. Hopefully I can start working on NPC's tomorrow as well.
Overall things are looking good. Ever since I finished the story events things have been moving much faster, and hopefully I can keep that pace up.
Lausen
03-09-2008, 10:46 PM
Today has been very productive as well. I made roughly 10 classes for each slot, nearly 50 items, and 16 NPC's for both slots. The items are basically placeholders for now. I haven't set the weapons strengths or who equips them yet, but that is to come. Same thing with the classes. I haven't balanced, but it;s nice not worrying about what space it will take up. I have been playing out what the NPC's will say, and where the variables will be added to make them change what they say.
The biggest issue is still what I'll be doing with the monsters. I have 78.2% on slot 1 and 72.8% on slot 2. This makes me want to use RE's, but it still sounds like a strech considering both slots would need the same monsters. Right now I'm leaning toward having a few places with RE's, but most will have nothing other then event based battles and puzzles.
Boring I know, but it's a good way for me to do some thinking and track my own progress. That being said, there's more to come soon.
Lord Cohliani
03-10-2008, 12:49 PM
Keep up the good work Lausen! :thumbs
Lausen
03-11-2008, 08:12 PM
Well I have a bit of an update. All NPC's I have are nearly done. They all say 2-4 things per slot. I'm sure things will change if I want them to give out sidequests. I also finished up my first two puzzles. The first one is pretty basic, but the second one was a ***** to code. It was my first real puzzle I ever made. It's really not even very hard to complete, but it came out sweet! After the way they came out I really want to add some more.
Lausen
03-16-2008, 12:16 AM
Update
I got a good amount of work done since the last update. The thing I'm realizing is, the more I get done the more there is to do. Still I'm chipping away at it. Slot 1 is at 85.7 and slot 2 is at 78.6 percent.
I made all the monsters, and figured out how I'm going to lay them all out. The 3 main fields that you spend most of your time in won't have any RE's. The other two and most dungeons will. In every party there is a good chance they will drop an "Enemy Barrier" which drops the encounter rate only once, but you can get them often so it's kind of up to you if you want to fight or not.
I made a crap load of skills for people. 4 of the main characters have all 16. I layed out about 20 pieces of Cryolite. Which are stones that teach you skills. I'm sure I will make more.
I made another puzzle that is optinal. It askes 3 questions in a row and if you answer them all correctly you get a weapon, but if you fail twice you cannot get it.
I just started balancing stats. Things are going very well with that luckly.
This will be my last update for about a week. I'm going to Arkansas tomorrow night for spring break, so I won't be able to work on it which really sucks. I'm going to try and cram in as much work as I can before I go though.
Have fun at Arkansas, and hurry up so I can review your game, Im anxious to play it.
Lausen
03-16-2008, 12:47 AM
Have fun at Arkansas, and hurry up so I can review your game, Im anxious to play it.
Thanks, It will be done when it's ready.:) I'm working as I type. Arkansas should be okay, except we're driving. It will take near 12 hours.:droplet I bought FF 5 & 6 on GBA for the trip.
Lausen
03-25-2008, 11:33 PM
Well it's been a couple weeks since the last update. I just finished all the balancing on the first slot. I knew it was going to be a long process, but I didn't know what I was getting myself into.
Over the next couple days I plan on going through all the mosters and adding a few more skills. Once that's done I have to copy ever monster and class onto either a piece of paper or on the computer, because the same monsters appear on both slots. That includes stats skills drops, it's going to be a *****! I think I might make it into a beastiary as I go. Then submit it with the game. That's the worst part by far, having to copy stuff from slot to slot.
Once that's done then I'll start balancing the second slot. That should go faster. Aslo, for a few of the bosses I've done a new approch. I've given them little attack power for all their skills and stuff, and little HP, but made their speed through the roof. They get a few hits in before you get a turn. That makes each of your actions more crutial to weather you survive or not.
I'm figuring once all the balancing is done I'll have about 12% on each slot for whatever. I plan on using up each little bit of it. I guess I like these update more of a progress log for myself. Thanks for the interest even if it is really boring.:)
Wouldnt it be easier to just delete the events/towns/characters/etc... youre not going to use on the second slot? That way you wont have to redo all that stuff?
Lausen
03-25-2008, 11:41 PM
Everything I'm not using is already deleted. It's all the classes and skills that has to be transfered over. Anything I add in slot one has to be moved to slot two for the most part. Such as decrotives, NPC's, new items, etc... Although I was thinking about making the enemies you fight in the begining of the first slot stronger in the second because you end up going back on some of the same fields. Also anytime I change a dungeon a little, add a save spot. Pretty much it's a major headache. One that I'm willing to get through!
So youve been working on both slots at the same time?
Im not following what youre saying...would it help if I read over the card trick? :lol
Perversion
03-26-2008, 12:13 AM
Geez...this thread is 7 pages long?!?! Where have I been? Good job, Lausen. Reading through all your updates reminded me of myself, circa my first game, Series 1. Oh, how I miss those carefree days. Anyway, keep up the good work. You seem to have a lot of support for this project.
Lausen
03-30-2008, 09:33 PM
@JPS, Yeah I've been having to flip back and forth a lot. The thing is that the second slot has everything the 1st has plus stuff, except for events. It's kind of hard to explain.
@ Perv, thanks, I've been trying not to slow down.
Update, I have finally started balancing the second slot. I've finished 3 boss battles on it, and now plan on making the monsters in the first slot a bit stronger in the second slot. At least in the places you have to revisit. I have made some new weapons and armor. That's pretty much it other then some small tweeks here and there. My goal is to have everything balanced out by the end of the week.
Lausen
04-06-2008, 06:50 PM
All balancing is finally complete!!! I'm so glad it's done. I also finished the end storyteller. The first slot is at 86.7 and the second slot is at 80.8 That gives me a lot of space for additional stuff. I'm going to start adding stuff today.
Dusk Raven
04-06-2008, 07:50 PM
Methinks I should buy more memory cards. I don't think I can keep all the games I have, especially with the fixed slot positions.
Wavelength
04-07-2008, 01:51 AM
Wow, you're getting very close! Congrats!! I think I've missed a lot of the updates so I'll look forward to going back and reading those soon.
Lausen
04-07-2008, 09:31 AM
Thanks guys. I am close, but still so far away. It seems everytime I get one thing done two new things pop up to do. I can't argue with the progress though.
Last night I made like 5 or so puzzles, an extra dungeon, and a new chamber to an old dungeon that leads you to a real goodie. I have two more optional dungeons I need to make for sure and also I want to make a bunch of accesories.
Another little thing I came up with last night is pretty cool. In the story a character learns a skill to break through a rock in the partys path. Well once you learn that skill you'll be able to smash a bunch of rocks to get items. I made only one so far, but I think it should be cool. I have the space.
Thanks for showing interest.
Ωbright
04-07-2008, 05:50 PM
Another little thing I came up with last night is pretty cool. In the story a character learns a skill to break through a rock in the partys path. Well once you learn that skill you'll be able to smash a bunch of rocks to get items. I made only one so far, but I think it should be cool. I have the space.
Awesome! It's only a 'story' skill though, and doesn't actually show up on your skill list, right? Or does it? It'd be pretty cool if it was both. It would have to be a pretty powerful skill in battle though...I mean if it shatters boulders in events :p.
Good work on the new game progress!
Lausen
04-07-2008, 07:03 PM
Awesome! It's only a 'story' skill though, and doesn't actually show up on your skill list, right? Or does it? It'd be pretty cool if it was both. It would have to be a pretty powerful skill in battle though...I mean if it shatters boulders in events :p.
Good work on the new game progress!
It's both a "story" skill and an actual magic attack. It is a powerful attack, but it only damages one person.
Thanks for the encouragment. It makes me want to work even harder.
Lausen
04-08-2008, 11:45 PM
Well I've done a crap load of stuff since the last update.
I've made like 30 new items, I also gave each item new and old a discription. Place a crap load of chests. Most of the first slot is good as far as chests go. A bunch of little interactive events.
I made 5 new optional dungeons. None are very long. They are just filled with puzzles and rare/powerful items.
Probalbly 10 or so puzzles. They are a big memory eater, but it's all good. They do really add to the game. I just wish I added more to the main story since most are optional. I also like making them high risk. No guessing stuff. Generally you only have a couple trys to get it right or the item is gone.
A side mission that leads you to an optional dungeon. Most of the Dungeons I had to make in both slots. One the second slot you generally get to go to new areas with new puzzles and chests.
I've laid out and made sure all of the Cryolite are working. Theres like 30 or so of these.
Overall progress is really good, but it might slow now that I got that copy of RPGM 2 from valk.:) Slot 1 is at 89.7 and Slot 2 is at 87.3
Lausen
04-26-2008, 01:15 PM
Update
It's been a long time since I updated this thread, and that's because I haven't worked on it very much since I started Evil Fantasy. I have got some spell checking done, and a good amount of playtesting. The biggest reason I haven't been working on it is because I'm working on decrotives, chests, and that sort. The problem is, whatever I do on one slot I have to do on the other, so it takes double the time. It frusterates the hell out of me.
I'm considering not making the decrotives exactly the same, that way I have more modivation to actually do it. It might look wierd though. Going back through a dungeon that was in slot 1 and "hey, what happened to that box that was here?" type thing. On the other hand it is kinda realilistic for things to change and it could keep things fresh. What do you guys think about this?
Slot 1= 94.1 Slot 2= 91.2
Perversion
04-26-2008, 08:40 PM
Methinks you should have had the foresight to do ALL of the decorative stuff first in one file, program any code you needed to repeat in both files in the first file, and then copy the file, so you now have two duplicate files, and then add/remove things that you want different between the two files.
When I started working on Series 4, I knew that there were going to be certain towns, storytellers, dungeons, characters, etc, that were going to be common to Episodes 1 and 2, so I made a decision early on to work on EVERYTHING that would carry over from one game to the other first, dupe the file, and then work on all of the different aspects. This way, each building in each town, etc, is in EXACTLY the same position, not "kinda close" to the same position.
Lausen
04-26-2008, 08:58 PM
Well you see I did plan it out, but I overestimated the amount of space it would take. Now I'm left with nearly 10% on each slot. All of the important stuff I did on the same slot then copied it just like you said. With all of this extra space I'm going through the game again and adding even more chests, and decrotives. Problem is this new stuff that I never thought I'd have space for. I don't really want to write down the Coordinates of a 100 things and recreating them exactly. I would, but it would be less of a headache just to change it up a bit on the second slot.
Would it bother you a lot? It would be a good oppertunity to offer new items and the like.
Perversion
04-27-2008, 12:36 AM
I know what you mean re:writing the coordinates down. I actually had to do that when I decided to make my teaser for Episode 1. I HAD copied as I mentioned, but for whatever reason, the town was TOO full, and there was a ton of lag. So I deleted a few buildings from the teaser version of the file, and then later realized that one of those buildings I actually needed. So I actually did have to write the coordinates down to re-place it in the actual full game. And no, I could not imagine doing that another 100 times. :3
Ωbright
04-27-2008, 01:19 AM
It sounds like you're really close to being finished with the first 2-slot RM3 game! That's awesome, and I can't wait to play the full version. You're going to have setbacks like that no matter how much you plan ahead, but I'm glad to see that you're going to stick with it all the way through to completion. You should be very proud.
Lausen
04-27-2008, 01:33 AM
Thanks guys.:D After adding all of the decoratives the last major thing would be more spellchecking since I'm horrible at it and actually play it, not just playtest. Progress depends on how well I split my time. I've been working on my contest game a lot more. I guess it's because that has a deadline.
I'll keep the thread updated.
Pagerron
04-27-2008, 11:13 PM
It's good to see that you're still working on this game alongside of your contest entry. Cool Lausen. I envy your free time. Have a very productive week with your game-making, man. :)
(I must say that it's also really nice to have extra space to work with. I hope you use it well, but remember that you don't have to use all 100% of the memory capacity for it to be an awesome kick-butt game.)
Lausen
06-11-2008, 03:01 AM
Well Holy-Chaos Prophecies Unleashed is officially canceled.
Just kidding. But it is kind of on hold until after I finish Evil Fantasy, witch shouldn't be too much longer. I have been working on HC here and there, but I still have a good amount of work. I actually got some playtesting done the other day. I have come across a bit of a problem. From beginning to end you can see the difference in my skill. The maps are completely different in quality. I don't think people will think anything of it, but it kind of gets to me. I can't even fix anything because I would have to do it on two slots, and it's IMPOSSIBLE to make two maps the exact same.
I also don't like how I'll be releasing Evil Fantasy before HC. I feel Evil Fantasy is better then HC in the fact that my skills with RPGM 3 has been at it's peek from start to finish. Not that HC is bad by any means, but the quality of Evil Fantasy is slightly higher. I feel I should be releasing HC first as to not set a standard based from EF. I don't know, it's just something that's been on my mind. Once EF is done I'll be focusing on this again full time.
Zeroth
06-11-2008, 03:14 AM
Wow! You really have some major stuff going on! It sounds awesome! Seriously dude, continue making your game the best it can be. :D
Lausen
09-08-2008, 02:33 PM
It's been a long time since I've worked on this with my other projects. Those being my contest game Evil Fantasy and a game I've just kind of been messing with Mirage of Destiny. Today I finally worked on it again. Not a lot, but I made some progress as far as playtesting goes. Really that's all that's left to do. It's just that it's a long game.
My goal for this is to play at least an hour every day until I finish. I don't know how long that's going to be, but that's the goal. I'm judging my hour of playtime by the in game clock. That way there's no excuse to stop early.
I still have mixed feeling about this game as far as quality goes. It's my first major game I've worked on, and I started it over a year ago. After finishing up EF and seeing the difference in my own skills I'm kind of disappointed with this. I know I shouldn't be because I put my heart and soul into it making it, but it just doesn't compare, especially map wise. Right now I figure I put so much time and effort into it, it would be a waste not to finish it.
Hopefully I'll be updating this daily even if it's only some small stuff. That way I can at least keep track of my own progress.
Ωbright
09-08-2008, 06:33 PM
Right now I figure I put so much time and effort into it, it would be a waste not to finish it.
DING DING DING!! :p My first game was the same way. It used 14 maps, and the earlier ones in the game are nothing next to the later ones. We won't kill you if there is a marked progression in your mapmaking skills. I can already tell you that the first couple of maps are very cool indeed, so if the later ones are even cooler, then...pfft. Don't EVEN worry. The fact that you're a perfectionist in that regard will make your game better, but it can also kill the game if you let it.
Zeroth
09-08-2008, 10:52 PM
Nice to see an update after so long. I was wondering when you were gonna start playtesting it again. I'd really lik to play this game after it's done.
Hurry up!
Lausen
09-11-2008, 04:37 PM
Update
It's been a few days since I said I was going to be playing at least an hour a day. I've lived up to it so far. I've put in 4:36 in playtest mode. Of course I don't count the time it takes to change thing and fix spelling, so I've been playing quit a bit more.
I have found a few big errors. One being I modified a variable instead of adding. It just determined what a certain character said so it isn’t a huge deal. Another one is still kind of a problem. There’s a part were you get an item, but if your inventor is full it won’t give you it.
The rest has been spelling stuff. I definitely want to keep this progress up. I should be on the second slot by the end of the weekend if I don’t run into any technical glitch. As long as it’s just spelling I’ll make it.
Thanks for the support guys.:)
Ωbright
09-11-2008, 07:30 PM
I have found a few big errors. One being I modified a variable instead of adding. It just determined what a certain character said so it isn’t a huge deal. Another one is still kind of a problem. There’s a part were you get an item, but if your inventor is full it won’t give you it.
Doesn't it pull up the menu where you have to decide whether to drop it or trade for it, like when you get an enemy drop after a battle, or open a chest? If not, then perhaps you could have a pedestal event turn on, with a graphic of the item on it? That way players could make sure that they have room before they grab it.
Lausen
09-11-2008, 08:03 PM
Doesn't it pull up the menu where you have to decide whether to drop it or trade for it, like when you get an enemy drop after a battle? If not, then perhaps you could have a pedestal event turn on, with a graphic of the item on it? That way players could make sure that they have room before they grab it.
I was wondering why it didn't too. It's in the middle of a pretty big story event. It's not like a random sword or anything. I haven't really looked into it yet so the problem could be something simple. Like my accidently not puting the code to give the character the sword.:lol I'll be sure to update once I figure it out.
Lausen
09-12-2008, 01:23 AM
I put in some more time. I'm a little past the 5 hour mark now. Overall I put in like 2 hours of work. Most of the time was messing with classes, and spelling stuff. I figured out why I wasn't getting the sword. When you put the code it you're asked if you want to give it to an individual character. If you do, the menu that pops up if you already have 10 items (where you replace them) won't pop up. You have to have party member selected for it to come up. Of course I had a character selected. Needless to say it works now, and I made that paragraph confusing.
I'm actually enjoying the playtesting now. I think I just didn't want to playtest the begining again because I've played that part more then any other, Now that I've made it further in I'm not having to force myself.
I know these aren't very big, or informing updates, but it helps me stay on track with my hour a day goal.
Lausen
09-14-2008, 12:30 PM
I managed to get an hour and a half in last night. I know, even more then I said. I have almost a full notebook page of spelling errors to fix though. I’d rather do a lot of error fixing at once. It takes more time to fix an error every time you see one. So needless to say I have a lot of fixing to do today. The good news is (not anything to do with car insurance) I’m almost on the second slot.
Lausen
10-03-2008, 02:31 AM
Update
Well I'm on the second slot for playtesting. Of course things can't go smoothly. For some reason when I do the memory card trick and load the actual playtest file my items are completely different. All skills and levels are right, but for some reason they have random equipment. It's really weird because they all have the best sword in the game. Even the archer. It’s not like the sword was the last item I made or anything. I don’t see how the game would know it’s the best. Just a strange coincidence
It sucks because I’ll have to be sure to take all swords from the party at the beginning of the first slot and just give them new stuff. Hopefully you guys don’t bite my head off over it.:p
I also did some decorating. Witch is a ***** having to do it on two different slots. I guess progress is as good as expected.
Zeroth
10-03-2008, 03:42 AM
It must be hard to playtest a game over two slots. Keep up the good work. :)
Lausen
10-03-2008, 02:45 PM
Thanks Navane. :)
Yeah it's a pain having to switch between the two. I found out a bit more about the glitch that happened between the memory card trick switches. It made it so half my item list wasn't there. I could add an item, but they would just disappear. If you select items in battle you could scroll all the way down past the names on screen. If I selected one it would freeze my game.
I figured out a way past this. It's not the best way but it works. In slot one before the switch you have to discard all of your items from everyone. Like I said it sucks. I'll have to give the party items that fit for the area through an event right away in the second slot. There's no telling if they'll be right. And then there's the issue of the player not getting rid of the items. That would be bad. At least the variables, time, skills, and other things stay.
Now that I'm past that hurtle I'll be able to focus on actually playtesting again.
Zeroth
10-03-2008, 11:55 PM
I'm glad to see you got past it. That would drive me crazy if I was in your position.
Ωbright
10-04-2008, 12:10 AM
OH CRAP...REALLY? Damn. That sucks. :( Well, you're a pioneer in this field, Lausen. You're bound to run into all kinds of stuff like this, but I have to admit that I'm totally stumped about the problems you're having. WTF.
Thanks for going through all of this though, so we don't have to. :lol
Can you not have an invisible event that automatically removes items from the characters? It would have to be huge, though...
Lausen
10-04-2008, 12:33 AM
Yeah, I thought about using an event, but I don't even want to think how long it would be. I don't even know if a single event would be enough. I have MORE then 100 items I would have to remove from 5 different characters.
What I have works, but the player will have to remove the items themselves. I tried doing it like 7 times with the same results.
Thanks for going through all of this though, so we don't have to. :lol
Well, someone has to do it, right? I shall gladly bare the torrment alone. :lol Tomorrow should be a productive day. I'll have to see what else happens.
Lausen
10-04-2008, 02:43 PM
God damn ****ing peice of ****!!! I'm so ****ed!
The memory card trick simply won't work! Equipment for NPC's is changed around when you actually play. In the editor it says it's right, but for some reason it will either not be there or it will say new decoration ** whatever number. They will just have a stick, and I really don't see a way around this.
I'm going to be forced to make them two completely different slots. But that defeats the purpose of me using the mem card trick. All of the easter eggs and hidden skills in the first slot are now useless, because you'll end up getting them anyway in the second.
I'm going to rent the Force Unleased and I'll think on it! Good day!
Pagerron
10-04-2008, 03:58 PM
Oh man. That's terrible. I've been reading through this thread and hoping you'd figure out some way to get this to fit what you needed for your game.
I hope that you can clear your mind a bit with the bit of "Force Unleashed" break that you're taking.
Lausen
10-05-2008, 06:02 PM
First of all I really hate 1 day rentals! :upset I was having a lot of fun with The Force Unleashed. I'll be renting it again once it's a 7 night rental.
Anyway, I started working things out around noon. Instead of having all of your stuff from the first slot you have to start with a new base. I put the characters around the level I was at. Any items and skills you get through events in the first slot I had no choice but to give them to the player at the begining of slot 2. This includes Cryolite. I know it sucks, but it has to be done. It's basically rewarding someone for doing nothing or taking from someone who went above and beyond.
Overall it's not a big deal. Things still work alright. I can finally start playtesting again. I'm sure theres going to be a lot more bugs in the second slot because of this sudden change. We'll see how things go and I'll keep you posted.
Thanks Pag. :)
Wavelength
10-05-2008, 06:25 PM
You could use codes or something that will let the player unlock something in the second game if they unlocked it in the first. Obviously it's abusable and not as cool as the Mem Card Trick would have been.
What a shame that it didn't work out for you.
Ωbright
10-05-2008, 06:36 PM
Man, I'm so sorry. I feel horrible. I went around telling everybody that the multiple file trick worked...because when I tested it it did, but I obviously didn't test it out enough...and now you've spent all this time making a game that won't work. :(
You're finding problems that I didn't have though...I will say that. I didn't notice any wonky item problems when I tested this out.
Lausen
10-05-2008, 07:43 PM
Man, I'm so sorry. I feel horrible. I went around telling everybody that the multiple file trick worked...because when I tested it it did, but I obviously didn't test it out enough...and now you've spent all this time making a game that won't work. :(
You're finding problems that I didn't have though...I will say that. I didn't notice any wonky item problems when I tested this out.
Yeah, that's the thing. I didn't either when I did it before. Of course I was still creating when I did it the first time so it could have been over looked.
The game is set up so you could still try it. Even if it doesn't work and it glitches all you have to do is hit new game and you'll be at the same point anyways, just with different stuff.
I don't really know how I'd go about it with coding. It's a different data base so variable would reset. The only thing I can think of that would work is have really random questions at the start of the second slot. When you found the Cryolite in the first it would give you the answer. That's still 25% luck if you don't know. What I have now works so I'm just going to run with it.
I actually think this may be released before the end of the year.:) Now that I'm done with this mess and took my agression out on endless droids for like 6 hours lat night I feel modivated.
Wavelength
10-05-2008, 08:01 PM
I don't really know how I'd go about it with coding. It's a different data base so variable would reset. The only thing I can think of that would work is have really random questions at the start of the second slot. When you found the Cryolite in the first it would give you the answer. That's still 25% luck if you don't know. What I have now works so I'm just going to run with it.
Like I said, you could give a "code" to the player that consisted of a series of multiple-choice branches where you entered letters or numbers. It would break the flow of the game for a moment, but I think it's worth it for the accuracy factor.
The "question" is a neat idea too, though. Having a 100% chance as to a 25% chance of getting something cool makes the Easter Egg worth it in my humble opinion.
Again, the problem is abuse--especially the "honest abuse" people could do in multiple playthroughs. If you got it the first time, you know the code for all subsequent plays. Not such a bad thing.
Congrats on all the cool work you've done so far, and it's awesome that it's getting close to release.
Lausen
10-05-2008, 08:23 PM
Thanks bro. Yeah that would work, but that would be at least 10 different codes just on skills. That would get to be a lot of coding, and more importantly space. It's something I'll be thinking about. I'll probably test it one of these days to see how well it works out. I have plenty to keep me buys until then.
Thanks for the comments guys. It means a lot.
Zeroth
10-06-2008, 11:25 PM
Aw man! I'm really sorry that this happened, dude. This must be so heart-breaking. I'd probably want to kill something if I was in your position. Seriously, I can't believe that this happened.
Like Wave said, you could always try to do a Question Branch, but you could create "wrong questions" in the Question Branch for those people that try to guess at it. If they'd pick a wrong question, they'd start off with the basics. Maybe you could try and figure someout with variables instead. :)
Lausen
10-08-2008, 01:25 AM
Update
I have done a really nice amount of playtesting today. The second slot has a lot more little errors then the first. Most I'm contributing to the recent road block. Most have been little things that can be fixed in a minute or so. Some take more time writing down where I found it then the fix itself. But yeah, things are going good now. I just figured I'd let everyone know.
Zeroth
10-08-2008, 01:50 AM
Awesome. At least things are turning out better than they were previously.
Lausen
10-09-2008, 06:12 PM
I got some more done. I have about a page of small things I need to tweak. And some spell checking. I probably won't be getting to that stuff till next week. Some of my boyz are coming home for homecoming. I'll be chillin with them all weekend. Hopefully I'll finish this playthrough by mid next week. From there I will do all the last minute decorating. Then I need to decide if I want to just release it or do another playthrough. We'll see.
Ωbright
10-09-2008, 06:39 PM
Awesome. If you need a playtester, I volunteer.
Oh, and I got about 6 more screen shots for you, but my PS2 is being a ***** once again. I'll finish up tonight, come hell or high water.
Lausen
10-09-2008, 07:21 PM
Really? Man that would be awesome. I could really use the help. Especially with some grammer stuff. Even if something was wrong I probably wouldn't even know. I'll send you a file in a week or so. I want to make sure everything is running smoothly.
Wow, 6 more! That's like 11 already.:jack2 I can't wait to see them. I clearly owe you rep for each one.
Zeroth
10-10-2008, 12:56 AM
Hey, if you need help playtesting I'll volunteer if you'd like me too. Did you get that memory card adaptor, or couldn't you find it?
Lausen
10-10-2008, 10:16 PM
Hey, if you need help playtesting I'll volunteer if you'd like me too. Did you get that memory card adaptor, or couldn't you find it?
I didn't even go. I had my dad pick up the game when he was in town. I'll probably try to find it sometime soon. If I get one before I release the game I'd love the help playtesting.
And that list of stuff I had writen down is basically done. I managed to find time. Hopefully I'll be able to get a little more done tomorrow.
Zeroth
10-11-2008, 01:50 AM
Well, at least you got the game. (Btw, I played and beat the game and thought it was pretty fun. Just make sure to make a back-up save of the game onto your jump-drive right before you beat it so you can get both endings.) Anyway, you could always order the memory card adaptor online. If not, try and see if your Max Drive will work with your PS3.
Lausen
10-13-2008, 03:36 AM
*Update*
I've Hit Holy-Chaos hardcore today. It's basically all I've done. I completed my playthrough. Anything that needed to be fixed or I though could be changed has been. All that I need to do to my knoledge is add skill discriptions for the main characters and DECORATE.:D Something that doesn't get boring.
I have like 3.3% on Slot 1 for decorating. It doesn't sound like much, but trust me it can get you a long ways. Slot 2 has like 10% That's a lot of decorations. I may do a few eater eggs. We'll see. Once I'm done with that, which should only be a few days at the most I'll send you the files Obright.
@Navane. I'll have to see what I can do in the next couple days. I'll find it no matter what because I would love the extra opinion before releasing it. And it would just be a useful thing to know how to do.
Man, I feel good right about now. It's only a matter of time until I can submit it. Thanks for all of the support guys.
Ωbright
10-13-2008, 04:01 AM
Sounds good, Lausen.
Sorry about the screenshots, I'll have them finished soon. For some reason they've been harder to get done this time. It's not like I didn't have a lot to capture, your maps were great, it's just murphy's law, I guess. Everything that could go wrong, basically has. :p I really wish you could adjust the view to any point and just keep it there, but you have to try and grab the shot while the camera is moving. That, with very good luck, will still produce a good clear image, but more often than not it's just blurred. THEN you have to get the images to line up in multiple frame panoramas. It's crazy, but it's fun. I've just been having bad luck with it lately.
Lausen
10-13-2008, 01:07 PM
Thats cool. Thanks man.:)
Lausen
10-13-2008, 09:21 PM
*Update*
All of the skill descriptions have been filled out. I also did a lot of decorating. The first slot is 99.9% not. It's basically done. The second slot is at 93.5% I have a few ideas that will take some, if not all of it up. If I'm lucky I have it ready for you some time tomorrow.
Zeroth
10-13-2008, 11:51 PM
This is awesome, dude! I can't believe this is almost done! :D
About the Max Drive thing, I don't know what I was thinking when I said that. It wouldn't work because it would still convert the saves to .MAX files. Sorry about that; I must've been tired or something.
Btw, if you can't find the memory card adaptor and instead have someone convert the save files for you, tell them not to rename the files because I'm pretty sure that might have been the reason why the PS3 didn't read Evil Fantasy. :)
Lausen
10-14-2008, 04:31 PM
Yeah I thought that might of had something to do with it. Thanks for the encouragment.
And guess what? It's done and ready for Obright. I'll be looking for a converter some time this week. Hopefully I can get it to you soon.
Zeroth
10-15-2008, 12:43 AM
That'd be awesome, dude. I'm looking forward to it! :)
Lausen
11-17-2008, 02:53 PM
Well I figured I'd let everyone know I haven't touched this in a while. Any RPG Maker related stuff for that matter. Dead Space and Oblivion consume my free time.:droplet I still plan on releasing before 09. I'll be making an effort to playtest some more. I'm also waiting for Navane to finish up playtesting. His comments have suriously helped a lot.:) Hopefully I'll have a real update soon.
Lausen
05-31-2009, 01:26 PM
Update
Wow, so much for releasing this before 09. To be honest I haven’t touched it, or even really thought too much about it in a long time. The promotional price for my Internet is up and the bill has almost tripled and I say **** that. So the down time I have without Internet will leave a huge amount of free time to finish this. Along with all the other Maker related stuff I have going on. Luckily if I dedicate maybe 2-3 days I can finish this. I just need a bit more playtesting before I’m willing to release it.
The good thing about not working on it for so long is I’ll be going in with a different perspective then what I initially had which should be beneficial to the game.
Zeroth
06-01-2009, 12:23 AM
You still want me to finish up the playtesting I had going a while ago? I think I might be almost done with it.
Lausen
06-01-2009, 12:29 AM
Nah, it's cool. Obi's been playtesting it and things should be good. Thanks though.
Zeroth
06-01-2009, 12:37 AM
No problem. Sorry I didn't help you out more with it.
Valkysas
03-13-2010, 12:48 AM
Why you release this at mag and not at pav too why do you hate us Lausen.
Lausen
05-29-2010, 07:07 PM
Why you release this at mag and not at pav too why do you hate us Lausen.
My max drive was giving me problems so I could only release it in PS3 format. I wanted to wait to have both formats before I released it here.
I don't have internet access at the house so it will still be a while.
Valkysas
05-29-2010, 07:08 PM
Dude! you're back!
I was worried about you. Everything okay?
That above post was a joke, mostly. I was just trying to get your attention.
Lausen
05-29-2010, 07:12 PM
Yeah, things are okay, just internetless at the home. btw the pav keeps logging me off automatically. Don't know what thats about.
How about you? The front page says you tore up your appendix pretty good.
Valkysas
05-29-2010, 07:20 PM
Yeah, my appendix was an asshole. he had to go.
about the logging out thing, I'm not sure about that. Probably on your end. clear cache, cookies, make sure you click "remember me" and try again?
Lausen
05-29-2010, 08:03 PM
Yeah, my appendix was an asshole. he had to go.
about the logging out thing, I'm not sure about that. Probably on your end. clear cache, cookies, make sure you click "remember me" and try again?
Yeah, I clicked remember me and it worked.
I hope you heal quickly.
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