Since RPGM3 was first released, we've seen dozens of projects create interesting and innovative concepts--out-of-the-box thinking has produced some exciting gameplay features...except where the battle system is concerned.
Even the most innovative RPGM3 projects have all had drab, uninteresting battles. I do believe that it is possible to do better with the battles.
While we all know that nothing can be done about changing RPGM3's battle system's core mechanics, we CAN, however, exploit certain aspects of the system to create enemies that perform some interesting actions.
Take my game: The God Gene. The first fight you'll be able to go against in the Demo will be against some soldiers. They've got beam weapons that fire rounds of plasma energy. Each clip that the enemy has has three rounds. They each have a single shot attack that does minimal damage and takes up one round, a double shot that hits
both your party members for minimal damage and takes
up two rounds, a triple shot attack that does heavy damage to one party member, and a "Reload" action which
reloads up to three rounds.
How did I do this? Well, I made it so this particular enemy
begins the battle with 990 MP. The single shot takes 330 MP, the double shot takes 660 MP, and the Triple shot takes 990 Mp. The Reload command restores up to 990 MP.
Another boss that will be in the demo has the "MP shield" ability. It will be represented in the battle as a shield that must be broken before the boss can be damaged. The boss can re-cast this shield (by restoring MP) at any time at the
cost of some HP. In addition, since most of the boss' spells cost no MP, I've made a spell which restores her HP by a small amount at the cost of 1 MP, so that when she casts the shield, she will begin the process of slowly healing herself.
Your ability to overcome this challenge will depend on how quickly you can bust that shield (which may involve some smart thinking on gathering MP and knowing when to use it since you have to attack to gain MP in my game). In the second round of the fight, however, things will be different. She will no longer be able to cast her shield nor will she be able to heal herself and she will have less HP. However, she will be able to do twice the amount
of damage she dealt beforehand.
So that's basically what I'm talking about. It isn't as though past RPGM3 games haven't been great, its just I'd like to see more of that out-of-the-box thinking in the battles department. I'd love it if a few of you could share thoughts and ideas on this.
Even the most innovative RPGM3 projects have all had drab, uninteresting battles. I do believe that it is possible to do better with the battles.
While we all know that nothing can be done about changing RPGM3's battle system's core mechanics, we CAN, however, exploit certain aspects of the system to create enemies that perform some interesting actions.
Take my game: The God Gene. The first fight you'll be able to go against in the Demo will be against some soldiers. They've got beam weapons that fire rounds of plasma energy. Each clip that the enemy has has three rounds. They each have a single shot attack that does minimal damage and takes up one round, a double shot that hits
both your party members for minimal damage and takes
up two rounds, a triple shot attack that does heavy damage to one party member, and a "Reload" action which
reloads up to three rounds.
How did I do this? Well, I made it so this particular enemy
begins the battle with 990 MP. The single shot takes 330 MP, the double shot takes 660 MP, and the Triple shot takes 990 Mp. The Reload command restores up to 990 MP.
Another boss that will be in the demo has the "MP shield" ability. It will be represented in the battle as a shield that must be broken before the boss can be damaged. The boss can re-cast this shield (by restoring MP) at any time at the
cost of some HP. In addition, since most of the boss' spells cost no MP, I've made a spell which restores her HP by a small amount at the cost of 1 MP, so that when she casts the shield, she will begin the process of slowly healing herself.
Your ability to overcome this challenge will depend on how quickly you can bust that shield (which may involve some smart thinking on gathering MP and knowing when to use it since you have to attack to gain MP in my game). In the second round of the fight, however, things will be different. She will no longer be able to cast her shield nor will she be able to heal herself and she will have less HP. However, she will be able to do twice the amount
of damage she dealt beforehand.
So that's basically what I'm talking about. It isn't as though past RPGM3 games haven't been great, its just I'd like to see more of that out-of-the-box thinking in the battles department. I'd love it if a few of you could share thoughts and ideas on this.





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