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    On creating a dungeon with human enemies...

    I'm up this part of my game where the hero is captured and placed in a prison cell, but then a thief comes along and busts him out. The two then look for a way out of the dungeon while searching for the hero's two companions, who were also captured and placed in some other cell.

    Now, I've come across a few obstacles here:

    I want the heroes to fight the prison staff (in other words, NPCs) on their way out, but it doesn't look like you can set character parties on a random encounter list. The only way I can think of doing this for now is to trigger a battle when the player touches an invisible event inside the dungeon, then use a variable to turn it off afterwards.

    I was also considering giving the player a choice of whether or not to rescue the other PCs, but then I would have to make a load of different branches from that point on depending on whether the player rescued both PCs, just one, or neither.

    Finally, I was trying to decide how the thief would show up and break out the hero. Can you time it so that the rescue event will automatically be triggered after, say, a minute? My other option is to trigger the event when the player goes up to his cell door...

    #2
    Re: On creating a dungeon with human enemies...

    Welcome to the Pavilion Cysma. Hope you like it here.

    Yes, you can time it so that after approximately a minute, the rescue event will be triggered.

    Check out this thread if it helps (fyi -it's an old thread, and it's preferable not to add any new posts to an old thread).

    http://www.pavilionboards.com/forum/...ead.php?t=4782

    Send me a PM if you have any questions about that thread in particular. Or feel free to wait for other people to reply here as well. I'm sure others will be glad to help too.

    Here's a quick breakdown of how you could do it in your dungeon.

    Create an auto event that changes the time to 10:00 and then turns itself off.

    Create a second auto event with time=noon as the trigger. In the event code, create whatever you want to happen. At the end of the event code, turn the display of this event off. (That way you won't have to worry about eternal loops.)


    Have a great rest of your day!
    Last edited by Pagerron; 09-18-2007, 02:11 PM.
    " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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      #3
      Re: On creating a dungeon with human enemies...

      There are other ways you could do the fights without invisible events, too. You could actually have the prison guards walking around and the players would have to conciously attack them to get keys to open cells, or you could keep keys in treasure boxes that summon guards when opened.

      That may not be too much help. I'm not good at getting rid of RE's in favor of event battles.

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        #4
        Re: On creating a dungeon with human enemies...

        There is this other thread posted by Hitogoroshi. This one is about the problem of multiple endings.

        http://www.pavilionboards.com/forum/...ead.php?t=9714
        Last edited by ezz1692; 09-18-2007, 06:12 PM.
        Game in progress: "Cards of Destiny"!
        How many of you have tried Game Maker, for PC?

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          #5
          Re: On creating a dungeon with human enemies...

          I settled with having the battles be triggered by touching invisible events every 25 spaces or so, since that's the average amount of squares between random battles on the lowest encounter rate.

          But boy was writing those events ever redundant! I really wish you could copy and paste events!

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            #6
            Re: On creating a dungeon with human enemies...

            Wait, is this RPGM 3, 2, or 1?

            Because if it is RPGM 3, I might have a less tedious soulution: There are monster models that sorta look like human guards. Why don't you set up Momster Parties with them?

            Just a thought.
            Last edited by 162; 10-23-2007, 02:11 PM.
            162, representing

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              #7
              Re: On creating a dungeon with human enemies...

              It's RPG Maker 3. In Cysma's profile, he states that it's the only one he has.

              I might have a less tedious soulution: There are monster models that sorta look like human guards. Why don't you set up Momster Parties with them?

              Just a thought.
              That works too as long as you don't mind your player being able to see the location of each battle.
              Good suggestion.
              Last edited by Pagerron; 10-23-2007, 02:43 PM.
              " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

              Comment


                #8
                Re: On creating a dungeon with human enemies...

                oops. I meant to edit not double post. sorry.
                Last edited by Pagerron; 10-23-2007, 02:42 PM.
                " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

                Comment


                  #9
                  Re: On creating a dungeon with human enemies...

                  You cant have NPC's walk around can you? Nor can you have anyone walk up to the cell and open it for you, question has been brought up before

                  Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                    #10
                    Re: On creating a dungeon with human enemies...

                    You would have to do that by storyteller. A guy comes, unlocks the door and leaves, or something like that.
                    Game in progress: "Cards of Destiny"!
                    How many of you have tried Game Maker, for PC?

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