I'm up this part of my game where the hero is captured and placed in a prison cell, but then a thief comes along and busts him out. The two then look for a way out of the dungeon while searching for the hero's two companions, who were also captured and placed in some other cell.
Now, I've come across a few obstacles here:
I want the heroes to fight the prison staff (in other words, NPCs) on their way out, but it doesn't look like you can set character parties on a random encounter list. The only way I can think of doing this for now is to trigger a battle when the player touches an invisible event inside the dungeon, then use a variable to turn it off afterwards.
I was also considering giving the player a choice of whether or not to rescue the other PCs, but then I would have to make a load of different branches from that point on depending on whether the player rescued both PCs, just one, or neither.
Finally, I was trying to decide how the thief would show up and break out the hero. Can you time it so that the rescue event will automatically be triggered after, say, a minute? My other option is to trigger the event when the player goes up to his cell door...
Now, I've come across a few obstacles here:
I want the heroes to fight the prison staff (in other words, NPCs) on their way out, but it doesn't look like you can set character parties on a random encounter list. The only way I can think of doing this for now is to trigger a battle when the player touches an invisible event inside the dungeon, then use a variable to turn it off afterwards.
I was also considering giving the player a choice of whether or not to rescue the other PCs, but then I would have to make a load of different branches from that point on depending on whether the player rescued both PCs, just one, or neither.
Finally, I was trying to decide how the thief would show up and break out the hero. Can you time it so that the rescue event will automatically be triggered after, say, a minute? My other option is to trigger the event when the player goes up to his cell door...



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