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Guilty Gear Overture (360)
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Re: Guilty Gear Overture (360)
Hands on.
http://www.gamespot.com/xbox360/acti...&mode=previews
TGS '07: Guilty Gear 2 Overture Hands-On
Action meets real-time-strategy in this new addition to the Guilty Gear universe.
By Randolph Ramsay, GameSpot AU
Posted Sep 20, 2007 8:17 am PT
Over-the-top fighting action has always been the Guilty Gear series' trademark, so it's somewhat jarring to hear the words real-time strategy uttered in the same breath as the latest GG game, Guilty Gear 2 Overture.
Overture, which will be released on the Xbox 360, isn't going to compete against Command and Conquer anytime soon, but it has added some light strategy-based decisions to what is essentially a traditional beat-em-up. Players will get to control a Guilty Gear character and their robotic minions in an attempt to secure the most checkpoints on a map--either that or destroy that level's designated boss. Details are a little sketchy right now in regards to where this game fits in the Guilty Gear universe when it comes to story, but we have been told its set after the events of the Guilty Gear X game.
The straight-up fighting side of Overture is fairly stock standard for the genre--there are buttons for attack, power attacks, and jump, with combos and special attacks able to be performed by using a combination of button presses and control stick maneuvres.
The strategy side comes in with the robotic soldiers that can be controlled. These soldiers act as back-up for the main GG character, and can be bought by using funds earned when taking over strategic checkpoints on the map. The robotic soldiers can then be ordered to perform simple actions such as attacking enemies or defending checkpoints--these orders are all given in real-time, so you'll need to make sure your main character is out of harm's way while you're in the robot or order selection screens. According to an Arc Systems rep, the final game will ship with close to 60 different types of robot minions available, and up to 20 can be controlled by a player at any given time.
Both old and new characters will be making an appearance in Overture, led by series favourite Sol Badguy. The game will also support four-player online matches. Guilty Gear 2 Overture will debut in Japan on November 24, with a release date for Western markets yet to be confirmed.
-GameSpot
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Re: Guilty Gear Overture (360)
No, and remind me to never play Isuka. I can't imagine how badly that'd ruin the formula.
It shamelessly recycles the same sounds effects, music, backgrounds, etc. It's more like an update--but not really considering there are absolotely no modes other the standard ones every fighting game has. Where's my Mission and Story mode dammit??Last edited by Toaster; 09-20-2007, 10:38 PM.
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Re: Guilty Gear Overture (360)
Having 4 characters fighting each other at the same time was good, but since it was basically a free for all your character didn't lock on to any one opponent.
And as hectic as the game is, it's not fun pressing a button to turn to them because you're constantly having to do so.
Only plus was the new characters. The boss of the game, Leopaldon, was just weird (******* hard as hell, too).
*edit* only video I could find of him was from Mugen, but he's the dog looking thing piloting the huge ass monster.
http://www.youtube.com/watch?v=luDLst0BRjYLast edited by Goufunaki; 09-20-2007, 10:49 PM.
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