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Lausen
09-16-2007, 12:34 PM
While I don't have much time to type this nor will I be Able to add to it regularly for my computer is broken and I'm useing my sisters. I just wanted to see if this is a good idea for a game. What better place to get that answer?

The world the game takes place in was once very high tech, but a chain of natural disasters destroyed most of the cities. And left the planet in bad shape. Very few survived, but one nation seemed to be untouched. They build a great wall around there boarders to keep out the outsiders. The outsiders are the people that lived the storms, but do not live in Nahara.

The outsiders have scavaged to survive for over 400 years, while Nahara continued to florish. They are seen as barbarians. The leaders of Nahara constructed a military power far advanced compared to the outsiders and have created a monopoly. They have no intentions on making the planet better for all mankind. Just themselves.

Because of this the outsiders have become bitter towards Nahara. They have turned toward religion to guid them. Every 15 years they pick an oracle in whitch they believe helps get in the gods favor. The latest Oracle invisioned a great discovery that would let the outsiders fight back. A discovery that will change the way people live for good or worse. That is to be decided.

Anyway you start out a cadet in Nahara's military. You are taking the final exams to be a honorary knight. From there you are thrown into chaos. The main character slowly learns of how Nahara has become powerful and starts to second guess what he fights for.

I don't have much more time so please tell me what you think even though I realize it is very breef. Hopefully I will have more time in the next few days to tell more about the story and characters. I just wanted to get the main point across for now.

Oh... and sorry about spelling.

Duel
09-16-2007, 01:25 PM
Meh, it's alright.

Dusk Raven
09-16-2007, 02:21 PM
Sounds good to me.

By the way, how is the last game you posted about going?

JPS
09-16-2007, 02:36 PM
probably like mine, fallen to new, improved ideas:lol Unfortunately you can only do that so much until your credibility goes down and youre forced to pump something out as so not to come to be known as a fake around here:lol

Anyways, the game idea sounds very good, the only question I have is what is preventing the outsiders from technologically advancing over the course of over 400 years? In less then 400 years we went from blunt knives that could barely kill one person to nuclear weapons that could take out an entire civilization.

Dusk Raven
09-16-2007, 02:38 PM
Maybe they didn't need it. Or maybe they kinda figured, you know, technology isn't always a good thing, considering what happened to them (at least they might blame technology rather then themselves)

Blunt knives? 400 years ago we had guns. 600 years ago we had cannons.

JPS
09-16-2007, 04:29 PM
The actual individual inventor of gun powder could have been a Chinese alchemist known as Sun-Sy-Miao. It wasn't until the year 904, that there was documentation of an approximate recipe for gun powder by a man from China named Siui-Tung.(1103 years ago)

in the year 1259, the city of Melilla defended itself against attack with a cannon.(748 years ago)


Evidence has shown that the first guns began appearing around the year 1280(727 years ago)

You win this round....kinda, you were closer then me:lol


I dont know what made me say that, I watch the history channel all the time I should have known that, but hey, Im not a big gun guy:lol

Karr Lord of Chaos
09-16-2007, 09:51 PM
you could argue the opposite as far as technology. humanity has existed for millions of years yet the technology we will gain this year alone is probably greater then the first 10's of millions of years worth of technology. what was the defining point that made technology advance so fast?

queen victoria kept society from advancing for her reign in power, even as great as rome was they still refused many high level technologies based upon societal beliefs (a steam engine design was declined because that was the job of the slaves).

with that said you could say the barriers to new technology is society itself, hindered by lack of resources, lack of free time (too focused on immediate survival), and the most damaging one of all a deficiency in dreams and imagination.

all of these could be reasons why a post apocalyptic world would halt technological growth, not to mention a fear probably created by the first catastrophe. depending on how bad the disaster was you could even say that technology may of been forgotten as people would be scattered and knowledge would be lost.

look at the fall of rome. we slipped far back from our technologically inclined state and entered the dark ages. look how long it took us to recover from that. its very believable that in his story that so little technological progress would be made. of course he may need to give his story a boost so we all know how horrific and tragic the end was so we can come to that conclusion.

Dusk Raven
09-16-2007, 09:55 PM
with that said you could say the barriers to new technology is ... lack of free time (too focused on immediate survival)

Then again, hunter-gatherers (some, at least) had lots of free time. But if we were suddenly pitched back to the jungle from whence we came, we wouldn't be so lucky.

and the most damaging one of all a deficiency in dreams and imagination.

But do such deficiencies exist?

Karr Lord of Chaos
09-16-2007, 10:29 PM
hunter gathers did not have tons of "free time." they had to work longer and harder which required more energy. its only when we gained ways of supporting large groups of people that we began to have a surplus in free time which resulted in faster technological growth.

its impossible to say that primitive societies had little imagination since few records remain beyond broken bits of poetry and cave paintings. i would say that having access to a small amount of information would severely limit what you could dream on. today we have mountains of literature, access to piles of history records, and access to every society on the globe that propels our dreams forward. i cant help but think having so little of this would mean they their dreams where limited and couple with all the other factors they probably would just not act on them since they couldnt really do much about it. but ive moved far into the lines of conjecture.

Dusk Raven
09-16-2007, 10:36 PM
hunter gathers did not have tons of "free time." they had to work longer and harder which required more energy. its only when we gained ways of supporting large groups of people that we began to have a surplus in free time which resulted in faster technological growth.

Blaarg. (http://en.wikipedia.org/wiki/Hunter-gatherers#Social_structure)

Marshall Sahlins presented a paper entitled, "Notes on the Original Affluent Society," in which he challenged the popular view of hunter-gatherers living lives "solitary, poor, nasty, brutish and short," as Thomas Hobbes had put it in 1651. According to Sahlins, ethnographic data indicated that hunter-gatherers worked far fewer hours and enjoyed more leisure than typical members of industrial society, and they still ate well. Their "affluence" came from the idea that they are satisfied with very little in the material sense. This, he said, constituted a Zen economy.

Ivan Rosenguard
09-16-2007, 11:29 PM
It's kind of funny how much modern society is largely ignorant of just how much of a hellhole modern society is.

Karr Lord of Chaos
09-17-2007, 12:22 AM
perhaps i used a poor example? the main theme is that many factors play together to stunt technological growth. how can you explain the seaming lack of technology back then compared to now? i am not entirely convinced they where free to invent and used dreams for anything other then stories.

Ryner
09-18-2007, 03:31 PM
Jesus Christ just comment on the game and keep walking.

My thoughts: Nothing really special about the story. Typical evil empire controls the world and lives in awesomeness while everyone else is poor. Been done before plenty of times, and nothing especially strikes as interesting.

JPS
09-18-2007, 04:25 PM
Its like a science convention in here:lol

Technology I believe started advancing at such a huge rate from miniaturization, once we learned how to create complex circuit structures within something the size of a fingernail, thats when everything took off

Karr Lord of Chaos
09-18-2007, 04:50 PM
so its all thanks to bill gates? i dont like that thought. lets atribute it to the people who came up with the idea to begin with, whoever they are.

science is a huge boon to technology, which maybe one important factor in our increased technology. the more we actually know about the world, the greater detail we can dream and the larger the scope we can dream on. without a firm and large base your stuck to hammering out the basics first - limiting technology you can develop since you need to invent all the steps before rather then having them ready for you to utilize.

micro circuitry is swell. that certainly pushed us forward a bunch of years.

JPS
09-18-2007, 04:56 PM
to ease your thoughts Karr, the IC(what I was talking about) wasnt invented my Gates:)

The integrated circuit was first conceived by a radar scientist, Geoffrey W.A. Dummer (born 1909), working for the Royal Radar Establishment of the British Ministry of Defence, and published in Washington, D.C. on May 7, 1952. Dummer unsuccessfully attempted to build such a circuit in 1956.

The first integrated circuits were manufactured independently by two scientists: Jack Kilby of Texas Instruments filed a patent for a "Solid Circuit" made of germanium on February 6, 1959. Kilby received patents U.S. Patent 3,138,743

Karr Lord of Chaos
09-18-2007, 04:58 PM
nice i didnt know that. ive heard the name before though.

Ivan Rosenguard
09-19-2007, 02:47 PM
Jesus Christ just comment on the game and keep walking.

My thoughts: Nothing really special about the story. Typical evil empire controls the world and lives in awesomeness while everyone else is poor. Been done before plenty of times, and nothing especially strikes as interesting.

IDK, its all in how you present it, Ryner. My game has a
"Empire controls the world and lives in awesomeness
while everyone else is poor" type thing going on. The only difference is that you aren't FIGHTING that empire. Its just a "that's just the way it is" sort of thing.

I say Karr can do what he wants. Agian, if you can present
it well, you can make the worst cliches seem shiny and new.

162
09-19-2007, 03:39 PM
Ooo! I love good conspiriacy story!

Wait. Would you consider this a conspiriacy?

Lausen
09-19-2007, 07:57 PM
I'm suprised so many people commented being I wrote so little on the story. Good thing is my sister is moving back home so I'll have her computer to use.
:D

And the outsiders tried to gain technology, but Nahara would attack them right away. They are for the most part keeping the rest of the world down so they stay up. The leaders of Nahara have tried to keep there military actions a secret from the common people.

I have homework to do so It may be a while until I check up on this, and Holy Chaos is kind of on hold right now. Me and my friend were working on it together, but school has made it hard for us to work on it and because I'm such a nice guy:evil I said I wouldn't work on it without him. Good thing is I have the whole game plotted out and it actually sounds a lot better then before. I'm only about 40 percent on it because I saved over the file mid-summer. I was angry. That's cool you remembered about it. It will be finished soon or a later.

And it's definetly a conspericy! You say it's a bad empire, but they don't even know there bad. I seriously have to stop editing so just think about those posibilities for a conspericy on that topic.

Ryner
09-19-2007, 08:14 PM
IDK, its all in how you present it, Ryner.

Don't give me that. We're supposed to comment on the details he's given us about the game, not how it might possibly sorta could maybe turn out if it ever gets completed.

Ivan Rosenguard
09-19-2007, 08:58 PM
Don't give me that. We're supposed to comment on the details he's given us about the game, not how it might possibly sorta could maybe turn out if it ever gets completed.

You see, this is why I don't like the whole telling people about your game thing--at least when it comes to telling them the plot. There's just nothing you can say that will
show them just how well it is presented. That's why I've been somewhat tight-lipped when concerning the story of my game. I could tell you the plot, but it might not seem that interesting without the various themes and ideas that surround it. That's why, when it comes to other people's games, I don't fuss so much about the plot summary (unless its just completely stupid--and even then I might be wrong about it).

Perversion
09-19-2007, 10:09 PM
Yeah....I don't think I've ever posted anything like these 4-5 paragraph descriptions of the background, characters, antagonists, etc, for any of the games I've made. Because with my first two released games, my major impetus in creating them was doing interesting things with the programming, things that others up to that point (and still) haven't done, I instead posted about these details of the games.

In fact, the story of Series 1 was not so much an afterthought as it was made up as I went along. I had a basic concept for what it was going to be, but didn't have these detailed notes about centuries of history of the land of Arethema, as it seems every "new game" post here made by a newbie inevitably is.

Then in A Series Aside, there really WAS no story, so I couldn't post anything about that except for details about all the minigames and puzzles contained in the game.

That being said, I guess when it came time for my next game, I wanted to focus on an actual cohesive story. It didn't begin that way. It began as another exercise in manipulating the code to do interesting things. But the more I thought about it, the more this really incredible over-arching storyline became crystallized in my mind over the span of thinking about it for a few days. Unfortunately, in order to fully realize this storyline, four games and two teasers would need to be created.

So I began working on the first game in the series, but was having trouble expressing the micro-details (character development, etc) of the story in a realistic and engaging way. And now, the entire process of creating games has kinda fallen off my list of something I really want to spend time doing. That might change in the future, but as for now, I don't see this epic "series" of games being completed anytime soon. *sigh*


And sorry for slightly hijacking this topic....this is just something I've been needing to say for a while.

Lausen
09-22-2007, 02:39 PM
Ok like I said before I don’t have much computer time so I’m just typing this on my computer that doesn’t have Internet. Then I’ll use a memory stick to put it on my sister’s computer then copy paste.

Right now I’m calling it Final Fantasy Prophecies, but I’m sure that will change in time. Although there are good reasons I call it Final Fantasy. I took elements from some of the different FF games. One that is noticeable right away is like in FF10 how Tidus is recalling the past events up to where he is. I use that because it helped with some foreshadowing. I also use Materia from FF7. Not in the same way of course. Really I’m using it because I couldn’t come up with a name at the time.

This paragraph is for the people who read about Holy-Chaos. In this game I have a lot of characters named the same and other things that are in that game as well. This is because when I started this it was just messing around experimenting with stuff, but it actually became really good. I used the people and concepts from HC when I started so don’t be alarmed if you notice something from the other game. I’ll end up changing that stuff in HC when I pick it back up. Because of the small similarity of names and such I thought of naming this game Prophecies of the Holy Chaos. That way it’s not copying FF. If you like one of the names better or think they both suck tell me. Please.


Ok on to the game it’s self. The game starts out with a girl oracle telling a prophecy. The prophecy states in the years to come an epic discovery will be made. It will lead to countless battles and a great war will be fought. This discovery will be powerful enough to combat the great city. The old will hide in fear and the young will pick up arms. The world already in this depressed state will begin to decay as the body count only continues to rise. Death will be the only escape. The war will continue endlessly until the chosen one rises up to except their fate… In the end much will fall.

Then it gives the history of the world. The world was full of technology. Things were mostly peaceful. Then a war broke out because one nation started to use the technology to make weapons. The war raged on for a few years then out of nowhere a string of natural disasters devastated the world. All technology was lost. The people had to savage to survive, but somehow one city stood strong. The city of Nahara located in the center of the world escaped harm. They feared if too many of the victims entered the city their economy would crash, so they built a grand wall around their boarders. Those who live on the other side of the walls have become known as the outsiders.

The outsiders turned to religion to guide them and hoped to stay on the good side of the gods. Thus every 15 years an oracle is chosen to here the will of the gods. Angry at Nahara for abandoning them the outsiders break off into tribes and build there own cities, non even comparable to Nahara. Riots emerge among the tribes for power and knowledge of technology. Every time it would seem there is a technological break through for the outsiders Nahara’s special forces would show up and put an end to it. The world has remained in this state for the past 400 years.

Over those years Nahara’s people have forgotten of the world outside their walls. All of Nahara’s military actions are conducted under secret. Not one of the common folk has any idea of the harshness of the world. They think they live in a perfect society, but in a way they do. As cruel as they may sound they do it to keep the people happy. Nahara is lead by King Marcus. At least to the people it is. Marcus is more of a spokes person for the Grand Counsel. This secret counsel must authorize all actions. They are trying to make a perfect place to live, but at the expense of many others. Is that so wrong?

That is a question the main character faces through out the game. Most of the stuff I have talked about so far is unknown at the beginning of the game. It will be revealed slowly to him.

With that said the game starts out with you a young man named Lausen (Just so you know the reason I name most of my main characters that is because that is my last name. I’ve been called that since 5th grade and that makes it easier to give the character a personality.) Anyways he’s the son of Agerous leader of the Nahara Knights. The game starts as Lausen and the rest of the cadets prepare for their last field exam to become actual knights. Usually the final test is within the walls, but this test they’re making them leave the walls. There is a mining town called Mizzra that Nahara get supplies from. A group of outsiders attacked and is holding the town’s people hostage. They’re after something in the mines.

It was the Grand counsel’s choice to send in the cadets to deal with them for their exam. The mission is to eliminate any hostels and secure the safety of the mine and it’s workers. Nahara doesn’t really care about the people their they just need the supplies from the mines.

Once you get to the mines you end up finding the leader of the outsiders. He is Scarlett’s older brother Zeroth. (Scarlett is the oracle I mentioned at the beginning.) The reason Zeroth is there is because they wanted the piece of Materia found in the mine. You fight Zeroth, but get beaten. You find out the power of Materia and chose to retreat. You try to get the other cadets to retreat, but to no avail. Zeroth uses the Materia and destroys the town. 22 cadets were killed in the attack. That is where the games plot starts for the most part.

I’ll explain Materia’s part in the game quick. (Again the name most likely will change by the end.) Ok in the beginning prophecy it says a discovery will be made that will allow the outsiders a fighting chance. That’s the Materia. They contain great magical powers that for the most part give a character a stronger then average skill. Right after the prophecy people started to search for this power. The first piece was actually found 8 after the original prophecy was told. The people believe the up coming battle can only be won with the power of Materia, so that is a lot of what the game is about. Which side has more Materia? (Just know things go far more in depth then that. I just need to tell you about a few other things in the next paragraphs so you understand more before that.)

Ok to better understand the story you need to know about the Oxlin family. There is Zeroth, Mason and Scarlett. When Scarlett became the oracle Zeroth and Mason swore to protect here. When the first piece of Materia was found it was placed at the temple where the oracle is supposed to live. Fighting started between Zeroth and Mason on how to use the Materia. Zeroth wanted to use it to crush Nahara because he blames them for their suffering. He wants to use it to make an empire ruled by the sword. He believes they should abandon all technology. Mason on the other hand wants to use it to help rebuild technology. He thought with it they could power cities and what not. Scarlett agreed with Mason so one night she gave it to Mason and told him to leave with it. He did what his sister asked. Zeroth thinks he stole it.

Zeroth feared it wasn’t safe for Scarlett to remain at the temple so he started to search for a better place to keep her safe. He ended up finding a castle that was still standing from before the disasters. Their he started to mass an army. He thinks it’s his destiny to lead the revolution. (The revolution is the battle over Materia.) Many people agreed with him and so he started the Knights of the Blood Ark. The reason he called it that was because he thought it was going to be a holy war and he knew it was going to be a bloody war. He and his man were willing to do the dirty work for the gods. Their goal was to find and control as much Materia as possible and over throw Nahara.

Mason on the other hand ended up meeting a man named Isaiah. (Isaiah is my friend who is making Holy-Chaos with me.) After the blood Ark started acting against Nahara Isaiah started a rebellion group known as the Free Knights. They are trying to stop the Blood Ark because if Nahara launches a counter attack because of them then Nahara will attack and kill any outsider even if they had nothing to do with it. Mason decides to join this group and offered his Materia as well.

That is kind of going on through out the game and strongly influences everything. Those are the three main groups that are searching for the Materia. They all have different reasons and plans for doing so. After a while you end up searching a volcano for Materia, but it’s a different kind. It’s called Neo Materia. There are five Neo Materia. 4 of the 5 are elemental. When you find the first one there is an old document that tells about them. They hold great power, but when one of pure Mirage blood uses it a great beast will rise and fight at their side. (I’ll explain the Mirage in the next Paragraph. That’s an element from HC.) These beasts are Aeons. Anyway the Neo Materia is the source of all the other smaller ones. Once all five Neo Materia are brought together in the presence of the chosen one the gates that separate heaven and hell from the world will break. That’s really all you need to know about that. You know it could spell trouble. (Don’t know why that happens it just does. I’ll think of something for that later.)

(The Mirage is basically like in HC) They are a clan of summoners and mages. They were very religious. They lived during the technological era. They were also very noble, high in rank. I don’t really feel like typing this out again when it is the same as in the other thread except for a few things. So if you want to know more about it go to the Holy-Chaos thread. The important thing is when the disasters hit they sealed there power and knowledge in stones, what eventually become the Materia. The Neo Materia was their attempt to stop the storms. It somewhat worked. The chosen one the prophecy speaks of is a girl who has Mirage blood running in her veins. Because of this she can summon the Aeons.

I guess that is the basic story for the most part. At least it should be enough information for you guys and girls to make a decision on if this is an okay story, or if you would be interested in playing it. I know there is other aspects to a good game other then a story. I would say the fields I made so far are relatively good. I mean I haven’t had a chance to play anyone else’s games so I don’t really have a standard other then what me and my friends think is cool. I would love to play other peoples games, but I don’t have a Max Drive. I also would love to post screen shots, but again I don’t exactly know how. I guess you’re going to have to take my word that I’m doing a good job at presenting the game.

Again I don’t have a screen shot to show, but for some people who might wonder how I’m going to make one town seem so much more advanced then the rest I’ll try to explain it. All of my fields are completely made from scratch except one. I used the pre loaded Northland as a base for the Nahara empire. I made a lot of changes though. The reason I used it is because if you look at it there is the desert in the middle, while I turned that into water. In the middle of the water I put the good castle 1. I raised the land so it is just under the water and the castle is completely visible. Then I put the city in the sky on all for sides of that. The arks are coming off of the castle so they seem like one. Then I connected them with a bridge in which I decorated to make look cool. The city in the sky that is hitting the bridge I made the ark the other way so it seems as though you have to go through it. That one is actually a town and the other three are just decorative pieces.

Because the one is a town you enter that first. That is like a living district. It’s more quit then the other part. At the back of the town I added an extension part to make the town bigger. I put an event in-between that added part and the real thing. The event warps you to the good castle 1. In the extended part I made it the same as the front of the good castle 1 so it seems as though you are just walking there. Like in FF12 you can see the other part of a town when you hit the loading screen so it seems more connected. It’s the same way on the way back to the smaller part.

I thought I would add that in so you see I’m not just using basic parts for the game. I’m trying to make it as unique as possible. I also try to use sound effects and flashes, music… to make the game feel more real. I guess that was for the people concerned if I could deliver. I hope knowing that will give you a little more faith in me.

I understand that is a lot to read so if you took the time to read it all please comment on it. The one thing I learned from the HC thread is constructive criticism really does help. That helped me learn to fill in the gaps. Like would someone really do that? Is that really believable? And the list goes on. I tried to fill in any gaps in the story myself on this one, but I know there are some I’m missing so if you have a question please ask me about it. If you think it sucks by all means tell me why you hate it. I know people say it’s your game, but when someone makes a game they have to adapt to what other people like or they won’t play it. Plane and simple if someone takes the time to make a game they’re going to want to share it so they can’t rely only on what they like. With that said tear away at it… and like always I have horrible grammar so please excuse that. Don’t worry I’m putting every thing in the game on my computer so I can do spell check.

For the people that like to know about characters I might do that some other time. You can be sure they all have there own personalities and I try to make them believable.

Oh… and one more thing. After typing all of this I still don’t know what name I should go with. What one do you think sounds better? Final Fantasy Prophecies or Prophecies of the Holy-Chaos?

Lausen
09-22-2007, 02:40 PM
Let me just say I hate lab tops. This is the second time i double posted with it. :shakefist I hate the built in mouse. The reason I need to know if anyone would play this game is because I'm not going to invest in a Max Drive if not. That's kind of way I gave a lot of details of the plot and basicly everything else.

JPS
09-22-2007, 02:41 PM
Wow, double posted a book...

Duel
09-22-2007, 06:19 PM
This sounds like a confusing epic.

Yeah, I didn't read it.

Ryner
09-22-2007, 06:41 PM
Well thanks for stopping by, Duelpro. Glad to have you here to contribute.

First off Lausen, don't call the game Final Fantasy, just don't. That's really all I can bring up right now since you kind of did overdo it with that last post. I'm usually telling people they don't give enough info, but in this case I think you just gave us too much too swallow. You don't need to tell us everything, but when you do you should at least spread the info out over a few days.

Duel
09-22-2007, 09:09 PM
See, THAT discourages me to play a an RPG. When someone posts something that big, and expects me to go "Oooh, I get it! I can't wait to play".

Yeah, too much to swallow.

Karr Lord of Chaos
09-22-2007, 09:19 PM
See, THAT discourages me to play a an RPG. When someone posts something that big, and expects me to go "Oooh, I get it! I can't wait to play".

Yeah, too much to swallow.

thats atleast better then your last reply. the dude here was looking for feedback on his idea. if enough people like it maybe he will go for it, if its a total flop its best he knows this now rather then wait till he makes the game and zip people play it.

Duel
09-22-2007, 09:21 PM
I'm sorry

I'm such a bastard

:(

Perversion
09-23-2007, 12:54 AM
I'm sorry, Lausen, but your first idea at the top of the thread did not sound all that interesting, so when it came time to read that wall of text, I was not able to. Sorry.

Lausen
09-23-2007, 02:01 PM
I see it would be more helpful to tell more about what’s unique in the game then the plot.


 The Game will have to take two slots. It may seem like that’s a lot, but what I'm doing is using 50% on each slot for the main story. Then the rest of the data will be side quests and such.
 I want the side quests to feel like Oblivion. Not just basic little one. They will go in depth. That's part of the reason I need history on more then just the main story.
 Every field I've put in at least 3 hours.
 You learn some skills by leveling up, but the others you’ll have to find Materia through the main story, side quests, chests, etc… Each Materia is for a specific character.
 You can’t buy weapons any where other then Nahara. I made it so you have to explore the world to find interesting and powerful weapons. The other way of getting interesting weapons is by going to Blacksmiths. Monsters drop materials for smithing.
 My goal is for each monster to have at least 8 skills. So far their all right around there.
 There are random battles, but there on low and I believe it was Obright that I got the idea from to have a skill to stop encounters. It’s nice for exploring.
 I’m trying to make exsiting and unique boss battles. One example is a fight against a mage. You do the first battle, then it cuts out and I use flashes and stuff to make it look like he’s casting a spell. The battle restarts with the main character on the mages side fighting against the party. If you know of any cool ideas for battles I’m all ears.

I don’t really do anything to fancy with variables other then the blacksmith, but I make the other aspects to the game more polished and detailed. I’m sure you’re wonder why so much side quests while the reason for that is the main story will play the same no matter what until the end. I use a variable to keep track of what quests you did then the end of the story is affected on that rather then the choices you make in the main plot. Depending on how many and what quests you did the ending will be different. I thought that would be different then the normal choices you make in the plot.

Because exploring the world is a big part of the game along with the story I put a lot of details in the fields. I also tried to make them reflect the fact that they went through a chain of disasters.

I think I'll go with Prophecies of the Holy-Chaos. It will just be like my own rpg maker franchise.

Perversion
09-23-2007, 11:19 PM
Okay, now THAT I read, and that I liked....my own personal thing, but I'm much more interested in the mechanics/gameplay of the game than the story. For me, it always seems as if everyone has these long wordy posts describing 1000s of years of the history of the "world," with all these little details, when in actuality, most of this stuff probably won't even figure into the game at all, and the player will probably never learn about all that information during the course of his (her) playing. I mean, yeah, it might inform the story and character development, but it's generally not going to be in the game wholesale. Plus, even though you've got all this history figured out, the game's story is gonna boil down to the dialogue, and how good you are at making it realistic and believable. Trust me, I've hit a brick wall on this exact thing in one of my current works-in-progress. I've got a really well-developed overarching storyline, but the character-level details, mostly being conveyed through conversations with NPCs, are just not cutting it.


So yeah....whatever story you decide to base this around, yeah, it's all well, fine, and good. But for me, it's the interesting things you are doing with the software in terms of gameplay that will really make or break your game. That and writing realistic, interesting dialogue that truly supports your idealized backstory.

Lausen
09-24-2007, 12:32 AM
Actually everything I mentioned will be, or has been discused in some form during the game. The main reason I need a big back story isn't for the main plot, but the side quests. It gives me more depth behind them.

Dusk Raven
09-24-2007, 09:01 AM
I thought maybe you you should make your two games interconnected, then I remembered the plot of this game. Might take a bit of work.

Lausen
09-24-2007, 09:22 AM
I've been thinking about that for a few day's now and I'm still not sure. I know I'll be done with this one before HC, but that one would end up the first in the series. It would take a bit of a rehal on boh games, but It would be worth it. I'll think on it for awile then get back

Lausen
09-25-2007, 11:20 PM
I thought about it for a while and I think I'm going to. I have sorta thougt of away to connect them.

I have been working on it today and I have a question. I made a dungeon ment to be a prison. I have random battles in most of my other ones, but in this one I want it to be visable guards. Characters would take up a lot of space so I was thinking The statue monsters with the staffs.

I thought if I made one character and gave them a cool face I could make them like a normal soldiers. That way I can place them all over the dungeon. I figure I could make it so one of then could hold a prison cell key neccessary to go on in he story so you have to fight them still.

I just wanted to know if you think that would look dumb? A bunch of the same looking statue dudes guarding cells.

I think the halls are small enough so if you pass a statue you would trigger the event. I haven't tested that though.

Dusk Raven
09-25-2007, 11:28 PM
I say go with what works.

And more importantly, go with what you like most.

Lausen
09-28-2007, 12:06 AM
I have a quick question. When you guys set up story events does it bother you if it's just the picture of the character their? Like say you're walking down a hall and you hit an event. You hear a noice, you turn around and then someone starts talking with the Message display mode, but the character itself isn't there. It would be like looking at nothing, but then again the 2D picture takes up most of the screen.

Ussually I have a character their so you can look at someone, but I ran acoss a part in my game where I would have to make a clone. I was just wondering what you thought because I'm having a hard time doing it, but it saves space.