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Map Editor Technical Demo 2.0
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Re: Map Editor Technical Demo 2.0
Look screenies:

Starting out

About town with my cat...

A close up of the buildings

Looking off the cliff in the Mountain Map

More mountain fun

Getting the passcode, one map at a time

The Lava dungeon

More lava, kinda dark

Hey, its the beach

The water sure is pretty

Lost in the underground cavern

Look, there's a sign.

Wait, still lost.

Oh, icy.

The vanishing waterfall, a personal favorite.

The creepy forest, with radioactive water?

More deliberately ambiguous shots of the forest.

Sand in my boots.

Sand storm a blowing, and a cactus!

The serene scene of a grassy road.

With a clear water river.
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Re: Map Editor Technical Demo 2.0
Map Editor Demo, now in PS3 format
http://www.thetruecoolness.com/PS3_S...EditorDemo.PSV
Remember to put this in PS3/EXPORT/PSV folder of your USB drive.
And all the maps were pretty well done. I'm curious as to why when you zoom out things get darker, though that might be a PS3 thing since that's what I tried it on. But yeah the waterfall was pretty cool, and the ice bridge too. I just wish the maps were longer because they're just so nice looking. But yes you continue to show what maps should look like on RPGM2.
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Re: Map Editor Technical Demo 2.0
He uses black fog to help make less ugly the sudden edge of the draw distance."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: Map Editor Technical Demo 2.0
Yeah, Draygone has it right. Most the maps in the demo feature fog. In cave, ice, lava, mountain, desert, and forest maps I use a varying degree of fog (usually from 40-60%) to further increase the player immersion into the map.
And congratulations and thank you TTC, as far as I know, you are the first person to actually play my demo.
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