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    Key Recycling

    This is a dumb lil trick for recycling dungeon door keys, whether for memory purposes or for convenience.

    1. Create 1-10 keys or whatever you need, and name them consecutively in some fashion. Key 1, Key 2, Key 3, or Bronze Key, Silver Key, Gold Key, etc.

    2. Place Standard Events in your dungeons that give your characters the keys. You can have specific monsters guard them if you wish, too. Treasure events won't work with this trick.

    3. Place locked doors in all your dungeons and lock them with Key 1, 2, 3, etc.

    4. Create an auto event outdoors that checks for treasure item Key 1 whenever you enter the world map. Have that event take all the keys from the party.

    This way, all the locked doors in the game can be locked with Key 1,2,3, etc. but the characters won't have them whenever they enter a new dungeon. They'll have to earn them by finding them.

    #2
    Re: Key Recycling

    But then, if they don't find the keys, they won't be able to open the doors in the other dungeon that need the keys you took away.
    Last edited by Dusk Raven; 09-12-2007, 09:20 PM.

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      #3
      Re: Key Recycling

      theres an event in each dungeon that will give you back key 1, key 2, etc..

      like the old SNES zelda game with the master key in each dungeon, that wasnt multiple keys, it was only one key done with the same trick he just pointed out
      Last edited by JPS; 09-12-2007, 09:36 PM.

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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        #4
        Re: Key Recycling

        Just remember, locked doors re-lock themselves after you leave a dungeon. You want to have a way to give the keys back to the player if they want to revisit the dungeon for some reason.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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          #5
          Re: Key Recycling

          just have the standard events that gives you the keys reset when you leave, but those events also has to be linked to a separate toggle switch so you dont end up with bizarre happenings

          Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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            #6
            Re: Key Recycling

            I was thinking more along the lines of allowing the player to get back to certain spots without having to go through all that searching again.
            "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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              #7
              Re: Key Recycling

              yeah, that is a lot of searching and everything and would make life much harder if you died and had to do all that again, in one of the games I made I made a statue the basis for a save point.

              Another thing is to have a "Checkpoint", have a variable with a value of 1 or 2 or so on that marks certain locations in the places, have a standard event trigger when you walk on it that sets the variable to the number for the location, then when you die have the conditions in the win/lose take you back to the last checkpoint you stepped on, then when you beat the area have that variable reset to 0

              of course that wouldnt work for random battle games

              hope I explained that clearly

              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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                #8
                Re: Key Recycling

                Welcome back JPS.

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                  #9
                  Re: Key Recycling

                  Is there an event to check for the keys? Or would you put the event to remove them even if you don't have any?
                  Another problem! If I exit the dungeon before finishing it I would have to do it all over again! I would hate that.
                  Last edited by ezz1692; 09-13-2007, 10:35 AM.
                  Game in progress: "Cards of Destiny"!
                  How many of you have tried Game Maker, for PC?

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                    #10
                    Re: Key Recycling

                    You would have an auto event check for Key 1 as soon as you enter the world map, which removes all the keys. This is how you stop the event from going into an infinite loop and freak out.

                    An yes, if you finish the dungeon before you finish it, you'd have to come back and start all over finding the first key. Such is a limitation of this trick, but necessary if you want to recycle keys. Otherwise you could go to a level one dungonen, obtain all the keys and leave, and then take them straight to a level 15 dungeon and get through it.

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                      #11
                      Re: Key Recycling

                      Or you could use less keys. You can put in certain parts of dungeons signs that block the passage. When you get to certain place, you activate a switch that removes the sign. The effect would be the same as using keys and you would use less items.
                      Game in progress: "Cards of Destiny"!
                      How many of you have tried Game Maker, for PC?

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                        #12
                        Re: Key Recycling

                        Good idea, but not really worth the effort.

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                          #13
                          Re: Key Recycling

                          It depends if you are in the limit of the item capacity or not.
                          Game in progress: "Cards of Destiny"!
                          How many of you have tried Game Maker, for PC?

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