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    360/ps3 weirdness

    Ok...I've been checking out the demos for both NBA Live '08 and Stranglehold on both systems...and for both, there's issues w/ the ps3 versions. For Stranglehold, the sound FX are TERRIBLE...it sounds like they're coming out of a tin can...and the lighting is flat and ps2ish. At one point though, the sound totally dropped out. For NBA Live '08, it definitely wasn't a consistant 60 fps (one of the "selling points" it points out at the end of the demo), unlike the 360 version.

    I know these are just demos, but I know these problems are also showing up for Madden and a lot of cross platform games where the ps3 one doesn't perform as well as the 360 version. What's going to change the trend, market share? Or, is the ps3 really that much harder to program for? I'll be interested to see if this trend continues...and I'll be interested to see the Stranglehold final review compared to the 360 one.

    On a seperate note, the 360 version of Skate is getting higher marks than the ps3 one.

    #2
    Re: 360/ps3 weirdness

    I've always believed that both systems are equally powerful in their own ways. But I was curious, so I asked a close friend of mine which system had the bit advantage--he said PS3 had it slightly, but not by much. I haven't noticed any differences in that department--both consoles look fantastic, even if you're not using an HDTV.

    Now, I hear Eternal Sonata is PS3 bound. I'm going to have to make some sort of decision on which platform to get it for, but then again, it makes no difference unless the PS3 had extra features. The only thing the same is the $60 asking price.

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      #3
      Re: 360/ps3 weirdness

      I'll take the diplomatic approach and say it's on account of them having plenty of experience developing for 360. And probably a lot of the games that are having trouble on PS3 are ones they'd already started on the 360 and tried to bring over the work they'd already done but the architecture is so different that it just doesn't work.

      Also, 360 pwns, PS3 iz teh suxxorz!!111!!!1 or something like that.
      I want that Mulan McNugget sauce, Morty!

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        #4
        Re: 360/ps3 weirdness

        Armored Core is arguably much better on the PS3.


        It's got to be the programmers. It really is programming a completely different way. The PS2 was also a complete mess to program for and developers hated it. You can't ignore the system that's selling, though. I had a phone interview last week with a company and I asked them the question, "What next-gen system are you excited to work with?" They responded with the Wii because it's so innovative and then they said, "If the PS3 is as hard to work with as the PS2, I am NOT looking forward to it at all."

        "Couch co-op is the only true co-op." Richard of the Cooks.

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          #5
          Re: 360/ps3 weirdness

          Don't forget that MS bribes you with achievement points for multi-platform games.

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            #6
            Re: 360/ps3 weirdness

            I try not to care about the achievement points...but I get lured in by their stupid stupidness.

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              #7
              Re: 360/ps3 weirdness

              That was a very good move by MS, and PS3 better hope that trophies take off.

              "Couch co-op is the only true co-op." Richard of the Cooks.

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                #8
                Re: 360/ps3 weirdness

                games that are developed for one system in a generation are always going to have poorer performance for the system they're ported to. it's only when you port from an earlier generation to a newer that the ports will be identical quality, or better. as long as companies are building games on 360 dev kits first, and then porting them to the PS3, there's going to be issues. look at last generation. Resident Evil Code: Veronica for DC and the japanese only release of Code: Vernonica X for DC both function much better than the PS2 and gamecube versions. PS2 is a bit weaker than the DC in quite a few aspects, but the GC blew the DC out of the water completely, and it's port still had problems. MGS2 worked great on the PS2, and had frame issues on the Xbox, despite it being the superior hardware. Grandia 2 for the DC used a lot of really high-res colorful textures, stuff the PS2 does not like. and so the PS2 version of that was ugly as hell.

                and games that are designed to be multiplatform are always going to be "better" on one system. it's been very small differences before now, because the architecture was all somewhat similar. but now it's just too different, and the differences are becoming much easier to notice. When these games are made, they pick the system that is easiest for them to work with to do the development on, and then do the ports after all the major work is done. they're used to the 360, so the games are developed on the 360. companies rarely invest the time and money it would take to fully develop a multiplatform game on each system it's set for release on, and until they do, you're going to have these problems.

                the 360 has the advantage that the PS2 had last generation (thanks to the early death of the dreamcast). it was the only system in it's generation for a year. so the developers got to work out the kinks for it early on, and learned how to make the system do whatever they wanted with minimal hassle. so the PS2 was used as the base for multiplatform titles last generation, and it's versions of those games were pretty much always superior. and because the system was so familiar to developers, it got most of their attention for exclusive games, which led to the Xbox and GC's libraries being so limited.

                I can't wait to see how badly games designed for the PS3 end up working on the 360. if MGS4 ever goes multi-platform, 360 owners can look forward to either a 10-DVD set, or heavily compressed textures and audio. a game designed to use blu-ray is NOT going to fit well on DVD.



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                  #9
                  Re: 360/ps3 weirdness

                  Originally posted by Valkysas View Post
                  games that are developed for one system in a generation are always going to have poorer performance for the system they're ported to. it's only when you port from an earlier generation to a newer that the ports will be identical quality, or better. as long as companies are building games on 360 dev kits first, and then porting them to the PS3, there's going to be issues. look at last generation. Resident Evil Code: Veronica for DC and the japanese only release of Code: Vernonica X for DC both function much better than the PS2 and gamecube versions. PS2 is a bit weaker than the DC in quite a few aspects, but the GC blew the DC out of the water completely, and it's port still had problems. MGS2 worked great on the PS2, and had frame issues on the Xbox, despite it being the superior hardware. Grandia 2 for the DC used a lot of really high-res colorful textures, stuff the PS2 does not like. and so the PS2 version of that was ugly as hell.

                  and games that are designed to be multiplatform are always going to be "better" on one system. it's been very small differences before now, because the architecture was all somewhat similar. but now it's just too different, and the differences are becoming much easier to notice. When these games are made, they pick the system that is easiest for them to work with to do the development on, and then do the ports after all the major work is done. they're used to the 360, so the games are developed on the 360. companies rarely invest the time and money it would take to fully develop a multiplatform game on each system it's set for release on, and until they do, you're going to have these problems.

                  the 360 has the advantage that the PS2 had last generation (thanks to the early death of the dreamcast). it was the only system in it's generation for a year. so the developers got to work out the kinks for it early on, and learned how to make the system do whatever they wanted with minimal hassle. so the PS2 was used as the base for multiplatform titles last generation, and it's versions of those games were pretty much always superior. and because the system was so familiar to developers, it got most of their attention for exclusive games, which led to the Xbox and GC's libraries being so limited.

                  I can't wait to see how badly games designed for the PS3 end up working on the 360. if MGS4 ever goes multi-platform, 360 owners can look forward to either a 10-DVD set, or heavily compressed textures and audio. a game designed to use blu-ray is NOT going to fit well on DVD.

                  Yes. Yes. Yes.


                  Either that or mass required downloadable content.
                  Last edited by Chad; 09-11-2007, 04:03 PM.

                  "Couch co-op is the only true co-op." Richard of the Cooks.

                  Comment


                    #10
                    Re: 360/ps3 weirdness

                    Yeah, but at the same time, I doubt that Kojima would have said that MGS4 was technically possible on 360 if the DVD format was a big issue.

                    Besides, three dual layered dvd's basically equal a standard blu ray disc. Even games like Oblivion doesn't completely fill up a dual layer dvd, and for the ps3 version they just put the same data over and over on the disc as a clever way to get faster load times. So.... yeeaaahhh, I don't think DVD is that big of a deal.

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                      #11
                      Re: 360/ps3 weirdness

                      I really would like to see how FFXIII and MGS4 play... but all that isn't gonna happen for like another year or two.

                      It all matters if the game is console specific or not. Otherwise it's multi-platform and it seems like so far, those kinds of games are running better on the 360.

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