I want some cool ideas on making gameplay 'faster' in RPM3.
I was thinking all characters and enemies could have the "Swift" effect on naturally or something to make battles faster.
And perhaps there should be some way for parties to have a constant "Encounters Down" buff on, to cut down on encounters and encounter loading times.
I was thinking all characters and enemies could have the "Swift" effect on naturally or something to make battles faster.
And perhaps there should be some way for parties to have a constant "Encounters Down" buff on, to cut down on encounters and encounter loading times.



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