I picked up RPGM3 a few months ago. After some basic tinkering and such, once I felt I had a working understanding of the system, I started work on a full-fledged game. I quickly became frustrated with the system, as the limitations became over apparent. Everything I wanted to do in that game required much more memory and space than it needed to, as I had to design overly complex work-arounds for simple things...like tracking Money.
Well, after some searching and patience, I've scored a copy of RPGM2, and all I have to say is...what have I done?
I'm so overwhelmed by the structure of this tool, I'm having trouble finding a foothold and getting my bearings.
So, where do I start? Trying to take in maps and scripts and traits and indirect effects and direct effects and VFX and flags and classes and such is just blowing me away!
Well, after some searching and patience, I've scored a copy of RPGM2, and all I have to say is...what have I done?
I'm so overwhelmed by the structure of this tool, I'm having trouble finding a foothold and getting my bearings.
So, where do I start? Trying to take in maps and scripts and traits and indirect effects and direct effects and VFX and flags and classes and such is just blowing me away!



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