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    Item Recipes and Crafting

    Here's something fun I thought up. Might've been said before.

    Just make a building or dungeon and populate it with Standard Event hero stones to look and serve as "anvils". Then require the event to run when the player has the correct 1-3 treasure items and or variables.

    If they do, ask, "Do you want to combine Treasure item A and Treasure item B into a Sweet Sword?" If yes, remove item A and B, obtain item Sweet Sword, etc.

    You'll probably want a character there or a sign that explains how the system works, what can be made, and how.

    This is a very, very simple way to have a sort of DOTA style recipe system. It can work for some neat, poweful equipment or even something like alchemy.

    #2
    Re: Item Recipes and Crafting

    In Series 1, I have a little side thing similar to this. Basically, when you fight certain battles (in dungeon maps, if I remember correctly), there is a "rare" chance that enemies will drop a certain treasure item. If you collect one of these, you can trade it in to an NPC in one town for a decent weapon. If you collect 2, you get a better weapon, and if you collect three of them, you can trade them in for the best item.

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      #3
      Re: Item Recipes and Crafting

      Beware! Making the item be dropped in random battles can be a problem. If I go to the anvil 1 and say yes when asked if I wanna combine the two items, i will get the sword even if I don't have the two items! It will happen the same if the items are sold in a shop. If they give the items to you in an event, you can use variables to prevent obtaining the sword without the items; or else, in the start of the game I could get all the items!
      Game in progress: "Cards of Destiny"!
      How many of you have tried Game Maker, for PC?

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        #4
        Re: Item Recipes and Crafting

        That's why you use treasures, so

        1. They can't be sold or dropped

        2. The game actually checks if you have them

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          #5
          Re: Item Recipes and Crafting

          I actually used variables even though my treasure items were dropped randomly. I needed to do this because NPCs don't have an ability to check for treasure items (although, if you are using an event, it'll work just fine if you set it to check for treasure items).

          What I did was put an invisible auto event in each dungeon where there was the possibility of the treasure being dropped, and had it check for the treasure item. If the characters indeed HAD the item, the event would add one to the variable, and switch to the next mode to avoid an auto event loop. I did this three times, once for each treasure item. Then, when you got to the NPC, it would check the variable. If it equalled one, then he "knew" you only had one of the treasures, and got the lowest rated item. If the variable equalled two, then you got the next best one, etc.

          Now that I think about it, I think I also had another variable in each auto event that kept track of which item you had, so when you got to the NPC, he "knew" which treasure to take from you to give you the item. In other words, the game never took a treasure away from you that you never had in the first place.

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            #6
            Re: Item Recipes and Crafting

            Originally posted by coldwar View Post
            That's why you use treasures, so

            1. They can't be sold or dropped

            2. The game actually checks if you have them


            Originally posted by Pagerron View Post
            What I did was to put an invisible event when there was the possibility of the treasure item being dropped...
            Can monsters drop treasures or not?
            Last edited by ezz1692; 08-30-2007, 05:53 AM.
            Game in progress: "Cards of Destiny"!
            How many of you have tried Game Maker, for PC?

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              #7
              Re: Item Recipes and Crafting

              I believe that they can.
              If not, there would be quite a few tricks that don't work.
              Like, the "keep track of EXP/Money from random battles" trick.
              .

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                #8
                Re: Item Recipes and Crafting

                Again, coldwar's post confused me a little bit...
                Game in progress: "Cards of Destiny"!
                How many of you have tried Game Maker, for PC?

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                  #9
                  Re: Item Recipes and Crafting

                  Haha. We are just not grooving together, ezz.

                  I mean that the player can't drop or sell treasures. Monsters, on the other hand, can drop them upon defeat, of which you can control the probability of.

                  Perversion's idea is good for having NPC's be a 'smith'.

                  My idea is much less complicated because I'm hella lazy. But his explanation is much more advanced and I would imagine more user friendly.

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                    #10
                    Re: Item Recipes and Crafting

                    Oh, ok, now I get it...
                    Game in progress: "Cards of Destiny"!
                    How many of you have tried Game Maker, for PC?

                    Comment

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