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Uwe Boll blames the game's lack of plot for his movies not being well received.

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    Uwe Boll blames the game's lack of plot for his movies not being well received.

    /spit


    http://www.gamespot.com/news/6177606...stnews;title;0

    PAX '07: Uwe Boll publicizes Postal, plays blame game
    Controversial filmmaker makes a surprise appearance to trumpet his latest movie; says lackluster game plots are the reason his game-to-film adaptations aren't critically well-received.
    By Tom Magrino, GameSpot
    Posted Aug 25, 2007 12:43 am PT

    SEATTLE--As the first of several planned Q&A sessions with Penny Arcade founders Jerry Holkins and Mike Krahulik wound down, the duo announced that they had a very special guest to toss to the lions of this year's Penny Arcade Expo. While the team had initially planned to offer up very special guest Jack Thompson to provide a counterpoint to the day's offerings, Holkins dejectedly revealed that the Florida lawyer was unwilling to show. With that intro, his stead took the stage, and it turned out to be none other than widely reviled game-to-film adaptation specialist Uwe Boll.


    Director of roundly panned game-to-film adaptations as Bloodrayne and Alone in the Dark, Boll took to the stage to trumpet his latest artistry, Postal. Though the filmmaker's presence initially stunned the crowd, who were in extremely jovial spirits following the aforementioned Penny Arcade Q&A, many quickly regained their senses and made a mass exodus in protest.

    However, many more hung around to get their first look at Postal, a reel of which Boll was quick to run. The preview began inside the cockpit of one of the fated aircraft destined for the World Trade Center on September 11, 2001. After patting themselves on the back for a job well done, two terrorists get into a heated debate regarding the exact number of virgins promised to them in the after life. At which point they call up Osama bin Laden, who kindly informs them that it will be "20." Case closed.

    The scene then transitions to what appeared to be a Department of Motor Vehicles office. Within, a disgruntled individual forced to give up his spot in line due to inaccurate paperwork begins to shoot up the place, as attendants passively look on behind their shield of bullet-proof glass. After some hammy dialogue about the world needing to come together in unity by filling their hands with hugs and not guns, the screening ended.

    According to Boll, the film is designed to be a parody of the current political climate that, in his view, is defined by religious extremists on all sides. He also hopes that the film will help break the taboo of referencing 9/11, as well as promote healing on the subject through humor. He feels that it is his best work yet, primarily because he has put a lot more effort into this script than in ones prior.

    After Boll's explanation of the film, several convention-goers stepped up to the Q&A mic to launch acerbic insults at the self-styled auteur, as well as ask a few genuine questions. In response to several questions that essentially distilled to, "Why do you keep making bad movies?" Uwe offered several explanations.

    First, Boll said that the stories in his films are lacking due to the fact that his source material isn't good to begin with, offering up House of the Dead as an example. He went on to say that Sega had approved the film's script, and that it ended up making $80 million worldwide, yet alone took about $7 million to make.

    Boll also claimed that because his movies continue to make money, they are therefore a success. In the case of Bloodrayne, he said that the movie diverged from the game so drastically because it was intended to be a trilogy. As such, he wanted to fill in back story for the character with the first installment.

    Boll concluded his appearance by simply stating, "I go my own way, I'm not going with the system."
    Last edited by Goufunaki; 08-26-2007, 02:52 AM. Reason: forgot link
    http://www.youtube.com/user/Goufunaki


    #2
    Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

    The preview began inside the cockpit of one of the fated aircraft destined for the World Trade Center on September 11, 2001. After patting themselves on the back for a job well done, two terrorists get into a heated debate regarding the exact number of virgins promised to them in the after life. At which point they call up Osama bin Laden, who kindly informs them that it will be "20." Case closed.

    ...

    Comment


      #3
      Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

      <insert witty remark here>
      PSN: KingJamos

      Add me... I'll wait.

      Comment


        #4
        Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

        Gotta give it to him for being such a stubborn guy.

        Comment


          #5
          Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

          After patting themselves on the back for a job well done, two terrorists get into a heated debate regarding the exact number of virgins promised to them in the after life. At which point they call up Osama bin Laden, who kindly informs them that it will be "20." Case closed.
          Honestly, I thought that was kind of funny.

          Comment


            #6
            Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

            I have to admit, I find that cockpit conversation to be funny. You know that by anyone else, a comic by Loki or Gloomy, a Mel Brooks bit, a Chapelle show skit, it would be hilarious.

            Edit: Wow, Kefka you crushed me.
            Last edited by Chad; 08-26-2007, 03:54 AM.

            "Couch co-op is the only true co-op." Richard of the Cooks.

            Comment


              #7
              Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

              Uwe Boll passes the buck just like Joss Whedon.

              The difference? Joss has talent.
              "Mindless killing doesn't do a lot for me anymore." - Sampson

              Comment


                #8
                Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                I also sort of thought that first scene was amusing. I'm sure actually watching it would ruin any comedic potential it had, but still.

                Comment


                  #9
                  Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                  Well, in a review I read, that scene was supposably actually pretty funny and the comedic timing was good. The rest was downhill.
                  Last edited by Caciss; 08-26-2007, 11:33 AM.

                  Comment


                    #10
                    Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                    Isn't that the review that we all read? Because someone else posted it?
                    "Mindless killing doesn't do a lot for me anymore." - Sampson

                    Comment


                      #11
                      Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                      I forget where I read the review, so who knows?

                      Comment


                        #12
                        Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                        Jesus.
                        "Mindless killing doesn't do a lot for me anymore." - Sampson

                        Comment


                          #13
                          Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                          Well, it's not like Boll's lying through his teeth. The games he movi-fied didn't have big screen plots to begin with;they were basically built around the gameplay. Making a movie adaptation of a game is tough, because everyone has some version of the game-movie dreamt up in their heads, and then the audience gets all whiny when it doesn't end up like their version, much like the whole RPG Maker ridiculousness.
                          Quote of the moment - "When you cut down a tree, don't stand near it."

                          Comment


                            #14
                            Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                            Why does he make bad movies? Because the stories suck, but people keep paying to see them.

                            I mean, you can't really hold it against him for being right.

                            Comment


                              #15
                              Re: Uwe Boll blames the game's lack of plot for his movies not being well received.

                              Originally posted by Crimson Knight View Post
                              Making a movie adaptation of a game is tough, because everyone has some version of the game-movie dreamt up in their heads, and then the audience gets all whiny when it doesn't end up like their version, much like the whole RPG Maker ridiculousness.
                              That goes for any adaptation.

                              Comment

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