Is it cooler to have a lot of towns in the world with a lot of simple NPCs for the epic exploration feel, or only a single town with only a handful of NPCs that are complexly programmed to behave diversely?
Things to consider: There aren't a lot of shop and inn templates in RPM3 and the game can only handle 100 characters.
Things to consider: There aren't a lot of shop and inn templates in RPM3 and the game can only handle 100 characters.





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