Announcement

Collapse
No announcement yet.

Event problem

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Event problem

    Hello. I've got a problem
    There's this maze in my game. It is an incredibly long maze. A reward at the end. How to enter? The'res a warp point in a house. How to exit? when you enter the maze, there's an auto- event.
    Mode 1: Auto (named magician leaves)
    Leave party: Magician
    Join party:Miner
    Modify mode: #2 Magician rejoiner
    Modify mode: #2 Magician leaver
    Mode 2 is empty.
    You get out of the maze with a skill that a miner has enabling to escape the dungeon.

    In the house, there was an invisible event, magician rejoiner, that has just been turned to mode 2. Mode 1 is empty.
    Mode2: Auto
    Join party: Magician
    Leave party:Miner
    Modify mode: #1 Magician leaver
    Modify mode #1: Magician rejoiner

    While playtesting, it says theres a loop.
    Help please!
    If it's confusing, tell me.
    Game in progress: "Cards of Destiny"!
    How many of you have tried Game Maker, for PC?

    #2
    Re: Event problem

    Originally posted by ezz1692 View Post
    If it's confusing, tell me.
    Ok...it's confusing.

    ...but I think if you just add a DISPLAY>DISPLAY-OFF event code to the event which keeps looping, it will fix the problem. If you want to change modes instead, make sure the blank mode is NOT set to 'auto'.

    Comment


      #3
      Re: Event problem

      Originally posted by Obright View Post
      ...but I think if you just add a DISPLAY>DISPLAY-OFF event code to the event which keeps looping, it will fix the problem.
      I want that each time I enter the maze, the miner enters and the magician dissappears, and viceversa when exitiong. If I display off, that'll only happen once.
      Game in progress: "Cards of Destiny"!
      How many of you have tried Game Maker, for PC?

      Comment


        #4
        Re: Event problem

        Originally posted by Obright View Post
        If you want to change modes instead, make sure the blank mode is NOT set to 'auto'.


        If this doesn't help you, then take your time, and try your best to explain exactly what is happening. When is the loop happening, is it in the house, or in the dungeon?

        There's no problem in RM3 that can't be remedied if you're patient...and I'll do the same to help you as best as I can.
        Last edited by Ωbright; 08-16-2007, 07:47 PM.

        Comment


          #5
          Re: Event problem

          Well, I think I get that the magician is the one who goes in the warper and the miner is in the maze.
          Event Code of Warp Point in house
          Keep only 1 mode.
          Leave Party- Magician
          Warp- Maze
          Join Party- Miner
          At exit, the warp or invisible event should have the following-
          Event Code of Warp at end of Maze
          Keep only 1 mode.
          Leave Party- Miner
          Warp- (Wherever)
          Join Party- Magician
          If that isn't what you needed help with, then I don't understand quite what your asking for.

          Comment


            #6
            Re: Event problem

            You have to put the warp command last. Anything after the warp command will not run. Also, this SHOULD be fixing the loop problem, as well...hmm.

            The 3 ways to stop loops:

            - Display-OFF event code
            - Switching mode to one set to 'button' or 'touch'
            - Warping away from the event
            Last edited by Ωbright; 08-16-2007, 08:21 PM.

            Comment


              #7
              Re: Event problem

              Originally posted by Obright View Post
              You have to put the warp command last. Anything after the warp command will not run.
              I didn't know that.

              Comment


                #8
                Re: Event problem

                Me neither...until I found it out the hard way...

                There are actually other ways to stop a loop trap (V-C Branch, or Treasure requirement), but I thought it might be a good idea to stick to the basics at first. If you're still having trouble later, we'll go there.

                The first event should: (in this order)
                - Add character B
                - Remove character A
                - Warp to maze

                Once you warp away, the event becomes null until you return to the house. It shouldn't matter, though...because this event shouldn't be set to 'auto' anyway...unless you set the warp destination from the maze to somewhere else. Otherwise you'll just warp back to the house and immediately warp back to the maze.

                In the maze, the 2nd event should:
                - Add character A
                - Remove character B
                - Warp back to house

                You shouldn't set this as 'auto', or else you'll nullify the whole point of the maze, which is to get to the end. Once you've DONE that, the event can be set to 'touch' or 'button'.
                Last edited by Ωbright; 08-16-2007, 10:11 PM. Reason: I wanted Greedo to shoot first.

                Comment


                  #9
                  Re: Event problem

                  Before the plan was of having the auto event in the room that makes the character change AND an warp point, but I think that the idea of having the event being also the warp point should work. I don't know what caused the loop yet, but I'll stick to this.
                  Game in progress: "Cards of Destiny"!
                  How many of you have tried Game Maker, for PC?

                  Comment


                    #10
                    Re: Event problem

                    Thank you all.
                    Game in progress: "Cards of Destiny"!
                    How many of you have tried Game Maker, for PC?

                    Comment

                    Working...
                    X