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variable help please im about to crack!

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    variable help please im about to crack!

    this is my first post but i need help!i have been looking at most of the variable help threads but they wern't much help to me.
    but what i need is exact directions to this...
    (its kind of a quest)you go up to a person and he says if he would do a quest for him to kill three monsters. But i dont know how to really do that. so all i need is direcions on the codes i need and were to place them in order. if anyone can help me please do so. thank you

    #2
    Re: variable help please im about to crack!

    If you need variable help, I'll assume you know how to set up the yes/no event asking you to do the quest. First, make a second mode on the questgiver and switch to it on the code if you accept the quest. Using variable X as any variable (you choose), on each monster, you'll need something like this:

    Mode 1:
    Battle (Monster party with the monster)
    Win Loss Branch
    Win-
    Variable X + 1
    Display Off
    Loss-
    Ending, unless they can live after losing to the monster. In that case, don't forget a heal event!

    Use that code on all three monsters. MAKE SURE you make the variable + 1, not = 1. Then you'll have three when you beat three monsters. Talk to your questgiver again, whose mode 2 should look like this:

    Variable Control Branch (Variable X)

    Variable X < or = 2:
    Display Message: "You haven't kill enough monsters yet!"

    Variable X = 3:
    Display Message: "Thank you for killing those monsters!"
    Followed by whatever else you want.

    That work?
    Last edited by hitogoroshi; 08-01-2007, 11:05 AM.

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      #3
      Re: variable help please im about to crack!

      thank you!thanks alot. if i get posts so quick ill keep coiming back if i have problems!but i have a question what do you want me to display off?
      Last edited by darkerclaw; 08-01-2007, 01:01 PM.

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        #4
        Re: variable help please im about to crack!

        He means display off that event. If you display off an invisible event, it won't reactivate.

        Very handy in reducing memory and not having to add extra modes.

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