i cant seem to make a quest where i have to kill monters. i really need help to make quests somebody please help.
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help me please
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Re: help me please
Like, kill 10 orcs go back to a guy for a reward?
Make an orc group (let's make them just have 1 in the group) drop a treasure item. Then have an auto event in the field (or wherever) that tracks if the group has the tresure item add +1 to a variable then remove the treasure item from the party. Then have another event that when you talk (or whatever) to it tracks if the variable is 10 or over.
If you don't understand how to do it we have guides to help you.
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Re: help me please
If what RD said is your issue, I JUST finished writing something to help. Maybe it'll help you too:
If you need variable help, I'll assume you know how to set up the yes/no event asking you to do the quest. First, make a second mode on the questgiver and switch to it on the code if you accept the quest. Using variable X as any variable (you choose), on each monster, you'll need something like this:
Mode 1:
Battle (Monster party with the monster)
Win Loss Branch
Win-
Variable X + 1
Display Off
Loss-
Ending, unless they can live after losing to the monster. In that case, don't forget a heal event!
Use that code on all three monsters. MAKE SURE you make the variable + 1, not = 1. Then you'll have three when you beat three monsters. Talk to your questgiver again, whose mode 2 should look like this:
Variable Control Branch (Variable X)
Variable X < or = 2:
Display Message: "You haven't kill enough monsters yet!"
Variable X = 3:
Display Message: "Thank you for killing those monsters!"
Followed by whatever else you want.
That work?
Last edited by hitogoroshi; 08-01-2007, 11:07 AM.
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Re: help me please
Originally posted by binxmani cant seem to make a quest where i have to kill monters. i really need help to make quests somebody please help.Well, the variable sample event under the "tutorials" category on the front page has you go to a creature that gives you three coins (you pick which you want) and then you deposit that coin in a fountain. Depending on which coin you picked, there will be different results when the coin is deposited in the fountain.Originally posted by binxmani dont mean to sound like such a baby but i understand most everthing except how to do the different kinds of quests. are there guides about each one? im sorry for not understanding.
Did Red Dragon and Hitogoroshi's posts help answer your question in any way?
If not, you need to tell us exactly what you mean by a quest to kill monsters.
For example, tell us something like this. A man asks you to kill nine monsters. After the ninth one is killed, you go back to the man and he gives you a reward. The next time you talk to the man, he says "May the rest of your quest go well" and that's what he says throughout the game from then on.
We can help you get on the right track with this, but we need to know what you desire the end result to be." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: help me please
In mode 1, give the guy a val cond branch using variable Shared 1 (for an example...you can use any variable). Have the branch laid out where Shared Variable 1=0 and Shared Variable 1=1.
Now make an event where you fight the monster. Basically, make an event where you want the monster placed, and have a battle versus monster (this is under control type, under the heading "battles"). Pick the monster you want to fight (it needs to be in a party first), then make a battle result branch. For "win battle," go under property control, and choose "modify shared variable". Make Shared variable 1=1. Basically, what this is doing is equating killing the monster with shared variable 1 equalling 1.
So go back to the original guy. In his val cond branch, it equals 0 and 1. Well, under the branch for zero, (meaning, you've not killed the monster yet), have him say, "You've not killed the monster yet," or whatever. Under the branch where shared variable 1=1 (meaning, you've killed the monster), have him say, "Wow! You killed the monster," or whatever. If you then want him to say something else, go to property control, select add mode, and then create a mode two for the character. Now you can have him say, "I will be forever grateful," or whatever. Hope this helps.Last edited by Perversion; 08-03-2007, 07:41 PM.
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Re: help me please
Couldn't you just you just modify the mode of the character that you return the quest to?
Like, Mode 1 is where the character says "Go and kill the beast to prove yourself a hero."
Hero kills the monster, and the battle modifies character to mode 2.
Upon returning to town, the character in mode 2 now says, "Great work, have a sweet sword." And then switch the mode to 3, so everytime afterward he says, "Thanks again. You're a real hero around here."
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Re: help me please
Call me crazy, but I think if you want to make a game with any sense of depth or creativity (excluding your story), you'll eventually need to learn how to use variables. Any game made with using only mode changes, and not using variables at all is going to end up being pretty simplistic, and, to me, not that interesting. But that's just me. Personally, I can't even fathom making a game without variables. They just allow a much greater freedom to do interesting things with the software. The concept for all of my submitted games (excluding my garbage games) would not even have been possible without using variables.
In my first game, you can choose to play as good or evil, with an alignment system tracking your actions. Plus, there are two different guilds you can join, and numerous sidequests, along with many other features. None of this would have been possible without variables.
In my second game, there are about 10 minigames, the majority of which wouldn't be possible without using variables.
I guess if you just want to have a story, go around killing monsters, and a few simplistic quests in your game, then using modes might be okay. But I wouldn't download a game like that.Last edited by Perversion; 08-23-2007, 04:17 PM.
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Re: help me please
I still say variables aren't completely necessary. In my game, you have to gather 6 angel cards in orger to defeat the evil lord, but as the cards have a specific order in which you have to obtain them that i hardly use variables. Until now, I haven't used them.Game in progress: "Cards of Destiny"!
How many of you have tried Game Maker, for PC?
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