You know how some games have a little message display that comes up when you enter another area? It says what area you entered. I was wondering how you could do that with RPGM3. And then it hit me. We could copy the maps, change the name, have a warp, and BAMB!! We would have our specified area.
I'll give you an example. Make a map, copy the map, and change one of their names. For example, our main map will be called World. In World, there will be a lake called Lake. We want it to say that we are next to Lake, so we call the second copy map Lake. In the layout editor for World, put an invisible warp where you want it to say Lake. Make it warp you to the Lake map, and put it close to where the warp start was in the World map. Set the invisible warp to auto. This is where it gets tricky. You'll have to do a lot of trial and error untill you get it just right. I havn't tried this out yet, so I can't garuntee it will be seemless or even if it works. It couldn't hurt to try though, could it?
I'll give you an example. Make a map, copy the map, and change one of their names. For example, our main map will be called World. In World, there will be a lake called Lake. We want it to say that we are next to Lake, so we call the second copy map Lake. In the layout editor for World, put an invisible warp where you want it to say Lake. Make it warp you to the Lake map, and put it close to where the warp start was in the World map. Set the invisible warp to auto. This is where it gets tricky. You'll have to do a lot of trial and error untill you get it just right. I havn't tried this out yet, so I can't garuntee it will be seemless or even if it works. It couldn't hurt to try though, could it?


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