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    Launchpad unlocking

    Hi, people. I've got a doubt. If there is a launchpad in town A that takes you to town B, and I want it to be unlocked when I enter town B, how do I do it? Please help.
    Game in progress: "Cards of Destiny"!
    How many of you have tried Game Maker, for PC?

    #2
    Re: Launchpad unlocking

    You're gonna have to place the launchpad in Town A, and block it off with fences. Create a row of fences with an entrance to the launchpad one fence-length long. Then put an invisible touch event there that says "The launchpad isn't offering trips today." (or some sort of message that says "This isn't available yet") The event should also move the player back a bit so he's standing just beyond the invisible touch event (prevents the player from getting into the launchpad area).

    Then in Town B, if just going there unlocks the launchpad, use an invisible auto-event that displays off the "can't go there" event between the fences in Town A. Then have the unlocking event display itself off so it doesn't get caught in a loop.

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      #3
      Re: Launchpad unlocking

      Wouldn't the fences have to be part of some sort of an event as well, else they would still block the player from entering the launchpad?
      A God from the Machine - Menander

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        #4
        Re: Launchpad unlocking

        Not if you leave a gap in the fence where the invisible event is.

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          #5
          Re: Launchpad unlocking

          I did this kind of thing twice in "Raiders Of Lekunder", and I'm gonna be doing it again in the sequel. It works to block off something that won't become available until later on (or until a condition has been met).

          Fences should be decorative objects, by the way.

          When I said this: "Create a row of fences with an entrance to the launchpad one fence-length long", I meant the entrance to the launchpad should be a gap in the row of fences.
          Last edited by Crythania; 07-18-2007, 10:19 PM.

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            #6
            Re: Launchpad unlocking

            Thank you, Crythania, that was just what I wanted to know.
            Game in progress: "Cards of Destiny"!
            How many of you have tried Game Maker, for PC?

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              #7
              Re: Launchpad unlocking

              Thats a cool idea.
              I may consider it in my game.

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                #8
                Re: Launchpad unlocking

                Originally posted by Phoenix View Post
                Not if you leave a gap in the fence where the invisible event is.
                OH! Sorry, I misread the instructions and thought the fence was meant to totally block off the launchpad, thus eliminating players from using it to get to town B. I figured the flavor text was just to alert players to the fact that the launchpad will/may be operating "later" and you will/may/won't need it at that point...
                A God from the Machine - Menander

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                  #9
                  Re: Launchpad unlocking

                  Originally posted by Crythania View Post
                  You're gonna have to place the launchpad in Town A, and block it off with fences. Create a row of fences with an entrance to the launchpad one fence-length long. Then put an invisible touch event there that says "The launchpad isn't offering trips today." (or some sort of message that says "This isn't available yet") The event should also move the player back a bit so he's standing just beyond the invisible touch event (prevents the player from getting into the launchpad area).

                  Then in Town B, if just going there unlocks the launchpad, use an invisible auto-event that displays off the "can't go there" event between the fences in Town A. Then have the unlocking event display itself off so it doesn't get caught in a loop.
                  I used a "fallen tree" or one of the big rocks and put it in the way, set up as an event with no codes, then did a display off when I wanted to "unlock" the launch pad. Any of these items is big enough to block access.

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                    #10
                    Re: Launchpad unlocking

                    Save your time, save your money, save your fences. I did this in my game. Set up an invisible event RIGHT in front of the Ballon Clerk. Make the trigger for it a button press, and then give it two events, one where it is off, the other where it is on. When it is on, have a dialouge event say something to the effect of (in example from my game.) "I'm sorry, we don't give rides to unattended minors." and it will make it look like he is talking to you. In the same example, when you have an adult with the party, at joining, make sure to add an event that turns off the invisable event in front of the balloon, and you should be able to take the ride.

                    I belive this SHOULD work, as I have not played my game in a while.

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                      #11
                      Re: Launchpad unlocking

                      Originally posted by libra in red View Post
                      Save your time, save your money, save your fences. I did this in my game. Set up an invisible event RIGHT in front of the Ballon Clerk. Make the trigger for it a button press, and then give it two events, one where it is off, the other where it is on. When it is on, have a dialouge event say something to the effect of (in example from my game.) "I'm sorry, we don't give rides to unattended minors." and it will make it look like he is talking to you. In the same example, when you have an adult with the party, at joining, make sure to add an event that turns off the invisable event in front of the balloon, and you should be able to take the ride.

                      I belive this SHOULD work, as I have not played my game in a while.
                      Not gonna work. A player can walk right through a button event and access the clerk. Unless the invisible button event somehow overrides the clerk's ability to function. I've never placed two events right on top of each other (or an event within striking distance of a premade event).

                      Oh wait. I just remembered an instance in someone else's game where an invisible event placed right in front of a house's doorway did not prevent me from walking right through it and exiting the building via the premade door event.

                      Only way to truly block it off is with deco.

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                        #12
                        Re: Launchpad unlocking

                        EDIT -
                        Originally posted by Crythania View Post
                        Oh wait. I just remembered an instance in someone else's game where an invisible event placed right in front of a house's doorway did not prevent me from walking right through it and exiting the building via the premade door event.

                        Only way to truly block it off is with deco.
                        Way to come down nicely. I'll try to hope you didn't say that with an attitude, but the way you wrote it, it sounds like it. Next time, use a bit more tact and less pretentiousness.

                        Originally posted by Crythania View Post
                        Not Gonna Work
                        Discovered, created, and Playtested.
                        Launchpad Locking and Unlocking

                        Former ways to block your way when attempting to go on balloon rides can take up a lot of your decorative space, and if you like to have a lot of stuff on your screen (like me.) Then I found a way that uses only one event.

                        You will need created – 2 Towns. For example, we shall use my two towns, “Across and Christopher,” and my Senario “Too Young” to make it easy. You can use this in a variety of ways in your own games

                        Start out by open up your town and going to the fifth option page and make the fourth option “Open Space.”

                        Go to the layout editor and place an invisible event approximately at -30 on the Vertical Axis, and 60 on the horizontal access. (The best way to determine this is to create the event, then move it.)

                        Name the event “Too Young” create two modes (or more, depending on your game) and make the first mode activated by “Button.” This first mode will be the default, in which your character is too young to get on the balloon ride. I created this SPECIFIC event to where the one even changes it’s own mode, but you can trigger the mode change through a different event!

                        The first Mode’s Event Code should read something like this.
                        1 – Display - Dialouge – Balloon Clerk – “I’m sorry, but we cannot allow unaccompanied minors onto the balloons. Come back with your parents.”
                        3- Display – Turn Display Off – Too Young
                        2 – Property change – Modify Mode – “Too Young” – Mode 2

                        Leave the second mode’s trigger to Touch or Button, and leave the Event Code EMPTY.

                        Go back to your town Menu and choose Christopher. Go to the fifth page, and the open space we defined, change it to the Launchpad of your choice and place the destination as “Across” and the amount to whatever you wanna do.

                        Playtest. If you did this right, what will happen is that you will go up to the balloon clerk, and he will tell you “I’m sorry, but we cannot allow unaccompanied minors onto the balloons. Come back with your parents.” There will be a pause, and when you talk to him again, you should be able to get a ride. Use this neat trick to save some space, and you can even hide more events in this single event!
                        Last edited by Libby; 07-26-2007, 10:07 PM.

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                          #13
                          Re: Launchpad unlocking

                          Maybe I read it wrong, but Cry was just informing you that your idea (while somewhat valid) will NOT work.

                          The reason it seems to work is that you aren't close enough to the launchpad cler before you press the button. If you get right on top of a door/clerk/whatever it will function normally w/o activating the invisible event.

                          You CAN make the idea work, however, if you just set the event to "touch" and not "button" as then the Launchpad Clerk will "say" that you can't get on unless over 21 or accompanied by an adult and then boot you back a few steps.
                          Last edited by MagusMartovich; 07-31-2007, 04:26 PM.
                          A God from the Machine - Menander

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