So, after about 2 months or so, I've finally decided to see if my research and planning has paid off. I've played RPGM3 before so I know how to use it pretty well (and I've read pretty much every major thread on this site, thanx for all of the tips everyone throws out there), but now I'm ready to sit down and put a game together. Actually, I'm kinda intimidated; guys like Obright (creative genius, as far as I can tell), Crythania, Pagerron, all those guys have made games that make me feel....well, small in a certain respect. Anyways, here's my game........
At the start of the game you are Yulemo, a young man who has no family left. You've joined a group of rebels who are fighting against the tyrannical Emperor Surrega von Yarha, who took control of the entire planet of Aeramaya and placed into affect the "Civilian Conformity Edict." Basically, it states that twice a year every single settlement on the planet must send all of their able-bodied men to join the Emperor's army. If any town refuses to abide by the CCE (Civilian Conformity Edict, obviously), the entire population of that town is enslaved and the town itself is burned. Harsh.
Of course, some people didn't like this and decided to rebel. The first land to do so was Tuoly, where Yulemo begins. He's in a rebel camp north of his hometown, Ilem, which is now just a heaping mound of rubble. The rebels' plan is to make their way south to the Mother Castle, which holds control of Tuoly. On his journey he meets two great warriors with dark pasts, Ikaris and Aristot. They don't reveal much about theirselves, except for the fact that they are somehow related (to be revealed later in the game, of course).
The three travel to all seven lands, destroying the Mother (and Father, on some lands) Castles, eventually making their way to Fidara, home of the Emperor. After defeating the Emperor, however, the three learn something disturbing (not gonna say ANYTHING about this, as it is a major twist).
So that's a small glimpse of the story. There's a LOT more to it, but I can't really give that away.....
As I said there are seven lands, some connected to others, some solitary, floating in the ocean. There's Tuoly of course, which is actually a wasteland because of Imperial ravaging (there's also a deadly virus carried by one of the enemies). To the east is another wasteland, Molu. South of Molu is Lajamon, an exotic rainforest/jungle land filled with treachery and great dangers. Northeast of Lajamon, yet not connected directly (you gotta take a ship to get there), is Tilmoran, an archipelago of 6 islands, all connected by ferries. That is where the first major turning point occurs. Next is Olizuun, a vast desert land to the Northwest of Tilmoran (again, gotta take a boat). Olizuun is a land of mystery and of great peril (it's a desert, for gosh sake). Another major turning point occurs here. To the north (boat, again) is Leyum, another wasteland that actually has a lot of entertainment. Connected to Leyum to the southeast is Fidara, a grassland with a lot of evil. Whew...
I'm planning to avoid random encounters for the most part, mixing them in in certain areas only. I want to try and find a good mix between story and fighting (lots of boss fights), as well as sidequests and minigames. As i mentioned, most of this stuff is already planned out: weapons, armor, accessories, enemies, bosses, characters, yada yada yada. I just gotta get the actual game now.............
I'd like to here some feedback, see if this sounds like a cool idea. I'm probably gonna make it even if people say it stinks, but criticism is always good to hear.
I hope this wasn't too long..........
At the start of the game you are Yulemo, a young man who has no family left. You've joined a group of rebels who are fighting against the tyrannical Emperor Surrega von Yarha, who took control of the entire planet of Aeramaya and placed into affect the "Civilian Conformity Edict." Basically, it states that twice a year every single settlement on the planet must send all of their able-bodied men to join the Emperor's army. If any town refuses to abide by the CCE (Civilian Conformity Edict, obviously), the entire population of that town is enslaved and the town itself is burned. Harsh.
Of course, some people didn't like this and decided to rebel. The first land to do so was Tuoly, where Yulemo begins. He's in a rebel camp north of his hometown, Ilem, which is now just a heaping mound of rubble. The rebels' plan is to make their way south to the Mother Castle, which holds control of Tuoly. On his journey he meets two great warriors with dark pasts, Ikaris and Aristot. They don't reveal much about theirselves, except for the fact that they are somehow related (to be revealed later in the game, of course).
The three travel to all seven lands, destroying the Mother (and Father, on some lands) Castles, eventually making their way to Fidara, home of the Emperor. After defeating the Emperor, however, the three learn something disturbing (not gonna say ANYTHING about this, as it is a major twist).
So that's a small glimpse of the story. There's a LOT more to it, but I can't really give that away.....
As I said there are seven lands, some connected to others, some solitary, floating in the ocean. There's Tuoly of course, which is actually a wasteland because of Imperial ravaging (there's also a deadly virus carried by one of the enemies). To the east is another wasteland, Molu. South of Molu is Lajamon, an exotic rainforest/jungle land filled with treachery and great dangers. Northeast of Lajamon, yet not connected directly (you gotta take a ship to get there), is Tilmoran, an archipelago of 6 islands, all connected by ferries. That is where the first major turning point occurs. Next is Olizuun, a vast desert land to the Northwest of Tilmoran (again, gotta take a boat). Olizuun is a land of mystery and of great peril (it's a desert, for gosh sake). Another major turning point occurs here. To the north (boat, again) is Leyum, another wasteland that actually has a lot of entertainment. Connected to Leyum to the southeast is Fidara, a grassland with a lot of evil. Whew...
I'm planning to avoid random encounters for the most part, mixing them in in certain areas only. I want to try and find a good mix between story and fighting (lots of boss fights), as well as sidequests and minigames. As i mentioned, most of this stuff is already planned out: weapons, armor, accessories, enemies, bosses, characters, yada yada yada. I just gotta get the actual game now.............
I'd like to here some feedback, see if this sounds like a cool idea. I'm probably gonna make it even if people say it stinks, but criticism is always good to hear.
I hope this wasn't too long..........



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