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    Some simple questions.

    1. Cut Scenes

    I got my first cut scene working, and I'm really excited! But, a problem I noticed was this: I walked into the event, I went through my little conversation, but I went back into the event and it happened again. So, my question is how to unload them so that they don't play again.

    2. People joining your party.

    I thought that it'd be cool to have people join my party as the game progressed. I'd like to know how that'd be done.

    3. Animation during cut scenes.

    OK, last question. I was tinkering with the storyteller creation thing, and I noticed that when the movie mode played, one of the characters slid to the edge of the screen. I need help on making this too

    Thanks a BUNCH in advance guys!

    #2
    Re: Some simple questions.

    Originally posted by Sovellis View Post
    1. Cut Scenes

    I got my first cut scene working, and I'm really excited! But, a problem I noticed was this: I walked into the event, I went through my little conversation, but I went back into the event and it happened again. So, my question is how to unload them so that they don't play again.

    2. People joining your party.

    I thought that it'd be cool to have people join my party as the game progressed. I'd like to know how that'd be done.

    3. Animation during cut scenes.

    OK, last question. I was tinkering with the storyteller creation thing, and I noticed that when the movie mode played, one of the characters slid to the edge of the screen. I need help on making this too

    Thanks a BUNCH in advance guys!
    The first one is rather easy to figure out. It goes like this, create a new page on the event/character thingy, this is a mode. If it is a character you are using as the event use "display off" in the mode editor. If it is an invisible event, don't do anything on mode 2. on Mode 1 (the original event page) go to the end of the coding and make a new line, look for Property Control, Modify Mode, and change the event's mode to mode 2.

    The second question is easy too, use the "join party" command in Party Control of the event editor. Change the character to the one that will join.

    The third one all you do is in the storyteller editor go to the graphic of the face, (A,B, or C) and where it says center, (wherever you aligned the graphic) move it to a new place. I am pretty sure this will slide the graphic.
    Last edited by Zeos; 07-10-2007, 12:06 AM.
    Look Here!

    Moma Mia!

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      #3
      Re: Some simple questions.

      I'm kind of confused on what you mean in the first question D:

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        #4
        Re: Some simple questions.

        Crap, I really suck at explaining things. That is my weak point... Maybe somebody else can come up with a good explaination.
        Last edited by Zeos; 07-10-2007, 02:43 PM.
        Look Here!

        Moma Mia!

        Comment


          #5
          Re: Some simple questions.

          For the cutscene question:

          Originally posted by Answers to Basic RPGM3 Questions
          How do I make an event only happen once?

          You would use variables, in a val control branch like this. Allow V to be the variable you use for the branch and *event* to be the event that only happens once.

          Val control branch (v)
          if v = 0 then
          *event*
          v = 1
          if v = 1 then
          *if it's an invisable event, leave this blank. Otherwise, do whatever you want to happen if the code is re-triggered after the first event.*

          You could also use modes. Simply change from mode one to mode two (or 3 to 4, or 7 to 8) after the event is done. It's simplier, but a changed mode leaves no record of the event happening in regards to other events (that is, it'll stop the sage from giving his advice twice, but it WILL NOT let you act on the sage advice in a different events code.

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            #6
            Re: Some simple questions.

            For the first question, you have two options.

            1) The variable solution: This is good for cases where the event isn't supposed to serve any more purpose for the rest of the game. In the event activation conditions page, set a condition that a certain variable (Any variable, but it can't equal zero afterwards) must equal zero to activate the event. Then in the actual code add an "Increase Variable" code to change its value. This will prevent the event from being activated because the conditions for activation aren't met.

            2) The mode solution: This is a good option if you want the event to do something different the next time it's activated. For this you create a second mode for the event and add an "Add Mode" command to the code for the first mode.

            There's also the element of preference. Some people find that they're more comfortable with variables, while others like to play with the modes. You'll still need to work with both if you want to make a really good game, but it is nice to have a couple options.

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              #7
              Re: Some simple questions.

              Thanks, I'll go try it out ^_^

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