I was thinking of using Draygone's "Button Mapping" trick (in the RPGM2 Tips and Tricks thread). Three questions...
01: All of these commands DO override the default controls, right?
02: Would it be possible to make another "Action Button" (like default Triangle)? I was thinking of making its Script flip on a Flag called "Action" (the "Action Flag") and letting events on the map take care of the rest? As in having an Equal event in front of a door the has the Conditions of: Facing towards the door and having the "Action Flag" on. The whole map would have an Auto event that turns off the "Action Flag" when it's on. Which brings me to my third question...
03: If an Auto event and an Equal event trigger at the same time, which takes priority?
Thank you all.
01: All of these commands DO override the default controls, right?
02: Would it be possible to make another "Action Button" (like default Triangle)? I was thinking of making its Script flip on a Flag called "Action" (the "Action Flag") and letting events on the map take care of the rest? As in having an Equal event in front of a door the has the Conditions of: Facing towards the door and having the "Action Flag" on. The whole map would have an Auto event that turns off the "Action Flag" when it's on. Which brings me to my third question...
03: If an Auto event and an Equal event trigger at the same time, which takes priority?
Thank you all.





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