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NetHack:A game in which you die.

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    NetHack:A game in which you die.

    So I've been playing this for the last week, it's been around 20 years so I'm guessing some of you might have played it and already know it's joys and sorrows quite well.

    Your task is simple, retrieve the fabled Amulet of Yendor from the Dungeons of Doom, deliver it to your chosen god on the Astral plane and ascend to demigod-hood. Unfortunately thousands of deadly monsters stand between you and your goal.

    NetHack is an oldschool Rogue style dungeon crawler, which means it features randomly generated dungeons and permanent death. It's very, very, very difficult. I've so far sent about 30 characters to hilarious/depressing deaths and haven't a gotten a single one past level 10.

    One of the fun things about NetHack is how almost everything can be used to help your survive. That seemingly useless potion of paralysis? Bash someone over the head with it and kill them while they can't move. A looking glass? Point it at a monster to scare them with their own reflection. A scroll of destroy armor? Read it to rid yourself of cursed equipment. A large dog is about to rip to to shreds? Feed it some food to tame him and now you've got an ally to fight along side you. A polymorph trap? Push your pet into it and you may end up with a tame black dragon. There are ways out of almost any situation in NetHack, it's up to you to think of them.

    The games from the 80's so the graphics are pretty archaic, although nowadays we can use tiles instead of text based graphics:



    DOWNLOADS:

    You can get NetHack here: http://www.nethack.org/

    And a tile set that's game a lot less ugly than the standard one: Here.
    To install it, extract to Nethack directory and add to your defaults.nh:
    OPTIONS=tile_file:kins32.bmp, tile_width:32, tile_height:32

    And an extensive spoilers list which I've found invaluable for not dying terrible deaths as quickly: Here.

    Anyways, hopefully someone else enjoys this as much as I have. Prepare to die a lot, the game is brutal. But! It's also so complex that I've found it a lot more fun than many modern rpgs, it's pretty rewarding to realize you were clever enough to get yourself out of a potentially lethal situation using nothing but an apple.

    As an example of how much this game wants you dead, the first character I made walked a total of 5 steps before I walked into a trap and a rock fell on my head and I died. Or the time I ate the corpse of a leprachaun, and got infected with teleportitis, which makes you randomly teleport around every so often. So I walked into a shop and picked up a helm to buy, only to teleport out and be accused of theft and have a bunch of Keystone Kops chasing my down blinding me with pies they were throwing and beating the **** out of me with batons. Although if I had an item that let me control teleporting telepotitis would have let me teleport at will.
    Last edited by Garr123; 07-05-2007, 04:50 PM.
    "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

    #2
    Re: NetHack:A game in which you die.

    I've played this every so often, pretty much until I die (which usually is 15 minutes). All the commands are kind of a pain, though.

    Comment


      #3
      Re: NetHack:A game in which you die.

      Sure, I'll try it out, why not?
      Last edited by Red Dragon; 07-05-2007, 05:01 PM.

      Comment


        #4
        Re: NetHack:A game in which you die.

        Eh, once you get used to them it's not to bad. It's not really meant to be played at a fast speed anyways, I've found that just taking my time and not rushing saves me from making a lot of dumb mistakes.

        Eh, here's a good little tale of why this game rocks with some commentary to explain what **** means:

        I finally got a knight past level 5. I was doing very well. I didn't see a guard who had line of sight but someone got ****** that I dipped into the well to make excalibur(dipping longswords into fountains at a certain lvel can turn them into excalibur, knights have a much better chance of this happening.) so they blew the whistle. I cancelled my trek to mine's end and went to sokoban instead.

        My horse starved to death. You'd think it would have given me some kind of idea he was hungry.

        I E'd(writing the word Elbereth on the ground makes monsters flee) a square and put my entirely too heavy sack entitled "ASS BAG" because any time I can prove an item is not magical I name it rear end ___ so I don't bother picking them up ever again. ass whistle, ass lamp, etc. I drop everything I can't immediately use, pick up the saddle and continue down with a song on my lips and hope in my heart.

        I find a pony, and coax him into my friendship with a carrot. Around the corner a cockatrice slashes out, once, and stones my pony. I retreat and use the last charge of a wand of lightning to fell the beast. No corpse.(cockatrice corpses can be used as weapons to turn enemies to stone) No gloves either so it worked out relatively perfectly. I have no digging implements so my saddle was lost. I even forgot where I left my horse statue so I don't know where I would go if I ever found a pick axe.

        It was at this point I stopped naming my horses.

        I take a kitten and get bored with it. My name is not he-man and his name is not battle cat. There is no rider/mount relationship growing here and I abandon the whelp when I find another pony. We trek up again, and through minetown. The guards were, probably, still ****** but I had galloped out of there so we had plenty of leeway to sneak between the near-adjacent stairways.

        I gave him all the gnomes he could bite. I gave him a carrot after every face he'd chomped. My pony was soon a mighty war horse.

        We hit what looks like a dead end. There are no down stairs. I look under every item and cannot find it. Frustrating. I wrest one last charge from my wand of digging, straight down. My faithful destrier follows.

        My AC is 0 at this point and I have the +4 excalibur. I am feeling pretty happy at this point. My war horse is decimating rothes and gnome kings and is just having a great old time. I have no stethescope so I throw a potion of healing on him. Hale and hearty again. I was going to find that stone pony and get his saddle. I was going to be a goddamned king riding to war on this face biting bastard of a stallion.

        Then I fell in a pit. And the gnome who's face was not bitten zapped a cursed wand of create monster... several times. From what I could see was a succubus, and a water elemental. Not good. Not liking this. I E'ed on my pit's floor. "flees, flees, etc". I climb out and my war horse is flipping out. I have a potion of greater healing of un-known blessed status. I don't have a clean shot.
        I cut down the succubus which turned out to be an incubus and not really a threat of stealing my poo poo after all. I move into position, I'm about to throw the potion... what if it's cursed?
        the water elemental chases me back a square and I E'd again.

        My war horse is continuing to flip out, I can't remember what monster dies if you cancel it. It was not the water elemental. I back up again. War horse is taking hits from mordor orcs. I want to help him, to jump into the fray but I'm at 13 hp and I just can't risk another hit from that water elemental. I wand of sleep a row of four monsters, stopping just before the war horse, but the water elemental doesn't sleep and he causes me to retreat again. I E'd once more and the elemental finally got out of the way. One of the gnomes puts on a pair of mud boots and speeds up. Oh holy yes. I cast Sleep again, and get many notices of my unknightly conduct as I fight my way to the precious boots.

        Cursed or not I want those boots. I don't even care. I throw them on. +0 boots of speed. I might have been very fast and unencumbered but I wasn't fast enough to save my war horse, who at that very moment fell to the cruel blades of the monsters in the shadows.

        I retreat west through a hallway. I fall into a pit, with poisoned spikes. I'm still in shock from the loss of my third and best pet that I don't even feel it. I crawl out and turn the corner to find a hill giant. He blocks up that southern exit with boulders. I push one only to find a second, so I must retreat to find a pick axe.

        The damnable water elemental fell in the pit. I dig through my wands. teleportation is dead. Lightning is dust. Digging is dust. I have full health again at this point so I figure I might as well #untrap him, maybe I won't have to fight him after all. It takes three tries before it mentions that I'm not strong enough to lift him and then I back off again, E'ing like crazy waiting for him to crawl out but as water seeks it's own level so this elemental found it quite impossible to flow up and out of his bengali tiger trap. Finally I begin to stab him, and after a few turns, he dies.

        Now I'm aware of the trap. Hopefully I'll miss it and can get out of here.

        "you have fallen into a pit. the spikes are poisoned. the poison was deadly. You die..."

        I thought it was either deadly poison or not but apparently it can be regular poison one time and deadly poison another.
        Last edited by Garr123; 07-05-2007, 05:13 PM.
        "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

        Comment


          #5
          Re: NetHack:A game in which you die.

          I would love to see a modern RPG with this kind of detail.

          I'll give it a shot, but damn does it look archiac.

          Comment


            #6
            Re: NetHack:A game in which you die.

            Ive always wanted to play this.

            Comment


              #7
              Re: NetHack:A game in which you die.

              I kind of want to play it right now, but I suck at NetHack and all other Roguelikes.
              .

              Comment


                #8
                Re: NetHack:A game in which you die.

                sounds crazy.

                Comment


                  #9
                  Re: NetHack:A game in which you die.

                  I got most of the keys down now.

                  I wish I had as much fun with it as you Garr. Of course maybe that's because I just suck at the game.

                  Comment


                    #10
                    Re: NetHack:A game in which you die.

                    The thing that kills it for me is the keys. It's a chore to master them.

                    Comment


                      #11
                      Re: NetHack:A game in which you die.

                      Heh, put it on Explorer Mode and it ASKS you if you want to die.

                      Invinsible but you don't have a score.

                      Comment


                        #12
                        Re: NetHack:A game in which you die.

                        Originally posted by John Mora View Post
                        The thing that kills it for me is the keys. It's a chore to master them.
                        I dunno, I didn't really find it that much worse than some modern PC rpgs. Most things make sense like e=eat shift+E=engrave, etc, etc.

                        The only thing that I dislike is the command you have to use # and then type, sitting there typing #rub a dozen times to get a genie to come out of a magic lamp sucks when he just pops out and is all "Thanks for freeing me, sucker." and vanishes.

                        I think there's a command that lets you do things a certain number of times, like search ten times in a row.

                        Anyways, some random tips I've learned so far:

                        Speaking of searching, press s a lot and search along walls when you think a room should have a door, or a hallway ends in a weird spot.

                        Be careful with locked doors, if you don't pay attention you might missthe "Closed for inventory" signs shops put up sometimes and end up kicking it in and the shop owner murdering you with a magic wand before you have a chance to offer payment for his now broken door.

                        Your pet won't walk on cursed objects.

                        #offering fresh corpse at alters of your god raises your luck and can get you some crazy gear. On the same note #praying when you're starving or poisoned or about to die will usualy result in your god healing you, unless you've ****** him off.

                        Heh, put it on Explorer Mode and it ASKS you if you want to die.

                        Invinsible but you don't have a score.
                        That kind of ruins the point. Read the spoilers I posted and slow down a bit to think about a situation if it seems ****ty, taking your time can save you a lot of stupid deaths. Also, if your about to die just start zapping wands and reading scrolls like crazy. You might get lucky and find something that will save your ass. Also, Barbarians and Valkyries are by far the easiest classes to play. Oh, and you'd be suprised how much writing/engraving the word Elbereth on the ground and save you ass use the - key to write it with your fingers if you don't have a fire/lightning wand or a spare weapon.

                        I can understand if a game that seems to actively want you dead and is very good at getting what it wants isn't for everyone.
                        Last edited by Garr123; 07-08-2007, 09:04 PM.
                        "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

                        Comment


                          #13
                          Re: NetHack:A game in which you die.

                          I'll have you note that modern PC RPGs annoy me with their commands, too (hell, any PC game does).

                          Give me something more streamlined and intuitive. I mean, seriously. Quaff?

                          Comment


                            #14
                            Re: NetHack:A game in which you die.

                            Originally posted by Garr123 View Post

                            That kind of ruins the point.
                            Ya, I know I don't use it, I thought it was neat though.

                            I like the tileset they have on the website more than the Pacman one you posted here. I just make the tiles larger (tile_width:32, tile_height:32).

                            But that's just me.

                            How the heck do you use fountains though???
                            Last edited by Red Dragon; 07-08-2007, 08:55 PM.

                            Comment


                              #15
                              Re: NetHack:A game in which you die.

                              The only thing I use them for is dipping longswords when I'm lawful for the chance of them turning into Excalibur. Unfortunately with most classes, excluding knights, I often end up with a very rusted longsword for awhile until I find another fountain to try again.

                              All about fountains from the spoiler site: http://www.steelypips.org/nethack/343/foun-343.html

                              Also, shift+O brings up the menu to turn off auto pickup.
                              Last edited by Garr123; 07-09-2007, 01:31 AM.
                              "At first it just looked like a picture of a bunch of lily pads, but then I started scraping at it with my pocket knife and the whole painting just sort of spoke to me," Schmidt said. "For the first time, I finally understand what Monet was trying to get across in her work."

                              Comment

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