i posted this over in RPGM3 as well, but I decided to stop that game and take up good ole RPGM1. Is there anyway you can have two seperate parties in different areas and have events that trigger a switch between the two?
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two parties?
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Re: two parties?
Good answer, Alzar....
There is a way, but it's kind of roundabout. You'd have to set up an event that removes party members (in event code under party control). You'll have to remove all but one of the members, then add any new members, then remove the last member of the original party, then add the last member of the new party (assuming you want four party members). That's how you're gonna have to do it, as there is no way to completely remove all members of a party.
Hope that helps.
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Re: two parties?
RPGM1 has an option for replacing the whole party at once, I'm pretty sure. You'd also have to make use of switches to keep track of which "party-swapping point" each party is at."What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."
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Re: two parties?
Actually, I'm planning on doing that myself. There's a place that would call for 8 people to be at the same place... I'm thinking about taking it a step farther and letting the player divide the 8 into two groups themselves.
I'd prefer to do it in the same way that FF6 pulls it off, but that would require an event on every possible square to shift to the other party. So instead, as Dray suggested some time back, an event (say a statue or something) that would let you swich back and forth to the other party as you see fit. But doing so would be pretty difficult if the player was to chose the party seeing as you'd have to use the "change whole party" command often.
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