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    Question about "Display Off"

    I looked around the forums, and I cant find an answer to this... if I make something "Display Off" will it remain off for the rest of the game or will it refresh the next time you go into that area?

    Oh, and I am making a career sidequest kid of thing where you have one job from your boss, and doing it gives you a small amount of pay.after so moany days of working, you get promoted, and get a different job with better pay. I think i can do this with only a few variables, but how can I get the game to make a "once a day limit to how many times you can work a day?????
    http://i208.photobucket.com/albums/b...diumBattle.gif
    This picture is way to big for a sig (linked instead)

    yeah, I made that!!! message me about this to get your own!!!!! ( I have 2 mini animations so far that are rather funny.)

    #2
    Re: Question about "Display Off"

    If I remember correctly, it will refresh. But don't quote me on that. I just always put in a modify mode after the display off.

    To answer your second question. Just use two variables. One for the "once a day" and another to track which job you are on.

    Comment


      #3
      Re: Question about "Display Off"

      Originally posted by Vonwert View Post
      If I remember correctly, it will refresh. But don't quote me on that. I just always put in a modify mode after the display off.

      To answer your second question. Just use two variables. One for the "once a day" and another to track which job you are on.
      yeah, but what coding should I use to make sure it is once a day??
      http://i208.photobucket.com/albums/b...diumBattle.gif
      This picture is way to big for a sig (linked instead)

      yeah, I made that!!! message me about this to get your own!!!!! ( I have 2 mini animations so far that are rather funny.)

      Comment


        #4
        Re: Question about "Display Off"

        Well that is tricky. You will have to have an auto event inside, and out. It will activate a variable to track each day. (Based on the time) Have it add or subtract from that one variable.

        It is complicated and a little messy. But I think it can be doable.

        Comment


          #5
          Re: Question about "Display Off"

          Originally posted by Vonwert View Post
          Well that is tricky. You will have to have an auto event inside, and out. It will activate a variable to track each day. (Based on the time) Have it add or subtract from that one variable.

          It is complicated and a little messy. But I think it can be doable.
          okay, thanks, man
          http://i208.photobucket.com/albums/b...diumBattle.gif
          This picture is way to big for a sig (linked instead)

          yeah, I made that!!! message me about this to get your own!!!!! ( I have 2 mini animations so far that are rather funny.)

          Comment


            #6
            Re: Question about "Display Off"

            Anything you display off will remain displayed off until you display it back on, regardless of anything else. Same goes for "decorative display off".

            PS - I just spent a half hour watching your siggy in extreme slo-mo with a dial-up connection so that I could reply. It was not appreciated.

            Comment


              #7
              Re: Question about "Display Off"

              How long do you give for that sig to remain being used before Valk or a mod deletes it?


              It IS rather obnoxious.

              Comment


                #8
                Re: Question about "Display Off"

                Just making my feelings known, in case it's not common knowledge that not everyone has an uber-fast computer and uber-fast connection.

                I still haven't seen the ending. Gave up on it and force-scrolled to the reply button at the part where the predator fires his gun a second time. It wasn't finished loading, but I was able to get out of there, thankfully.

                Comment


                  #9
                  Re: Question about "Display Off"

                  I am sorry, but they changed it for you, i guess. I only thought it would work because I have tried it on like 10 different computers, and it worked fine on those... but back to topic, I still don't quite understand the whole day counter thing... and thanks for the Display off tips!
                  http://i208.photobucket.com/albums/b...diumBattle.gif
                  This picture is way to big for a sig (linked instead)

                  yeah, I made that!!! message me about this to get your own!!!!! ( I have 2 mini animations so far that are rather funny.)

                  Comment


                    #10
                    Re: Question about "Display Off"

                    My computer is ancient Cretaceous period.

                    As far as keeping track of the days goes... I haven't done anything like that because I'm a lazy bastard (too much redundant coding!). But I think to keep an active calendar, you'd need to place an auto-event in every area where the player can go... every town, every field map, every floor of every dungeon, every house... and the event detects what time of day it is (probably night or morning) and adds one to a variable that counts how many days have passed since the game began.

                    For the "once a day" limit, you'd need a different variable that says "have we completed one job today yet?" 0=no, we haven't. 1=yes, we did. So when the day "turns over" into a new day, the auto-event should reset this to zero.

                    But you're gonna need a lot of auto-events. Lots of redundant code.

                    Comment

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