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    help with an event thing

    i want it so that in my game after you defeat a boss an invisible touch event appears in a dungeon and you fight him again and he drops a special weopon. im guessing that you do this using the val control branch but im new at this game and i dont know how it works.
    current project: untitled
    completetion: 0% (story in development)

    #2
    Re: help with an event thing

    First Boss Event - Invisible Touch

    Screen Effects - Enemy Encounter
    Play Melody - Enemy Encounter
    Battle
    Battle Result Branch
    . Win Branch
    . Dsiplay On - Second Invisible Touch Event
    . End Event
    . Lose Branch
    . Game Over

    At the place where you start the game, place an invisible auto-event that "displays off" the second invisible touch event. The first boss encounter will "display on" this second invisible event. An event that is "displayed off" can't be triggered. You won't be able to activate the second battle until you have fought the first (which "displays on" the second one).

    Now if there's no way to get to where the second battle takes place without first going through the area where the first battle happens, you don't even need to do the display off/display on stuff. You'd have to go through the first battle first, before you can even get to where the second one is. Just do the encounter normally, with no display on or display off stuff.

    No variables or Val Condition Branches required.
    Last edited by Crythania; 06-28-2007, 08:20 PM.

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      #3
      Re: help with an event thing

      Won't that cause the second battle to happen automatically? It seems to me that this is kinda a "secret" weapon thing, not a, "Hey! Beat me twice and I'll drop something beter..." kinda thing.

      My sugestion is to use two seperate events, both invisible, in a row:

      ===1=2=|

      So, you have the hallway(=), then run into the boss the first time (1), then have that event bring the party outside (or whatever), THEN, since the player can see the end of the hallway (|) they'll prolly give up and head back out, instead of going in for the second fight (2) where they will recieve the secret weapon.

      I prefer this over Crythania's method only for simplicity's sake. I'm not saying that mine is better: only different. Cry's might save some space in the long run, but it really depends on what/how you want your game to be.

      Good luck!
      A God from the Machine - Menander

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