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basic help for a very very basic player.

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    basic help for a very very basic player.

    Hi, i'm new here and i just got the game.
    I want to know a few things but i think the problems would be solved if i could actually read the event codes.
    But in any case, I want to know how i can:
    *have a character join my party only after i complete a certain event
    *have a character leave my party/die in the story
    *be defeated by a boss but not get a game over
    *have multiple fights against the same boss with cutscenes taking place in between fights
    *make an NPC character (not monster) a boss
    thank you in advance!

    #2
    Re: basic help for a very very basic player.

    Originally posted by Kurama1123 View Post
    Hi, i'm new here and i just got the game.
    I want to know a few things but i think the problems would be solved if i could actually read the event codes.
    Hiya, Kurama! Welcome to the board. Just so you know, a lot of your questions can be answered in the 'basic questions' thread. Just sayin'. If you don't get the answer you need from here, check over there.

    Also, why can't you read the event codes?


    Originally posted by Kurama1123 View Post
    But in any case, I want to know how i can:
    *have a character join my party only after i complete a certain event
    There are many ways to do this, but let's just start off with an easy one. You'll want to go into the character editor, add a Value-Conditional branch (2-way), and pick a variable to be your 'you have fulfilled the requirement to recruit me' variable. I would suggest using one of the NPC's internal variables for this, but that's up to you. Set the variable to be used, and then have option 1 happen 'if the variable = 0', and the second one to be 'if the variable = 1'.

    Now, in the first option, add a message box that says 'You have not proven yourself to me' or whatever. Let's say you have another event where the hero has to fight a dragon. Once the dragon is defeated, add an event code (property control>modify variable) to add 1 to the variable necessary to get the character to join, and after the fight (if you win ), the character will join you this time. (Option 2 will have a message saying 'You have defeated the dragon of antiorth!' or whatever, and then the character will join [Party Control>Join Party]).

    Originally posted by Kurama1123 View Post
    *have a character leave my party/die in the story
    Use the event code (Party Control>Leave Party). In order to have them die in the story, just write it into the event dialogues and/or storytellers that way. If the character has been placed somewhere, turn their display off with the code (Display>Display OFF - character)

    Originally posted by Kurama1123 View Post
    *be defeated by a boss but not get a game over
    You'll want to make a character battle, or event battle. Just set up a blank event somewhere, set it to either 'touch' or 'button', and begin to add your event codes. You'll want to add a (Control>Character Battle) code, where you can enter any character you've made, and then add a (Control>Battle Result Branch), which will determine what will happen if the battle is won or lost.

    Originally posted by Kurama1123 View Post
    *have multiple fights against the same boss with cutscenes taking place in between fights
    If the boss is different every time, you might need to make alternate versions of the boss...but you definitely don't HAVE to. You can use event codes to teach the old boss new skills, or boost his stats to make him tougher to beat. It's actually pretty simple to do, add your character battle, then your battle outcome branch, and then some dialogues...make any changes you need to make to your boss OR repeat the above steps again, only this time set the second boss form as the enemy fought. If you're simply changing the boss to make it stronger, then you can just COPY that whole block of code and paste it again (after the changes), so that you can fight the 'same' boss again.

    Originally posted by Kurama1123 View Post
    *make an NPC character (not monster) a boss
    thank you in advance!
    See the response 2 items up

    Hope this helped!
    Last edited by Ωbright; 06-28-2007, 12:50 AM.

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      #3
      Re: basic help for a very very basic player.

      Welcome to the Pav Kurama1123!
      May the Pav be your guide through all your game-making woes.

      Nice answers Obright! (by the way, you need to clear out your PM box. I have something to send you)
      Last edited by Pagerron; 06-28-2007, 01:38 PM.
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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        #4
        Re: basic help for a very very basic player.

        Originally posted by Kurama1123 View Post
        Hi, i'm new here
        Hey... they beat me to the welcome, but I welcome you anyway!

        ...and just cuz you're new, doesn't mean you're "basic"... that's reserved for computer programs, and myself.

        ANYWAY, don't get discouraged about the complexity of RM3, as it easys itself up after a little bit of play. I'm still stuck on events/coding but that's another thread... Have fun!
        A God from the Machine - Menander

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