I made a dojo with a sensei that asks if you want to spar. if you say yes he sets var 01 to 0 and says go defeat 3 students. If you defeat 3, you should get a small stat bonus. but there are 4 students, and if you defeat all four, you will get a message saying that you exceeded his expectations, and you will get a better bonus.
Here is the problem: I made it so that if you beat less than three he will just reset the whole event, like it never happened. but when i beat three students, it went straight to the "exceeded expectations" part. here is the VCB I put on the very beginning of his script
shared var 01 VCB
3 options
<=2
=3
>=4
option 1:
mod shared var 01 = 0
ask all the stuff he asks, etc.
option 2:
Very well done. I am impressed!
add STR 15
mod shared var 01 = 0
option 3:
you exceeded my expectations! well done!!
add STR 15
add AGI 10
mod shared var 01 = 0
Please tell me why it skips option 2!!!!
P.S. I am going now to check thos variable and I may be wrong about what they are set to, but what I said happens is what i need help with.
P.P.S. dont flame me, I'm new on this site and kinda new at RPG maker 3.
Here is the problem: I made it so that if you beat less than three he will just reset the whole event, like it never happened. but when i beat three students, it went straight to the "exceeded expectations" part. here is the VCB I put on the very beginning of his script
shared var 01 VCB
3 options
<=2
=3
>=4
option 1:
mod shared var 01 = 0
ask all the stuff he asks, etc.
option 2:
Very well done. I am impressed!
add STR 15
mod shared var 01 = 0
option 3:
you exceeded my expectations! well done!!
add STR 15
add AGI 10
mod shared var 01 = 0
Please tell me why it skips option 2!!!!
P.S. I am going now to check thos variable and I may be wrong about what they are set to, but what I said happens is what i need help with.
P.P.S. dont flame me, I'm new on this site and kinda new at RPG maker 3.






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