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    A few newbie Questions

    Hi all, I recently decided to get serious and start playing around with the software and I have a few questions.

    Question 1: Simple Stat Calculations?
    I was wondering if it were possible to have very simple stat calculations. For example I would like to have a Fireball spell have a base accuracy of 40% and then boost that accuracy up to 60% or 70% with items. I just feel that a simple combat system would make creating the game much easier. Is it possible to do this??

    Question 2: Humans as Monsters
    The first stage of my game will be set inside a castle and the player has to escape. I would like to have the player fight castle guards and other human characters.

    Question 3: MP as HP
    I have an idea where a character uses a skill to convince his enemies to leave him alone. Am I able to set an enemy character to die when his MP reaches zero?

    These are just a few of my questions, I am sure that I will have more as I get further into my game.
    Last edited by Starsaver; 06-12-2007, 02:24 PM.

    #2
    Re: A few newbie Questions

    1. Check "answers to basic questions" (stickied thread) to find JPS's battle system calculations.
    2. Yep. It's called a "character battle." However, you cannot set "monster parties" for a character battle so you can only fight one guard at a time (I beleive.) There should also be some monster models that pass as human.
    3. Not during battle, no.

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      #3
      Re: A few newbie Questions

      2. You can fight more than one guard at the same time, I believe. You set the "party" in the event code. You can't have character battles as random events, but you can scatter invisible touch events around the area that trigger character fights when you touch them.

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        #4
        Re: A few newbie Questions

        You can fight up to four characters (human, elf, dwarf, or animal types) in a "character battle". They're not eligible to be set as random encounters, but you can have invisible touch events, like Dusk Raven said. It's even possible to mimic the screen swirl effect and sound effect that happens when a random encounter occurs. Requires just a bit of event coding to do all this.

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