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Several questions about the Character recycling trick

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    Several questions about the Character recycling trick

    Ive been a reader here for the past week or so (since I got rpg Maker 3) and for the most part love the ease of use. I am working on what I consider a rather large game (3 parts using the multiple file trick). In my first part I intend upon having 20-25 towns so this trick will be pretty important ^_<

    I am not so great with modes/variables (at least in this program) so I am a bit lost when it comes to exactly how the trick should be executed.

    To save everyone the time of finding it in the other thread in which it is posted, I have it quoted here.

    #21
    CHARACTER RECYCLING TRICK - by tjoris9

    This is a trick to allow you to use characters in buildings multiple times:
    Make a town made up of every type of building you are using in your game. Name it something generic, like "town". Populate each building with one of each type of character you intend to use in that particular building. Each building in real towns has an auto event which takes the character to the appropriate building in "town", as well as setting character names and modes, as well as the proper condition to enable an auto event in "town" to return the player to the proper location after exiting the building. Each character in the building will look the same as in other buildings where they are used, but they will each have their own name and event code to work with, as well as individualized animations.You can also use this to mix things up a bit between building exteriors and interiors.
    I also wonder whether or not the town that the character gets sent to actually has to be on the map somewhere (I assume it does). On another note, just how resource intensive is this trick?

    I do understand the concept of the trick, but the actual coding is something I would like to have an example of. If an example that illustrates each part of this function can be provided, I would be very grateful.

    -Ex0dus

    #2
    Re: Several questions about the Character recycling trick

    The town where all the people actually live doesn't have to be on any of the maps to my knowledge.

    Let's say you want to use this trick to make a two women, named "Jane" and "Jen" (We'll use "Jane" to describe her when refering to the character modes and such) with the same character using the trick.

    We have three towns, Town A, Town B, and "Back to town" (Which is the town all your characters live in).

    In town A you make Jane's house, which will be empty except for an auto event with the following commands:

    Set Jane's name to Jane (in case the player visits Jen, then comes back to Jane).
    Set Jane's mode to 1 (Jane's personality and event code)
    Set Jane's/Jen's house variable 1 to 1 (signifying to the auto event in "Back to town" which house the player is leaving)
    Warp to Jane's/Jen's house in "Back to town"

    In town B you make Jen's house, with an auto event with the code above adjusted to change Jane's name and mode to Jen. The variable above should be set to 2 for Jen's house.

    Once leaving Jane's/Jen's house in "Back to town", you want to have an auto event activate with the following commands:

    Val conditional branch with 2 branches:
    If Jane's/Jen's house variable 1 = 1
    Warp to town A, in front of Jane's house
    If Jane's/Jen's house variable 1 = 2
    Warp to town B, in front of Jen's house

    Hopefully this will help you. I'll admit I'm only now starting to experiment with this, but it should work pretty well.

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      #3
      Re: Several questions about the Character recycling trick

      I see now, thank you very much for the examples ^_^

      Is there any limit to how many times this can be done? (Are there a maximum number of modes before this takes too many resources?)

      -Ex0dus

      Comment


        #4
        Re: Several questions about the Character recycling trick

        Each character can have up to 20 modes, and a character with 20 modes takes up at least 1.3% of your data space. I have read that modes are progressively more expensive, so you may only want to make characters with 10 or fewer modes.

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