Ive been a reader here for the past week or so (since I got rpg Maker 3) and for the most part love the ease of use. I am working on what I consider a rather large game (3 parts using the multiple file trick). In my first part I intend upon having 20-25 towns so this trick will be pretty important ^_<
I am not so great with modes/variables (at least in this program) so I am a bit lost when it comes to exactly how the trick should be executed.
To save everyone the time of finding it in the other thread in which it is posted, I have it quoted here.
I also wonder whether or not the town that the character gets sent to actually has to be on the map somewhere (I assume it does). On another note, just how resource intensive is this trick?
I do understand the concept of the trick, but the actual coding is something I would like to have an example of. If an example that illustrates each part of this function can be provided, I would be very grateful.
-Ex0dus
I am not so great with modes/variables (at least in this program) so I am a bit lost when it comes to exactly how the trick should be executed.
To save everyone the time of finding it in the other thread in which it is posted, I have it quoted here.
#21
CHARACTER RECYCLING TRICK - by tjoris9
This is a trick to allow you to use characters in buildings multiple times:
Make a town made up of every type of building you are using in your game. Name it something generic, like "town". Populate each building with one of each type of character you intend to use in that particular building. Each building in real towns has an auto event which takes the character to the appropriate building in "town", as well as setting character names and modes, as well as the proper condition to enable an auto event in "town" to return the player to the proper location after exiting the building. Each character in the building will look the same as in other buildings where they are used, but they will each have their own name and event code to work with, as well as individualized animations.You can also use this to mix things up a bit between building exteriors and interiors.
CHARACTER RECYCLING TRICK - by tjoris9
This is a trick to allow you to use characters in buildings multiple times:
Make a town made up of every type of building you are using in your game. Name it something generic, like "town". Populate each building with one of each type of character you intend to use in that particular building. Each building in real towns has an auto event which takes the character to the appropriate building in "town", as well as setting character names and modes, as well as the proper condition to enable an auto event in "town" to return the player to the proper location after exiting the building. Each character in the building will look the same as in other buildings where they are used, but they will each have their own name and event code to work with, as well as individualized animations.You can also use this to mix things up a bit between building exteriors and interiors.
I do understand the concept of the trick, but the actual coding is something I would like to have an example of. If an example that illustrates each part of this function can be provided, I would be very grateful.
-Ex0dus

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