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    Playing Time

    How long should a game be? I got the game last Wendesday, and I love it! My bro is addicted to it, too (trying to win an LMAO at rpgmmag)!

    is longer always better?

    #2
    Re: Playing Time

    Originally posted by mdawgig View Post
    is longer always better?
    Umm, yeah, haven't you ever had a intimate conversation with a female?



    Anyways yeah, length is always good in a game, but as long as you keep it entertaining the whole way through, you don't want to make it any longer than anyone wants to play.
    Last edited by Biggie; 06-09-2007, 03:52 PM.

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      #3
      Re: Playing Time

      I don't think it really matters how long a game is, just don't make it so long that it becomes dreary and boring as the player does one repetitive thing over and over.

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        #4
        Re: Playing Time

        Generally, shorter games, 1-2 hours are probably going to be better appreciated, but if you need to make the game 10 hours long to tell your story go right ahead. Don't feel pressure to make the game particularly long or short, though.

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          #5
          Re: Playing Time

          Yeah, make your game as long as you need to, but don't put in a bunch of uninteresting fluff just to make the game longer.
          "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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            #6
            Re: Playing Time

            It really depends. You'll generally want a 1-3 hour game, because any longer and people will start wanting a real game...OR 10+ hours if you're aiming for an epic. The in-between is kinda a gray zone, unless you can really keep it exciting the whole way through.

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              #7
              Re: Playing Time

              My theory has always been that RPGMaker games should be playable in "an afternoon" or so.

              But I also have this weird idea in my head that none of my non-garbage games will ever be finished until every last bit of available memory is used!!

              However long that makes the game.

              Just keep it Fun.

              The rest will follow.
              Last edited by Rodak; 06-11-2007, 06:21 AM. Reason: Speelinf Eroorz

              MOO!




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                #8
                Re: Playing Time

                It's not only length you have to keep in mind, i's replayability. You could make a game 30 minutes long, but if it's really fun or there's a lot to do, than it could be just as good as a 5-hour game.

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                  #9
                  Re: Playing Time

                  thats good advice =) thanks

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                    #10
                    Re: Playing Time

                    The other point is that an RPG puts you in the life of a character. What does that mean to you? Well, imagine a game set inside a castle - that's it. Just a castle. You have no world map, you have no real exploration - you deal with the day to day plots of running a kingdom or advising the king as to what decisions he should make. As you do that, events run that change the situation inside of the castle, making it dynamic and dangerous for you. That sort of plot could run for months, RL time, as the game runs through all the event branches and plots!

                    Granted, I need to figure out a way to make RPGM3 castles and towns and dungeons larger for that to effectively work, but it'd be one heck of a fun game, wouldn't you say?
                    Last edited by Lithorien; 06-15-2007, 06:32 AM.

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                      #11
                      Re: Playing Time

                      No RPGM3k talk here. You either got it illegally or are japanese. OR A COMBINATION THEREOF.

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