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    Altering Character's Class/Grid System

    Whoo, got my replacement game. Messed around with this for a day or two now, and i've finally started working on an actual game.. At first i wanted it to be the restricted "Some characters cast magic some are strong doo da doo da." i decided that i want the system to be comparitive to the Class Systems of games like Tactics. In the sense, every character has the ability to learn every move in the game! So, say you're a "Squire" after a bit of a romp with it, you level up, you're now "Knight"! And if you have the ability of "Knight" and the Ability of "Thief" You can use the Class "Assassin". Of course with the class has it's own set of abilites, blah blah.. This is Wayy different than RPGM1 and, i'm not sure how you would go about doing it, but it seems fairly possible. I just need a push in the right direction from some of you guys if yas wouldn't mind .

    I also did some thinking about tactics in general, and was wondering if i could somehow set up a grid battle system, where instead of moving around in a 3d world, you control characters on a 50x50* square grid, and use menus to preform actions. I'm sure you guys know what tactics is, so i don't have to do much explaining. Has anyone tried this yet?

    #2
    Re: Altering Character's Class/Grid System

    The ideas you are suggesting are possible, but complicated.

    I think it's easy enough to do the class thing, as there are examples to follow in the sample data. Find the guy who changes people's classes in the pre-set town and study his script.

    But ...

    Originally posted by The Masked Debator View Post
    I'm sure you guys know what tactics is, so i don't have to do much explaining. Has anyone tried this yet?
    Don't be so sure!

    I am quite clueless about Most video games. I get lost in references to other games.

    But I have seen people talking about a "Tactics" system, and it is EXTREMELY Complicated.

    Some of the best creators in the community have tried and given up.

    I'd advise saving that for something other than a first game!

    MOO!




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      #3
      Re: Altering Character's Class/Grid System

      Phew, thanks for the advice. I'm going to try and get started on this Class/Job system, and see how it pans out. Thanks a lot, Rodak.

      Is there any way i can have a sort of character select screen. Wherein changing class also changes what the character looks like, and as so you can see the visual changes, by rotating the classes around, and when you stop on a certain class, it gives all the information and parameters that come with that class. I was able to pull this off on RPGM1, but i'm really new to this, and the whole scripting thing kind of scares me, haha.
      Last edited by The Masked Debator; 06-08-2007, 01:50 PM.

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        #4
        Re: Altering Character's Class/Grid System

        Such a screen could be made by setting up a dungeon which you'd warp to as the "Menu" and then display the character models in question at the appropriate times by changing the display. It might get hoopy opening and closing text boxes, but quite possible.

        Don't be scared by scripting. It's not programming!

        You just wrote a script in language to describe what you want... next just write it in RPGM2 Speak - and it will work!
        Last edited by Rodak; 06-09-2007, 10:53 AM.

        MOO!




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          #5
          Re: Altering Character's Class/Grid System

          Wow, I love that system. actually I thought of it at first and It seemed to advanced, but eventually I will try that. You might think of makeing battle sequences then fiddle with throwing damage outside, mabee using variables with or for HP and acting sutch. Or like this game I like that I cant find "Battle Hunter" make it so when you attack another char. on the battle grid you go into a little battle with them which you exchange an attack and then back to the board and each person does that in turn.
          Lunchbox

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