Whoo, got my replacement game. Messed around with this for a day or two now, and i've finally started working on an actual game.. At first i wanted it to be the restricted "Some characters cast magic some are strong doo da doo da." i decided that i want the system to be comparitive to the Class Systems of games like Tactics. In the sense, every character has the ability to learn every move in the game! So, say you're a "Squire" after a bit of a romp with it, you level up, you're now "Knight"! And if you have the ability of "Knight" and the Ability of "Thief" You can use the Class "Assassin". Of course with the class has it's own set of abilites, blah blah.. This is Wayy different than RPGM1 and, i'm not sure how you would go about doing it, but it seems fairly possible. I just need a push in the right direction from some of you guys if yas wouldn't mind
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I also did some thinking about tactics in general, and was wondering if i could somehow set up a grid battle system, where instead of moving around in a 3d world, you control characters on a 50x50* square grid, and use menus to preform actions. I'm sure you guys know what tactics is, so i don't have to do much explaining. Has anyone tried this yet?
I also did some thinking about tactics in general, and was wondering if i could somehow set up a grid battle system, where instead of moving around in a 3d world, you control characters on a 50x50* square grid, and use menus to preform actions. I'm sure you guys know what tactics is, so i don't have to do much explaining. Has anyone tried this yet?



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