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    Mode Help

    I am completely new to RPG Maker 3. I am having trouble with an event that I am trying to make. I'm pretty sure, its that I just can't get my head around the logic. Anyway.....

    I'm making a box, that blocks the path of the player until they have the required treasure.

    In Mode one of the event, I have it set so that when the player presses X a message is displayed.

    In Mode Two, its set so that the player need a speciifc treasure for the box to disapear. Its set to Auto.

    Im playtest, I click the box, mode one plays fine. Then I give the player the item, and mode two doesn't execute. Can anyone offer some advice.

    Thanks,
    Wes

    #2
    Re: Mode Help

    You need the following event code:
    Property Control> Modify Mode> 2

    If you've already done that, and mode 2 is set to 'auto', and the treasure item is the requirement for activation, and you HAVE the treasure item...then I don't know what the problem could be.

    In any case, let me know if that worked. If not, we'll figure it out!

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      #3
      Re: Mode Help

      Welcome to the Pavilion Sir_Wesley!!! It looks like you've found some good help on here already. Woo Hoo!

      Nice help Obright!
      " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

      Comment


        #4
        Re: Mode Help

        Originally posted by Obright View Post
        You need the following event code:
        Property Control> Modify Mode> 2

        If you've already done that, and mode 2 is set to 'auto', and the treasure item is the requirement for activation, and you HAVE the treasure item...then I don't know what the problem could be.

        In any case, let me know if that worked. If not, we'll figure it out!
        And I'll put the Event Code (Property Control> Modify Mode> 2) in Mode one after my Event Message. Correct?
        If I do that. Then nothing will happen when the player approaches the box without the treasure.
        Also How will I get the mode 1 message to repeat everytime the player presses X at the box, until they finally get the treasure?

        I do hope I am making sense.


        Also, Thanks for the Welcome Pagerron! Very nice site you guys have here.
        I'm enjoying it immensely.

        Comment


          #5
          Re: Mode Help

          If you want the message to continue until you get the treasure, you might not even have to make a second mode. When the treasure is given to the party, pick a variable and use the "modify variable" command to make its value equal to 1.

          Then at the box, make a val cond branch using the same variable you picked in the last paragraph. Have it so if the var=0, then it plays the message. If the var=1 (ie-you have the treasure), then use display off and turn the box display off. Also, you can pick "lose treasure item" under party commands if you are going to have to use the item and then lose it by using it.

          In this case, var=0 means you don't have the item yet, so it'll always display the "You don't have the item yet" message or whatever. As soon as you get it (var=1) then you can get past the box.


          Hope this helps.

          Comment


            #6
            Re: Mode Help

            be sure to put it on touch, not button, or else you will be able to walk right through it

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