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    "Wrap" effect

    For one of my bosses, I want to have an attack that mirrors the "Wrap" attack in Pokemon: The boss uses it's ability, and the target can't move or do anything, (neither can the boss), taking damage all the while. The other party members can attack the boss as normal.

    How would I go about scripting such an effect?

    #2
    Re: "Wrap" effect

    I have no clue about Pokemon, but if you wanted an effect that simply makes the boss and a target inactive, taking damage each turn, simply apply both sleep and poison to both.

    Then edit the text in the appropriate scripts.

    If you plan on using either of those direct effects elsewhere, just copy and paste them, rename them, and go from there.

    It should not take much experimenting to get both effects in one script (a simple "call script" in one of the two which calls the other should do it).

    Scripting direct effects from scratch is unwise except for advanced users (even I have problems with it!). I like to use the old "Copy, Paste, and Modify" technique.

    Less errors.

    Good Luck with it
    Last edited by Rodak; 06-07-2007, 04:32 PM. Reason: Speelinf Eroorz

    MOO!




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      #3
      Re: "Wrap" effect

      I tried this with one problem, i can't get both the main character and attacking monster to "wake up" at the same time.

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        #4
        Re: "Wrap" effect

        Originally posted by The Masked Debator View Post
        I tried this with one problem, i can't get both the main character and attacking monster to "wake up" at the same time.
        I have not looked at those scripts in a LONG time!

        But it should be possible to re-work it so it lasts for a fixed number of turns instead of having a check each turn.

        Maybe even generate a random number and let it last for that number of turns...

        I'll try to take a look over the weekend while I'm making Garbage!

        MOO!




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          #5
          Re: "Wrap" effect

          I don't want them BOTH to take damage - just the hapless player. As for length, I should be able to make a status effect that ends after a specific number of turns.

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            #6
            Re: "Wrap" effect

            While it is possible to script for the battle system to do that, it would be far easier to just make the boss immune to poison in that case.

            I misunderstood what you wanted! Toldja I had no clue about video games!

            So...

            How did I wind up here??

            Stupid Brain Problem again, I guess...

            MOO!




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              #7
              Re: "Wrap" effect

              The boss is already going to be immune to poison, so no problems there. The boss is, however, going to use poison itself, so I'll have to come up with another status effect, like "constrict".

              If possible, I also want to make it so that the other boss (it's a tag-team fight) can't attack the party member being constricted. That might be somewhat difficut to script, and it's not terribly important, it's just something for realism purposes.

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