Ok I jus created an event where i get a key to a dungeon. I went in and am trying to create the key. What class do i need to make the key. (accesory, treasure, or item.) And how do i make it so that the dungeon is locked until I get the key?
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Yet another, probably simple question
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Re: Yet another, probably simple question
-make the key a treasure item.
-Set up a locked door right inside the dungeon entrance (in the "Dungeon editor")
-Set that treasure item to unlock that very door (in "Layout Editor")[This is done by clicking on the locked door and editing the lock and then selecting the treasure item you just created to be the "key" for that door.]" I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Yet another, probably simple question
Yes, you would enter the dungeon, but you wouldn't be able to go any further.
If you want it so that the player cannot even enter the dungeon at all, then what you would have to do would be to surround the dungeon with decorative objects (like rocks for example), leaving only a small area exposed at the entrance.
In this small area, you can then place an invisible event, set to "touch," in which you could program the event code to have a message saying something like "you cannot pass here without the key" and then move the player back several feet.
Once the key is obtained, you can turn the display of that invisible message off, thus permitting your player to pass." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Yet another, probably simple question
In that situation, I find it's much easier to have the entrance to the dungeon be a town graphic- which can look just like a closed/open town with two modes. Just open it when the character gets the key (which won't actually do anything) and then have the town have an event warping you to the dungeon. Then, cover up the dungeon entrance and set up a warp back to right outside the town.
Last edited by hitogoroshi; 06-03-2007, 09:22 PM.
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