Ok, I'm working on a new game for RPGM 1, and I'd like some ideas for some easy to set up sidequests or minigames. I don't want something that's going to eat up tons of Scenario Data to save space and because I hate doing lots of coding (takes time and it's harder to debug.) I've already got some ideas:
-Towards the end of the game, the player will be able to access a special dungeon area where powerful weapons and the like can be found. This is definitely going in, I have a spot for it on the map and all.
-Bonus boss consisting of some horrendously powerful aliens. (The end boss in my game will be set up with a level 35-40 party in mind. The aliens will be balanced for a level 99 party
).
-I'm considering a casino that has a simple slots type game where the player can win prizes.
Anyway, I'd like some ideas on some easy to use diversions that'll add some entertainment value to my game.
-Towards the end of the game, the player will be able to access a special dungeon area where powerful weapons and the like can be found. This is definitely going in, I have a spot for it on the map and all.
-Bonus boss consisting of some horrendously powerful aliens. (The end boss in my game will be set up with a level 35-40 party in mind. The aliens will be balanced for a level 99 party
).-I'm considering a casino that has a simple slots type game where the player can win prizes.
Anyway, I'd like some ideas on some easy to use diversions that'll add some entertainment value to my game.





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