Yes, I realize that we have a Dawn of Mana topic, but since I got this game in the mail last night, I wanted to talk about, listing my pros and cons to this role-playing game.

Apparently, this game follows Sword of Mana, and the purpose of this game is to tell of a time when the Mana Sword defied the tree. Story doesn't immediately grasp me right away, but I am blown away by the decent graphics that the DS delivers.
Pros of this game: It's challenging. The enemies really took it to my energy bar as I tried decimating them, one by one, and it takes roughly three to four hits just to kill these guys. Another thing I like about this game is the use of "gems." With them, you can place them within your gem frame to alter your stats (attack, defense, etc.), and, if you got some mad Lucre on you, you can fuse gems into more advance ones. Finally, I like how the games lets you have a pick between four unique characters (each with different stats). I decided to go with the main dude, Ferrick, but I could have chosen between two girls and some weird ass cat.
Cons: Okay, while this game has high points, there are low points as well. First off, when you're going through a dungeon or a cave, you cannot equip anything you may happen to find in a treasure chest that can help boost your stats. You're only allowed to do this before you face the final boss. Also, these stupid weapons and armor have "level limitations" on them, meaning that I have to commit MORE time to upping my level, and this takes a while, in order to finally equip the item.
Another setback in this game is that the item menu is pretty ridiculous. In the beginning of the game, you can only carry a limit of 8 of each item you carry with you, until you purchase an overly-priced napsack that can hold either 12, 18, or 24 of each item (I just purchased the 12-item napsack). In addition, you can only carry one type of item on your base screen at all time, so that you have to rummage through your inventory to find the item you want, and survival is a big key in getting/using the item quickly.
The last thing I will say, as a setback, is not having enough lucre. Everything is priced so high, and the enemies I kill can never get me enough money, so I end up having to go through caves multiple times in order to acquire the necessary funding for my weaponry and gear. I don't ever remember having this much trouble in Sword of Mana.
It seems my cons have have outweighed my pros for this role-playing game, but I still find it playable, even though some controls can be a bit upsetting to deal with.

Apparently, this game follows Sword of Mana, and the purpose of this game is to tell of a time when the Mana Sword defied the tree. Story doesn't immediately grasp me right away, but I am blown away by the decent graphics that the DS delivers.
Pros of this game: It's challenging. The enemies really took it to my energy bar as I tried decimating them, one by one, and it takes roughly three to four hits just to kill these guys. Another thing I like about this game is the use of "gems." With them, you can place them within your gem frame to alter your stats (attack, defense, etc.), and, if you got some mad Lucre on you, you can fuse gems into more advance ones. Finally, I like how the games lets you have a pick between four unique characters (each with different stats). I decided to go with the main dude, Ferrick, but I could have chosen between two girls and some weird ass cat.
Cons: Okay, while this game has high points, there are low points as well. First off, when you're going through a dungeon or a cave, you cannot equip anything you may happen to find in a treasure chest that can help boost your stats. You're only allowed to do this before you face the final boss. Also, these stupid weapons and armor have "level limitations" on them, meaning that I have to commit MORE time to upping my level, and this takes a while, in order to finally equip the item.
Another setback in this game is that the item menu is pretty ridiculous. In the beginning of the game, you can only carry a limit of 8 of each item you carry with you, until you purchase an overly-priced napsack that can hold either 12, 18, or 24 of each item (I just purchased the 12-item napsack). In addition, you can only carry one type of item on your base screen at all time, so that you have to rummage through your inventory to find the item you want, and survival is a big key in getting/using the item quickly.
The last thing I will say, as a setback, is not having enough lucre. Everything is priced so high, and the enemies I kill can never get me enough money, so I end up having to go through caves multiple times in order to acquire the necessary funding for my weaponry and gear. I don't ever remember having this much trouble in Sword of Mana.
It seems my cons have have outweighed my pros for this role-playing game, but I still find it playable, even though some controls can be a bit upsetting to deal with.




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