Since I've never really completed a game. This is my first real idea I think I may finish, since I kinda broke/damaged my leg. Anyways...
The storyline is a little not devolved but it's the idea of game play that I like. You start out in a tower with 12-16 chests ( Most likely 16 ). The chests will magically teleport you to a dungeon or map. Possibly towns. You fight a main boss in dungeon/map/town. And soem side fights, but no random battles since they are a pain and ruin the whole battle system. In the dungeon/map/town, you need to find a treasure item to open the next chest. The last chest will lead you to the boss breaking havoc all over. ( I had a game like this before, except when I finished it, there was to many errors so I deleted it ) Also in the tower there will be a trainer who will send you on battles of a varying difficulty, depeneding on where you happen to be at in the game. Training will be limited so you don't get to strong. That's pretty much it. any feedback would be nice.
The storyline is a little not devolved but it's the idea of game play that I like. You start out in a tower with 12-16 chests ( Most likely 16 ). The chests will magically teleport you to a dungeon or map. Possibly towns. You fight a main boss in dungeon/map/town. And soem side fights, but no random battles since they are a pain and ruin the whole battle system. In the dungeon/map/town, you need to find a treasure item to open the next chest. The last chest will lead you to the boss breaking havoc all over. ( I had a game like this before, except when I finished it, there was to many errors so I deleted it ) Also in the tower there will be a trainer who will send you on battles of a varying difficulty, depeneding on where you happen to be at in the game. Training will be limited so you don't get to strong. That's pretty much it. any feedback would be nice.





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