My current game consists of a a field, 2 towns (3 if you count the aqueduct), possibly a hut, and a castle which, aside from it's castle town and the aforementioned aqueduct; is comprised of several different dungeons connected by warp points.
Now, I currently have 12 dungeons (there's 2 story paths so the player will end up going through 2/3s of them) and counting, and I need a way to make it so that the game doesn't just consist of one boring hack-and-slash after another. In other words, I need to make my dungeons interesting.
I'm open to suggestions here. Ideas for puzzles, minigames, even odds and ends to add variety are welcome. I have a few ideas so far:
In an early dungeon, you need to get a key to access the boss room. You can get it through one of two ways: you can go downstairs and make your way through a small maze filled with enemies and traps. Or you can head upstairs and go through a series of rooms where you will be confronted with a riddle (I'll have to use multiple choice options for this). Get it wrong and you must fight a tough enemy.
In another dungeon, I intend to place fake save/heal points scattered throughout the dungeon. Step on a fake save point, and the party will be poisoned. The fake heal points will damage both HP and MP.
Any other suggestions?
Now, I currently have 12 dungeons (there's 2 story paths so the player will end up going through 2/3s of them) and counting, and I need a way to make it so that the game doesn't just consist of one boring hack-and-slash after another. In other words, I need to make my dungeons interesting.
I'm open to suggestions here. Ideas for puzzles, minigames, even odds and ends to add variety are welcome. I have a few ideas so far:
In an early dungeon, you need to get a key to access the boss room. You can get it through one of two ways: you can go downstairs and make your way through a small maze filled with enemies and traps. Or you can head upstairs and go through a series of rooms where you will be confronted with a riddle (I'll have to use multiple choice options for this). Get it wrong and you must fight a tough enemy.
In another dungeon, I intend to place fake save/heal points scattered throughout the dungeon. Step on a fake save point, and the party will be poisoned. The fake heal points will damage both HP and MP.
Any other suggestions?



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