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    Battle/Character Switch Question

    Ok, new question...

    I have a character who I'd like to be able to transform into a werewolf during battle, should the player want to do so. I read through some of the discussions on switching characters in and out of the party and summoning, but what I'm wondering is if it's actually possible to pull some kind of "Transform" skill off? Any ideas?

    #2
    Re: Battle/Character Switch Question

    As of right now, I'm testing out one option: Displaying a message before some battles, saying "Battle!," followed by a Q/A, that asks if you want to turn the character into Werewolf. If player says yes, that Human character is out of party, and Werewolf joins party as the battle starts.

    I'm honestly hoping to find something that runs a little smoother, i.e. a skill that can be used during any battle, rather than a Q/A beforehand.

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      #3
      Re: Battle/Character Switch Question

      You can't have a character transform into another in RPGM3, as far as appearance OR stats go, during a battle, unfortunately.

      Your system is probably going to be one of the best ways. I mean, you could have it happen automatically in certain circumstances, but you'd need to track those circumstances with variables and such; you'd need to figure out how to do that on your own, since the events you'd want to use to adjust the variables are up to you.

      By the way, in general, if you want to add something to your post before someone has responded, you can use the "EDIT" button rather than posting again. I know most forums have time limits on it, but here you can use it whenever you want.
      Last edited by Wavelength; 05-03-2007, 01:53 PM.


      How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

      "I live and love in God's peculiar light." - Michelangelo

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        #4
        Re: Battle/Character Switch Question

        I also have a character than "transforms" (two, actually), but in one instance I just give him the werewolf model and leave it as a given that he transforms during battle.

        with the other, though, both normal and battle forms are male models, and so I have it so that that characters battle model is the fighter model with the ash-colored skin and have his normal model as a child. That way, when I have him as an active character he appears as a kid but in battle he turns into a demonic avatar with glowing weapons.

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          #5
          Re: Battle/Character Switch Question

          If you start the game with all 'default' map settings like time and season, on the 4th night it will be a full moon. 11 days later it will be a new moon, and in 20 days the cycle repeats. If you track the number of days with a variable, you can put an invisible event on the world map that waits for night, checks the number of days, and takes out one of your party members and adds the werefolf one on a certain night. If you want the character to be able to transform whenever he wants then you won't care about this so much, but perhaps you can use it in another way? It just seems a shame to have a werewolf subplot and not involve the full moon somehow...

          Originally posted by Dusk Raven View Post
          I just give him the werewolf model and leave it as a given that he transforms during battle.
          Simple, effective, ingenious. So is he in the party from the beginning of the game, or did you use another character model for his 'join' coding?
          Last edited by Ωbright; 05-04-2007, 02:16 PM.

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            #6
            Re: Battle/Character Switch Question

            Originally posted by Obright View Post
            or did you use another character model for his 'join' coding?
            I hadn't thought about that. He (his name's Bryar) joins later in the game, but you talk to someone else to get him to join the party.

            I thought a little bit about this before, and I think I'm actually going to have 2 Bryars; one is the werewolf form; and the other is the "real" Bryar, who only makes a physical appearence just before the werewolf Bryar joins, but whoose picture appears whenever you actually talk to Bryar (of course, Bryars werewolf picture appears during "in-battle" conversations).
            Last edited by Dusk Raven; 05-05-2007, 09:37 AM. Reason: clarified "real" Bryar's purpose.

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              #7
              Re: Battle/Character Switch Question

              So if I set my active character to Bryar he would be in human form and when he is in battle would be in werewolf?

              Comment


                #8
                Re: Battle/Character Switch Question

                Originally posted by Obright
                If you start the game with all 'default' map settings like time and season, on the 4th night it will be a full moon. 11 days later it will be a new moon, and in 20 days the cycle repeats. If you track the number of days with a variable, you can put an invisible event on the world map that waits for night, checks the number of days, and takes out one of your party members and adds the werefolf one on a certain night. If you want the character to be able to transform whenever he wants then you won't care about this so much, but perhaps you can use it in another way? It just seems a shame to have a werewolf subplot and not involve the full moon somehow...
                Oh my God... that is an AMAZINGLY good idea. Best idea the Pav has seen in weeks, IMO. Can we get it in the tips & tricks thread?

                Originally posted by Dusk Raven
                I thought a little bit about this before, and I think I'm actually going to have 2 Bryars; one is the werewolf form; and the other is the "real" Bryar, who only makes a physical appearence just before he joins, but whoose picture appears whenever you actually talk to Bryar (of course, Bryars werewolf picture appears during "in-battle" conversations).
                I just want to bring up something you might or might not have thought of... if you're using normal level-ups and such, you'll end up with the "real" Bryar who never changes in stats and such, and the "werewolf" Bryar, who does change in stats. Since the "real" Bryar might never have to fight, that isn't a big deal except that you won't be able to look at Werewolf Bryar's stats, or heal him outside of battle. The possibly bigger issue is that you won't be able to do any item management with the werewolf, which would get especially annoying if he receives an item from battle and then you can't do anything with it in your inventory.


                How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                "I live and love in God's peculiar light." - Michelangelo

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                  #9
                  Re: Battle/Character Switch Question

                  The real Bryar, for all intents and purposes, doesn't exist except for when you walk into this one room, afterwards he is dead to the world and only appears as a conversation portrait. The werewolf Bryar is the one who joins the party. Sadly, this means that when set as active character he'll appear as a werewolf (but then again, if you were running around a castle crawling with monsters would you bother to change back every 30 seconds?).
                  Last edited by Dusk Raven; 05-04-2007, 10:13 PM.

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                    #10
                    Re: Battle/Character Switch Question

                    Ah, so that explains it. I guess that will definitely get you around the problem I mentioned. It also means, I'm guessing, that we'll need to wait a little while before we see someone use the cool Changing tricks mentioned in this topic?


                    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

                    "I live and love in God's peculiar light." - Michelangelo

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                      #11
                      Re: Battle/Character Switch Question

                      The swap character/ save point is a great idea and I dont think players would mind that. I think im gonna try that a little later on. Its kinda like the system used in Dragonball z buu's fury for gba if youve played that before.
                      Life is like a fat free box of chocolates...you never know what kind of crap your gonna get!

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