I started C++ sometime ago(thanks thetruecoolness, I hate you).
Since I hate programming already, I decided to check out a multimedia library for my spoon-fed game developing needs. I've come across Allegro and SDL. Allegro sounds cool because it has pallette manipulation(which would be useful for tinting and sprite recoloring, if allegro doesn't handle all that already), but SDL seems to be the most popular one, and I think it has better management of game assets, like music and stuff.
WHICH ONE ISHT BETTER?
Oh, another question. For those who program in C++, what kind of experiences have you had? Was it too easy/hard, and you wanted to move on?
Since I hate programming already, I decided to check out a multimedia library for my spoon-fed game developing needs. I've come across Allegro and SDL. Allegro sounds cool because it has pallette manipulation(which would be useful for tinting and sprite recoloring, if allegro doesn't handle all that already), but SDL seems to be the most popular one, and I think it has better management of game assets, like music and stuff.
WHICH ONE ISHT BETTER?
Oh, another question. For those who program in C++, what kind of experiences have you had? Was it too easy/hard, and you wanted to move on?




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