I guess this was my punishment for visiting IGN:
http://wii.ign.com/articles/780/780373p1.html
An on-rails shooter! Finally someone is taking full advantage of the innovations of the Wii!
...
Extra extra! All you need to play video games is a controller. "No saxophone required" says IGN. More at 11.
The most basic and only level, apparently. Since it's an on-rail light gun game. But let's imply the experience is much deeper.
Thanks for clarifying that.
"All the other on-rail shooters that have come out in the past were light gun games, but this game is different because it used the Wiimote to shoot enemies instead of a gun."
This whole paragraph makes we wonder how most gaming web sites havn't been struck down by God. "The game isn't just mindless shooting. You can also aim... Oh, and you can look around and sometimes pick up items."
It's like the writer sat down with his editor, and the editor said "OK, I know it's just an on-rail light gun game, but it's a Resident Evil game and it's on the Wii, so we have to act like it's the most important and innovative game to ever exist. Give me two pages."
http://wii.ign.com/articles/780/780373p1.html
Capcom producer Masachika Kawata wants to make something clear as he takes the stage at the company's Gamers Day 2007 press conference in San Francisco. He's speaking about the studio's new Wii project, Resident Evil: The Umbrella Chronicles. "It's a brand new all original title that has been developed from the ground-up," he says. "It's a title that isn't a port of any way, shape or kind." That much is true. The project features a storyline that finally exposes what happened to the devious Umbrella Corporation. But Chronicles won't be entirely new to those who've played through the survival horror franchise's many offerings because it takes you back into the mansion, on board the train, and into the police station before you finally get to Umbrella's stronghold. And did we mention that this is an on-rails shooter?
"[The game] has been developed focusing on the point, shoot and aim feature of the Resident Evil franchise and we're trying to deepen that part of the experience," explains Kawata.
He's not kidding. To play Umbrella Chronicles, all you really need is the Wii remote because the action is pre-set and auto-choreographed for you.
At the most basic level, you point the Wii remote at the television screen and blast zombies as the first-person view camera takes you through the eerie locales.
So if you thought you were getting a true sequel to Resident Evil 4 when you signed up for this effort, think again.
The genre is hardly unexplored. SEGA has House of the Dead and Capcom itself has Resident Evil: Dead Aim, but these are light gun games and Umbrella Chronicles is not. It survives by the Wii remote and you will survive only if you learn how to wield it to point and kill with speed and accuracy.
Umbrella Chronicles isn't merely mindless shooting -- there is that, yes, but there is also much more to consider. The Wii remote affords you pixel-perfect shooting accuracy. You can cap zombie heads without a second's hesitation or you can alternatively shoot them in the arms and legs, at which point they'll drop to the ground. Your reticule decreases in size the longer your hold it over a zombie's face and the smaller it is, the greater chance you have of pulling off a single-shot head explosion, from what we could gather. A button picks up items and chooses paths (occasionally, you can select to go in one direction or another), and B button is your trigger. Press it and you'll shoot -- that simple. But you can use nunchuk's analog stick to look around the game world -- left, right, up and down -- as you glide on-rails through the areas. You'll want to do this because it's how you find the hidden items such as guns, ammo and health that are strewn about the levels.
It's like the writer sat down with his editor, and the editor said "OK, I know it's just an on-rail light gun game, but it's a Resident Evil game and it's on the Wii, so we have to act like it's the most important and innovative game to ever exist. Give me two pages."









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