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    A "Quick" Question

    Ok, I just got that copy of RPGM2 that I won from eBay. Now, there's something that's come up.

    When a characteris reduced to 0 HP, a message comes up that says "so-and-so has been slain!", and their status effect proclaims that they are "dead". I want to change that. What I did was I found the script that poduced the message and changed it so that it said that they were simply KO'd. So, no problems there.

    At the same time, however, I also want the KO status to wear off after the battle. What I at first did was to have the condition wear off after 1 step. However, I found that the characters still had 0 HP, and consequently would be KO'd every several steps (or when I entered a building or got into battles), so in the end, I've solved nothing.

    For now I have it so that the KO status applies only during battle (though I don't know if that'll work). Does anyone know how to script it so that, after the fight, the KO'd character gains 1 HP back after the fight?
    Last edited by Dusk Raven; 06-05-2007, 01:48 PM. Reason: Don't really know why I capitalized that "it"

    #2
    Re: A "Quick" Question

    Originally posted by Dusk Raven View Post
    Ok, I just got that copy of RPGM2 that I won from eBay. Now, there's something that's come up.

    When a characteris reduced to 0 HP, a message comes up that says "so-and-so has been slain!", and their status effect proclaims that they are "dead". I want to change that. What I did was I found the script that poduced the message and changed it so that It said that they were simply KO'd. So, no problems there.

    At the same time, however, I also want the KO status to wear off after the battle. What I at first did was to have the condition wear off after 1 step. However, I found that the characters still had 0 HP, and consequently would be KO'd every several steps (or when I entered a building or got into battles), so in the end, I've solved nothing.

    For now I have it so that the KO status applies only during battle. Does anyone know how to script it so that, after the fight, the KO'd character gains 1 HP back after the fight?
    Well I've been out of practice with this for a while, but what you could do is find the Script that runs when the party returns to the world map from battle (it's one of the ones setup in Game Settings). Then in that one iterate through all the party members, using Member Order, and check to see if their HP is <= 0 then if it is set their HP to 1. Should work, also you could see if they have the Death action status and remove it.

    Should work, haven't tried it though.
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      #3
      Re: A &quot;Quick&quot; Question

      I haven't been able to find it (I've only tried once), so I might just make a new sript to do that. For now, I think I'll focus on finishing my RPGM3 game first. I'll see if I can make an auto event(s) to do the same thing there.

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