Ok, I just got that copy of RPGM2 that I won from eBay. Now, there's something that's come up.
When a characteris reduced to 0 HP, a message comes up that says "so-and-so has been slain!", and their status effect proclaims that they are "dead". I want to change that. What I did was I found the script that poduced the message and changed it so that it said that they were simply KO'd. So, no problems there.
At the same time, however, I also want the KO status to wear off after the battle. What I at first did was to have the condition wear off after 1 step. However, I found that the characters still had 0 HP, and consequently would be KO'd every several steps (or when I entered a building or got into battles), so in the end, I've solved nothing.
For now I have it so that the KO status applies only during battle (though I don't know if that'll work). Does anyone know how to script it so that, after the fight, the KO'd character gains 1 HP back after the fight?
When a characteris reduced to 0 HP, a message comes up that says "so-and-so has been slain!", and their status effect proclaims that they are "dead". I want to change that. What I did was I found the script that poduced the message and changed it so that it said that they were simply KO'd. So, no problems there.
At the same time, however, I also want the KO status to wear off after the battle. What I at first did was to have the condition wear off after 1 step. However, I found that the characters still had 0 HP, and consequently would be KO'd every several steps (or when I entered a building or got into battles), so in the end, I've solved nothing.
For now I have it so that the KO status applies only during battle (though I don't know if that'll work). Does anyone know how to script it so that, after the fight, the KO'd character gains 1 HP back after the fight?




5198-2124-7210 Smash
Comment