This is probably obvious to all you veterans out there, but a while back I asked if anyone could give a concise explanation of how to adapt a battle effect for use on a map. Specifically I wanted to place the "Water 2" effect on a specific place on a map.
Being a battle effect I just could not find a place that put the effect where I wanted.
Here is how I tweaked it, and if this is too obvious don't criticize me because nobody responded with anything specific!
First copy and paste any effect you have seen in battle that you want to place on a map.
Then open your pasted file and go to the first "element" then move over to the bar with all the frame numbers on it. Press X and select "Edit".
Move the cursor to the first blue mark (where the background changes to orange). Press X and select edit again. You are now on the big map. Use the analog sticks to move to where the effect is and then use the d-pad to highlight the "move" option on the menu window at the bottom. Hold X and use the d-pad to move back to the red X in the center of the map. Press circle and select "Update and Exit".
Repeat for each blue mark in each element!
The splash can now be placed on any event or any map coordinate and it will happen where you put it instead of where the enemy would be if you were in battle!
I chose to delete the first sound from the "fx" bar because it was not being used in battle anymore. You would not have to do that if you like the sound though.
Being a battle effect I just could not find a place that put the effect where I wanted.
Here is how I tweaked it, and if this is too obvious don't criticize me because nobody responded with anything specific!
First copy and paste any effect you have seen in battle that you want to place on a map.
Then open your pasted file and go to the first "element" then move over to the bar with all the frame numbers on it. Press X and select "Edit".
Move the cursor to the first blue mark (where the background changes to orange). Press X and select edit again. You are now on the big map. Use the analog sticks to move to where the effect is and then use the d-pad to highlight the "move" option on the menu window at the bottom. Hold X and use the d-pad to move back to the red X in the center of the map. Press circle and select "Update and Exit".
Repeat for each blue mark in each element!
The splash can now be placed on any event or any map coordinate and it will happen where you put it instead of where the enemy would be if you were in battle!
I chose to delete the first sound from the "fx" bar because it was not being used in battle anymore. You would not have to do that if you like the sound though.





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