We've all played dozens of RPGs.
What would your favorite Battle System be? Try to be cohesive in your description.
Here's mine:
Wild Arms 2
This is without a doubt the most highly balanced battle system I've ever encountered. Every character is unique on their own regard and brings their own set of abilities to the table, they all learn their abilities differently too. Likla uses Crest Graphs, Kanon's are learned randomly, Ashley finds Bayonett cartridges and the Force system in this would be the best force system in the series. Depending on your level you are given that many FPs to begin with. Now, FP are like this games MP system, but are on a scale from 0-100 and every Force ability requires you to have a set number of FP to use that skill. FPs are gained from damage given, or taken. The better the skill, the more FP required. Now here's the kicker, when you use a Force ability your Force gauge does not go down. Meaning you don't have to make your weak characters attack just to try and save your strength for the eventual boss encounter at the end of the dungoen (and I love the way they introcue Bosses).
Then there's the Force LV commands. Coming in at 25, 50, 75, and 100 FP a piece. These commands WILL deplete the force gauge, but are typically worth it. These abilites range from:
[Accelerator] -- Lets you act first in battle, no matter what (VERY useful).
[Lock-On] -- 100% chance of having your ARM hit.
[Mystic] -- Extends the items effect to the entire party.
[Access] -- Will transform Ashely to transform into the Knight Blazer form, and will make him into somewhat of a powehouse, but he doesn't ruin the balance at all.
Every character has 4 of these Force LV commands and every one is unique to every character on their own regard (except Summon).
You're also given Custom Commands (like Power Charge and Defender) depending on which Medium you have eqquiped on your character, and whatever Medium you have equipped will affect what summon your characters can use (minus Kanon and Marivel).
There's the Personal Skills system which are like the game's Support Abilities. If you wanted to you could eventually make your characters immune to every status abnormality in the game, and P.S. points are awarded one per level.
The game has the best status abnormalaty set featured in any RPG.
There's the VIT gauge, which can help eliminate healing after a battle.
Encounters can also be avoided if you're at a high enough level.
You can have three characters in battle at a time, and there are a total of six in the game. At any time during battle you can switch members in and out without any turn penalties.
Most of the Pyramid (secret) bosses are an exteme challange even when fully prepared and are taking advantage of every aspect of the game's battle system.
......
I really can't say enough about this game. Minus it's crazy plot towards the end, and the Brad rumors it's one of my favorite RPGs.
To clarify:
Brad isn't gay. This all probably started because of that stupid Wikipedia article. The "translation change" that people refered to was because of Caina being changed from a man in the original to a woman in the American release. Because if they hadn't Cania and Vinsfield's relationship would be percieved by the American public as, well, gay. Then someone caught wind of this "translation change" and they assumed it was about Brad. Brad was NEVER gay. End of story. You could go ahead and say him and Billy were gay, what with them being war "buddies" and that would be easy to do. But just grow up.
What would your favorite Battle System be? Try to be cohesive in your description.
Here's mine:
Wild Arms 2
This is without a doubt the most highly balanced battle system I've ever encountered. Every character is unique on their own regard and brings their own set of abilities to the table, they all learn their abilities differently too. Likla uses Crest Graphs, Kanon's are learned randomly, Ashley finds Bayonett cartridges and the Force system in this would be the best force system in the series. Depending on your level you are given that many FPs to begin with. Now, FP are like this games MP system, but are on a scale from 0-100 and every Force ability requires you to have a set number of FP to use that skill. FPs are gained from damage given, or taken. The better the skill, the more FP required. Now here's the kicker, when you use a Force ability your Force gauge does not go down. Meaning you don't have to make your weak characters attack just to try and save your strength for the eventual boss encounter at the end of the dungoen (and I love the way they introcue Bosses).
Then there's the Force LV commands. Coming in at 25, 50, 75, and 100 FP a piece. These commands WILL deplete the force gauge, but are typically worth it. These abilites range from:
[Accelerator] -- Lets you act first in battle, no matter what (VERY useful).
[Lock-On] -- 100% chance of having your ARM hit.
[Mystic] -- Extends the items effect to the entire party.
[Access] -- Will transform Ashely to transform into the Knight Blazer form, and will make him into somewhat of a powehouse, but he doesn't ruin the balance at all.
Every character has 4 of these Force LV commands and every one is unique to every character on their own regard (except Summon).
You're also given Custom Commands (like Power Charge and Defender) depending on which Medium you have eqquiped on your character, and whatever Medium you have equipped will affect what summon your characters can use (minus Kanon and Marivel).
There's the Personal Skills system which are like the game's Support Abilities. If you wanted to you could eventually make your characters immune to every status abnormality in the game, and P.S. points are awarded one per level.
The game has the best status abnormalaty set featured in any RPG.
There's the VIT gauge, which can help eliminate healing after a battle.
Encounters can also be avoided if you're at a high enough level.
You can have three characters in battle at a time, and there are a total of six in the game. At any time during battle you can switch members in and out without any turn penalties.
Most of the Pyramid (secret) bosses are an exteme challange even when fully prepared and are taking advantage of every aspect of the game's battle system.
......
I really can't say enough about this game. Minus it's crazy plot towards the end, and the Brad rumors it's one of my favorite RPGs.
To clarify:
Brad isn't gay. This all probably started because of that stupid Wikipedia article. The "translation change" that people refered to was because of Caina being changed from a man in the original to a woman in the American release. Because if they hadn't Cania and Vinsfield's relationship would be percieved by the American public as, well, gay. Then someone caught wind of this "translation change" and they assumed it was about Brad. Brad was NEVER gay. End of story. You could go ahead and say him and Billy were gay, what with them being war "buddies" and that would be easy to do. But just grow up.










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