Announcement

Collapse
No announcement yet.

Battles Systems, go

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Battles Systems, go

    We've all played dozens of RPGs.

    What would your favorite Battle System be? Try to be cohesive in your description.

    Here's mine:

    Wild Arms 2

    This is without a doubt the most highly balanced battle system I've ever encountered. Every character is unique on their own regard and brings their own set of abilities to the table, they all learn their abilities differently too. Likla uses Crest Graphs, Kanon's are learned randomly, Ashley finds Bayonett cartridges and the Force system in this would be the best force system in the series. Depending on your level you are given that many FPs to begin with. Now, FP are like this games MP system, but are on a scale from 0-100 and every Force ability requires you to have a set number of FP to use that skill. FPs are gained from damage given, or taken. The better the skill, the more FP required. Now here's the kicker, when you use a Force ability your Force gauge does not go down. Meaning you don't have to make your weak characters attack just to try and save your strength for the eventual boss encounter at the end of the dungoen (and I love the way they introcue Bosses).

    Then there's the Force LV commands. Coming in at 25, 50, 75, and 100 FP a piece. These commands WILL deplete the force gauge, but are typically worth it. These abilites range from:

    [Accelerator] -- Lets you act first in battle, no matter what (VERY useful).
    [Lock-On] -- 100% chance of having your ARM hit.
    [Mystic] -- Extends the items effect to the entire party.
    [Access] -- Will transform Ashely to transform into the Knight Blazer form, and will make him into somewhat of a powehouse, but he doesn't ruin the balance at all.

    Every character has 4 of these Force LV commands and every one is unique to every character on their own regard (except Summon).

    You're also given Custom Commands (like Power Charge and Defender) depending on which Medium you have eqquiped on your character, and whatever Medium you have equipped will affect what summon your characters can use (minus Kanon and Marivel).

    There's the Personal Skills system which are like the game's Support Abilities. If you wanted to you could eventually make your characters immune to every status abnormality in the game, and P.S. points are awarded one per level.

    The game has the best status abnormalaty set featured in any RPG.

    There's the VIT gauge, which can help eliminate healing after a battle.

    Encounters can also be avoided if you're at a high enough level.

    You can have three characters in battle at a time, and there are a total of six in the game. At any time during battle you can switch members in and out without any turn penalties.

    Most of the Pyramid (secret) bosses are an exteme challange even when fully prepared and are taking advantage of every aspect of the game's battle system.

    ......

    I really can't say enough about this game. Minus it's crazy plot towards the end, and the Brad rumors it's one of my favorite RPGs.

    To clarify:

    Brad isn't gay. This all probably started because of that stupid Wikipedia article. The "translation change" that people refered to was because of Caina being changed from a man in the original to a woman in the American release. Because if they hadn't Cania and Vinsfield's relationship would be percieved by the American public as, well, gay. Then someone caught wind of this "translation change" and they assumed it was about Brad. Brad was NEVER gay. End of story. You could go ahead and say him and Billy were gay, what with them being war "buddies" and that would be easy to do. But just grow up.
    Last edited by Toaster; 04-02-2007, 10:00 AM.

    #2
    Re: Battles Systems, go

    Why must you make me want to play this game again?

    Comment


      #3
      Re: Battles Systems, go

      Good morning, everyone!

      Legaia

      The Legaia series stands out as having one of the most enjoyable battle systems in an RPG I've ever had the chance to experience. It's the only RPG as of now to implement a fighting-game system of combat. As I've said before--think Final Fantasy making out in the backseat of a convertible with Tekken (without the Maury afterward.)

      Before each battle begins, you push various button combinations to perform a myraid of different combo attacks. Push the correct sequence of buttons and you pull off special moves. You can even link these moves to make even more devastating combos for twice the damage. There's just so much depth to the combat here that it's always so rewarding to have so much control over how my characters fight. Plus, the resulting fight animations are always a treat to watch.

      Comment


        #4
        Re: Battles Systems, go

        Originally posted by Kefka Jr. View Post
        Why must you make me want to play this game again?
        That's kind of the point.

        I know you're not a fan of how the storyline goes come disc 2 (as much as I am) but it's really a well made game aside from that.

        I hope the Vth Vanguard doesn't dissapoint.

        The original is my favorite however. It's got that nostalgia thing going on.

        Comment


          #5
          Re: Battles Systems, go

          Chrono Trigger. Nuff said.
          ...and that's why.

          Comment


            #6
            Re: Battles Systems, go

            I don't understand what makes Chrono Trigger's battle system so great besides combo skills.

            "Couch co-op is the only true co-op." Richard of the Cooks.

            Comment


              #7
              Re: Battles Systems, go

              That's a big part of it, I guess. It may seem stupidly simple by today's standards, but at the time the system was lightning quick and effective. Even if it was only Attack, Tech and Item, the strategy was written more into reacting to the actions of the enemy. I loved all the specific traits for each enemy, like burning away orcs' hammers to break their defense, or attacking those shadowy guys when they came out from behind their masks, or killing the volcanic rock dudes before the great winged apes had a chance to throw them at you... You just didn't have that kind of detail in games before that.

              I can't leave this topic without mentioning Grandia. Being able to delay enemy attacks and trying to guess when the enemy would attempt to interrupt your own adds incredible depth. Speed and timing counted for everything, and every boss battle was an epic scramble at gaining the upper hand.
              Last edited by Kefka Jr.; 04-02-2007, 12:56 PM.

              Comment


                #8
                Re: Battles Systems, go

                Chrono Trigger's battle system was beautifuly simplistic, quick, and engaging. You see enemies, you get into place, *boom* battle. Then it's an effort to try and see how many enemies you can target at once with certain abilities.
                ...and that's why.

                Comment


                  #9
                  Re: Battles Systems, go

                  With Chrono Trigger I think it was more about just how polished everything was than any individual part. Yeah it was one of the first times you could actually interact with your surroundings with the burning of the orc hammers and stuff, and the combo attacks were really cool too. And especially how battles took place on the actual world map. But it was more about how the execution was flawless and everything fit together.

                  Plus this was back when everything was pretty much still using either Final Fantasy's ATB or the Dragon Quest battle system.
                  The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

                  Comment


                    #10
                    Re: Battles Systems, go

                    I've said it before, and I'll say it again:

                    Vandal Hearts Two

                    It takes tactics games to a whole new level. You get to move one unit, and they move one at the same time. Do you move an injured unit away? Do you try to second guess the enemy and set up an attack on the spot you think they will go? The best part is, you don't know WHO they will use. Thats the part that makes it such an exercise in guesswork. While you'll be screaming a lot when the enemy does something you don't expect, it's all worth it when they get behind you to attack, and you moved behind them and attacked.
                    Oh, and word of advice- the game discriminates against females. Start of the turn, you'll usually use your girls, since they get the most focused fire.

                    Comment


                      #11
                      Re: Battles Systems, go

                      DQ8 hated my female. The King commented about how many times she died in my stats page.
                      ...and that's why.

                      Comment


                        #12
                        Re: Battles Systems, go

                        Originally posted by Denethor View Post
                        DQ8 hated my female. The King commented about how many times she died in my stats page.
                        I was almost expecting him to comment on her ..... features.

                        In regards to Dragon Quest, I thought the Battle System was simple and effective--being DQ and all. If it ain't broke, don't fix it.

                        Comment


                          #13
                          Re: Battles Systems, go

                          Shadow Hearts: From the New World
                          Before playing this game my fave had been Legend of Dragoon because of the timed button press battle system. SH had that but a much deeper version. You could increase the power of your attacks by hitting in the tiny red section of each hit area. You could totally customize the judgment rings with more hit areas or wider red sections. There was also the strategy in choosing between combo attacks and single attacks. It was complicated but easy to learn and hard to master.
                          I want that Mulan McNugget sauce, Morty!

                          Comment


                            #14
                            Re: Battles Systems, go

                            dark cloud is awshome
                            Ga ga ga ga ga ga ga ga gao gai gar!

                            Comment


                              #15
                              Re: Battles Systems, go

                              I tell you what, I'm enjoying the hell out of Rogue Galaxy's battle system. It's pretty much as simple as they come but still lots of fun. I think it's the ability to jump that does it.
                              The Cyclops having only one eye, needed to seek shelter from the harsh sun. The shadow cast by the spheres gave him temporary respite.

                              Comment

                              Working...
                              X